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what games use the nintendo switch online app - win
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Clubhouse Games: 51 Worldwide Classics is such a delightful yet simple little game.
It's really a dumb little package, and I nearly skipped it because of that. I mean, it's a collection of old board/card games, it's not that big of a deal. Plus, you can get many of these games free online through a browser anyways, not to mention as free apps on your phone. But it's more than just the sum of it's parts. Sure, it's possible to get many of these for free, but the presentation here is just fantastic. All the games are just beautifully rendered, like it's right there. All the animations fit perfectly without being indulgent in any way. The little "skits" when selecting a game in single player are charming and do a great job explaining the basics (and there's more rules available if necessary). The UI is clean and intuitive and easy to use. Even loading is pretty darn minimal, as booting the game up to playing an actual board game is less than a minute. What is here is absolutely lovely. So what is here? I'm not going to list all the games, as you can get that elsewhere. But we do have 51 games, and if you spend just 20 minutes on each game, you will have played for 17 hours! Sure, some games you can play through all four difficulty settings in 20 minutes, but that's not taking into consideration replaying games as well as multiplayer! Obviously, some games are not designed to be played multiplayer on one system, usually due to requiring a player to hide some information. It's natural limitations of games, not just arbitrary Nintendo reasoning that we see elsewhere in the game, such as with three player Chinese Checkers, or not being able to customize bets in Texas Holdem. But I digress. Online play is a cinch, and I love how you can pick up to three games to try and queue for. This has turned into my primary gameplay mode, and I play primarily with strangers. Sure, there's some lag, but 90% of the time it doesn't matter because everything is turn based. My biggest complaint about online is the lack of matchmaking, especially in more complex games like chess. I dunno... maybe it's just that I keep getting my butt whooped in online chess... Despite there being 51 games in this collection, I can't help but feel this game really is lacking in a few titles. Where's something like Hearts, Spades, or Euchre? How about Rummy? I've always wanted to learn Bridge or Cribbage. Maybe for something not card based we could get that peg jumping game that you see at Cracker Barrel. Or how about some generic Battleship or Jenga? I would love to see a version of the Royal Game of Ur or Senet, the oldest known board games. There are just the ones off the top of my head, and I'd be totally find if got rid of some of the throwaway titles like War or some of the "Toy" titles. In general though, the game is ripe for some DLC. New games in particular, but I could also customizing cards/pieces/boards/backgrounds. Then again, maybe what's so nice about this package is that it doesn't worry about crap like that... Overall, Clubhouse Games: 51 Worldwide Classics is a delightful package. It does exactly what it sets out to do: it gives you the chance to play some classic games in a very polished package. It reminds me a bit of Tabletop Simulator on PC, except that game almost gives you too much freedom. I get what Tabletop Simulator is trying to do (and it does it well), it can be a bit much for your average person. Clubhouse Games takes that concept and just refines it with a focus on playing the games rather than freedom. The rules are in place, the controls are intuitive, the UX in general is just more pleasant. This is an easy game to dismiss simply because it isn't flashy and it isn't sexy. But what it is is a wonderfully crafted collection of games that have stood the test of time. Sure, there are some flaws in the package, but this is quickly becoming one of my more played games on the Switch. It's not a game to play and beat and never pick up again. It's a game that stays in the rotation because the games are so timeless. It's just so easy to wind down and play a few games, especially at the end of the night and you don't want to play anything too exciting...
How I shipped my game solo on consoles & how you can do that too (Q & A)
After a good launch for my game, i started to get some random questions from users across all the channels, but there were one user on reddit (u/TamoorGames) who had many questions and he sent them in a very nice and organized way (mostly asking about the Xbox and Nintendo Switch for each question), i did answer him. Although i own the answers, i did ask his permission to put his questions alongside my answers in public, just in case it can help someone. So, Enjoy it, and feel free to AMA. Q.1: Have you signed up as Individual or as a company? Or enrolled into Xbox Creator Program? Can you please share the overall process in a quick brief. - Singed by myself for both platforms, i only had to contact the ID@Xbox team, show them my game, they first didn't approve it as it was not polished enough, so i did try once more time after a couple of years, and then it was approved, and everything started from there. No not Creator Program, and tbh i don't even know what is Creator Program, will google it later. For Nintendo, I did reach out the Nindies guy who was always on the youtube videos and on twitter (he left by now, a new guy came, and that new guy just left a year ago or so). But in general, this is how i showed my game, just reaching out the nindies team leader. ================================================================================== Q.2: From which country you’d signed up? Is the Xbox Developer program available for developers all around the world? I’ll signup from Pakistan - I did from China while I'm not Chinese, i would say Microsfot is the most open company, they don't have per region issues, like for example if you are in China and try to sort things with Sony or Nintendo, it won't be that easy...not at all. Because you've then to go through Japan office (due to region), but then you targeting the western market and English only game...it becomes a lot of communications and troubles. ================================================================================== Q.3: Can we publish any game on Xbox? Or first we need to get concept approval from Xbox and then we can start our development. Or does Xbox have any categories on which we can only develop our games? e.g. shooting, puzzle etc - While the certain answer for this question is not from me, but I would say any game. Xbox & Switch are platforms, mostly for gaming, despite the fact there are some apps in there (YouTube, Netflix,...etc.) so whatever your game genre or type is, I'm sure if they like it they won't mind it on their platform. ================================================================================== Q.4: Which Game engine have you used to develop your game? I am using UNITY. Is it good for Xbox or i’ve to consider any other game engine? - Unreal. Any Engine is good for any platform. Don't let the engine be your biggest issue, we're are in 2020, all Engines are great and most of them are cross platform. if you are not so confident about Unity, you can just remember it made Cuphead, Ori franchise, Max & Magic Marker, and many more Xbox exclusives. And if we start thinking about Unity games made for Switch, we will have endless list! Even more than Unreal based titles, as Unity already prove that it is super optimized engine for Nintendo devices since the WiiU and 3ds. ================================================================================== Q.5: Can you please share the list of Hardware that you used for Xbox development and testing? E.g. Does Xbox have their own development kit or we can test our game on any Xbox? Which Xbox you used? - Yes, i used devkits. With that said, i learned that any Xbox One (consumer device) can be turned to a devkit mode. I tested my game on Xbox One S & Xbox one X (the weakest and the Powerful one, so i can grantee the performance). For Nintendo, i can't explain what hardware i did use, but once you are approved you've access to the documentations where you can read about the different hardware types, and then you can based on your use and game type or development type request the hardware that you need. But all in all, for any platform, you need their hardware (aka devkit). And at least one device per platform. ================================================================================== Q.6: What are the main reasons for rejection from Xbox? And what factors do I need to consider while developing my game? - If you mean rejected as a project to be released on the platform, I guess when my game rejected first time, because it hasn't a "Full playable loop". Start, Play, End, Restart if you want. It was a punch of levels, not connected, no UI & lots of Debug menus. Xbox team (or any other platform) they need a very clean and clear vision so they can decide.. ================================================================================== Q.7: What kind of Legal document and other Document Xbox require? This will help me to save time by preparing in advance. - Most of the documents as far as i can remember, they send to you. You don't produce documents, you just read and sign (of course if you find it make sense and nothing against your goals or considerations). Xbox was the least demanding, Nintendo was fine, no magical papers were requested. But Sony for example would require your last fiscal year revenue breakdown and documents to proof that! ================================================================================== Q.8: Do Xbox have their own tools for leaderboard, cloud, ranking & in-app purchases? - Any Xbox player already know, all that called Xbox Live (which is a set of services), and most of the engines does have high level interface to deal with those services. Don't worry :) and there is always documentations and pages to help you, either at Xbox websites or at the engine (Unity at your case) site. For Nintendo it is different, i don't have any online features in my game, because online in Nintendo is treated differently, where any user on Xbox have online access and online features, in Nintendo the online features you purchase as a product (per month, per year,...etc.), so it is common to find many games doesn't have leaderboard or clouds save,...etc. But again, all engines already have the high level interface for those features, regardless you will support them or no. ================================================================================== Q.9: Can you please share the complexities of the Xbox development as you’d mentioned in your message? Like which development steps i can follow to avoid delays and rejections (Any Tips and Tricks) - I was already familiar with the platform[s] (remember I'm already a game engine programmer), but what was new and seemed complex to me was the "rules" of the platform. Those are things you must read about at your first days of developing for the platform, due to NDA i can't talk further about that. But what i meant by the rules it is for example how to save, when to save, for example a platform would give you limit/bandwidth for saving calls per second, where other platform won't care and give you unlimited calls. Or what is the status of a player while playing (online/offline), some platforms won't care, where others would care a lot about that. Can a player change account while playing or not, some platforms would require, where others would not even allow.....etc. those are thing that vary between the different platforms, and they were the reason for any rejection i had (the ignorance of the rules). Because even if your game is already complete and finished before the port, the port to a platform is not just hit "Build", you have to "re-adapt" the game for the platform. ================================================================================== Q.10: What advice would you like to give yourself, if you are starting today as an Xbox Developer? - Don't rush things. And try to "Understand" the reason behind any thing in the platform. If you just adapt the game for the platform rules, you will have lots of complications, because you could make something to fit a rule, but it break with another rule. If you understand perfectly the platform, and the reason behind everything, you will not suffer during development. ================================================================================== Q.11: What are the things you wished you knew when you were starting as an Xbox Developer? - as i said, the platform set of rules. It takes time to know them correctly. ================================================================================== Q.12: Can you please share any other tips and tricks or would like to add any point/Question if i am missing? - just focus on the game more than on what platforms you need to target. If your game is good, solid, bug free, the platform stuff won't take much time. Also some info about how to be recognized by platforms could be changed, I've been Nintendo developer for long time, even before the Switch device announced, and I've been Xbox developer since 2014 i guess, when the ID program was announced. So things might be different, might be easier or might be harder now, not quite sure. ================================================================================== Finally, few more points:
I'll tag him as soon as i get his approval, i wanted to put his name, but yet there is no answer from him.
All questions were duplicates, one version for Xbox and other version for Nintendo Switch, for the sake of making this shorter, i put the Xbox question version only, but each answer is about both.
I wanted to put all those in Audio/Video format, but dunno, it is not my thing, and I'm not good at it.
The game (if you're interested) is Chickens Madness, which is now on Steam, Xbox& Switch. Solo developed in 7 years.
GME Original Analysis and Thesis for why I bought in at $13.
Evernote link for better formatting https://www.evernote.com/shard/s406/sh/c770a0f8-21e9-75b5-9fa1-8afe83712c8a/b5c179b3717cccf990bd14b187d71dce Thesis: With the advent of online gaming and e-sport, Gamestop is prime to make a turnaround and grow again assuming it will change direction and adapt post Covid. The support of Ryan Cohen, a e-commerce marketing guru, has brought hope to a once-beloved brand and ignited the flame of this reality. The stock is also enticing because of its 138% short interest which is the highest percentage in the market. Thus, a remote chance of a short squeeze could occur. *Majority of investors do actually believe in the company and is not in it for just the short squeeze opportunity. * Background: Gamestop was once the most prolific gaming retailer in the brick and mortar time period. They made their profits by rebuying used games/gaming paraphernalia at low prices and marking them up greatly. They relied mainly on foot traffic due to a subpar online presence and they were slow to change. The low price and convenience of online shopping had won over shoppers causing the demise of brick and mortar. Large brands started disappearing left and right and now it was Gamestop's turn with a boost from Covid. Investors wrote GameStop off as a dinosaur company with its shares eventually dropping to $2.5 dollar. Results: Hedge funds saw this and decided to go short on them, betting on their demise like all the others. The funds abused the mechanism of the market to cause a large selling pressure onto the stock, forcing the stock price down and accelerating the demise. Could this be manipulation? If a hedge fund were to short a company out of spite, they could very possibly bankrupt a company. How did Gamestop survive for so long? Even though they weren't raking in e-commerce profit, they were still profitable. It was just that that profit stream was shrinking. The profits were also concentrated at a fraction of their stores. As they closed unprofitable stores, they were able to offset cost slightly. Investors were also holding on to the imminent release of the new console super cycle. Investors noted that the golden days were right after the new consoles were released and Dec 2020 couldn't come quicker. Gamestop was patience and managed their financials well with a strong balance sheet. Investors had underpriced the real estate of theirs. They were not valued for growth anymore so they weren't in a situation to raise capital risk free. They have several billions in short-term and long-term debt but they had 600 million cash in hand to cushion with. Lastly, the Nintendo switch had just came out and was the best selling gaming console ever. Gamestop rode the tailend of Nintendo success all through 2020 with Switch sales offsetting losses in the other gaming segments. https://www.evernote.com/shard/s406/res/8832d8fd-2fda-68ce-77ac-5ab3f362f936 The turnaround: A new management team had join in August 2019 that set to slim down the company. They were much more aggressive and sought to aggressively close stores. A comprehensive turnaround plan called GameStop ReBoot was announced with 4 elements:
Optimized the Core Business Reducing unprofitable stores and focusing on what works
Become the Social / Cultural Hub for Gaming Turning Gamestop into a experience center and not just a store
Build a Frictionless Digital Ecosystem Revamp the supply chain to be e-commerce focused
Transform Vendor Partnership Rekindle and make new partnerships
Like all new managements, this one needed time but unfortunately Covid complicated the plans. Investors became increasingly doubtful and even bearish. However, they had underestimated the future of gaming. The first significant move was bringing Reginald Fils-Aimé onto the board of directors. Reginald was known for his market prowess bring Nintendo to what it is today. Investors loved that. As Covid happened, working from home and home entertainment exploded. Logitech, Corsair, Bestbuy exploded. Online gaming was projected to be very ludicrous in the next decade and Covid had shorten this timeline. Online gaming took off. Activision, Electronic Arts, Zynga, Tencent all exploded. Apple app revenue from their gaming segment exploded. Investors had repriced these stocks higher taking advantage of the first player advantage. One notable company that changed in valuation was Logitech, they were a value company but relabeled to growth. What was missing from this list was Gamestop. The bullishness in gaming was there and everyone else profited. If there was hope of a GME turnaround, their valuation model would certainly flip to a growth model at higher PE multiples. It was only fair. The next big event that occurred was in October 2020. Gamestop announced a partnership with Microsoft which was the first real tangible milestone on the turnaround plan. Investors started to give the company a second look. Microsoft Partnership caused shares to rally 30% in a day. A bullish sign that the big players haven't given up. However this was short lived as shorts continue to drive the price down as there was no concrete details on the revenue sharing partnership, only that "for every Microsoft Xbox console that GameStop sells going forward, GameStop will get some percentage of the revenue from every digital full game download, DLC, microtransaction, and any subscriptions as well." To me this sounds very bullish that Microsoft still believes in Gamestop. Next came news that the well-respected businessmen Ryan Cohen released that he had bought up 13% of Gamestop shares, becoming a minority owner. Ryan Cohen was the founder of Chewy, a Petsmart online branch that outcompeted Amazon. Investors labeled him an e-commerce guru/genius. He had bought shares at $4.81 and slowly gobbled up more as the price increased. Rumors started speculating that Cohen would takeover and transform Gamestop and it was materialized when Cohen sent the management a very aggressive letter. "GameStop’s leadership should immediately conduct a strategic review of the business and share a credible plan for seizing the tremendous opportunities in the rapidly-growing gaming sector. GameStop needs to evolve into a technology company that delights gamers and delivers exceptional digital experiences – not remain a video game retailer that overprioritizes its brick-and-mortar footprint and stumbles around the online ecosystem." It was a do this or else there will be a hostile takeover. The letter was sent three weeks before Q3 Earnings and investors were now watching intensively for details of a roadmap or of a Cohen reference during the earning call. ER came around and management was mute beside the announcement of a shelf offering of 100mil. Company performance wise, they were negative on profit but had still beaten expectations. The expedited closure of unprofitable of the stores helped. The stock would have soared had not an offering been announce (offering dilutes shares) so instead GME dropped 17%. From the conference calls, many bull investors felt reluctantly weary of this turnaround while some even dismissed management consideration of Ryan and piled on to the shorts. A week later, a filing by Ryan Cohen showed that he had continued to believe that the stock was undervalued and bought even at $14.83. This news rekindled the speculation that Ryan Cohen was going to do a takeover. Stock bounced and soared to $22.35 dollars for the next few weeks before dropping to $17.35. Jan 2021 - The first squeeze: Shorts were still convinced that Gamestop would not be turn around and so they held steady with a short interest above 130%. Some short sellers had left while new ones piled on. Monday, Jan 11th, Gamestop decided to drop bombs to the short: - First with an announcement that there was 309% increase in e-commerce sales from 2019 holiday season, 4.8% increase in comparable store sales, 3.1% decrease in total sales. - The biggest takeaway was that their new e-commerce strategy was working. 309% increase is massive. Also this followed their original plan to concentrate on their core. Rise in sales of profitable store was also shown. The closure unprofitable stores hit their total sales but it was not much and implied that these stores were dead weight. They slimmed their bleeding cost segment and increased their profit. This was super bullish. - Secondly, a board of advisor switch up was announced. Ryan Cohen and two main Chewy guys were hopping on, replacing 3 other people. - Ryan essentially brought Chewy Management to Gamestop. They know have 1/3 of the company's vote. - GME Management knew that a takeover was happening, hostile or not and so they opened the doors. They also expanded Ryan Cohen's ability to buy up to 20% of the total shares - Permit And Hestia Capital also align more with his vision so that would put them at a 5/9 majority Result: Even with the news, the stock price stayed range bound at 20.5 and volume was extremely low for that Monday and Tuesday. Shorts were once again depressing the price. However, Wednesday came and the first of the shorts closed their position while bulls bought calls. The stock soared. This catalyzed into a gamma squeeze to kick off the huge rally. The analysis stopped dead of the gamma squeeze as these recent events have been a gray area of interpretation. Enjoy. Links: Board of Director annoucnement, https://news.gamestop.com/news-releases/news-release-details/gamestop-announces-additional-board-refreshment-accelerate Partnership, https://news.gamestop.com/news-releases/news-release-details/gamestop-announces-multi-year-strategic-partnership-microsoft Ryan Cohen aggressive letter, https://s.wsj.net/public/resources/documents/RC_Ventures_Letter_to_GameStop.pdf
GME formula cheatsheet aka Bingo board
Management: Ryan Cohen & Gang (5/9 vote), Reginald Fils-Aime, E-Commerce, Partnerships (Microsoft), Console Supercycle, Offering, Q4 ER, Roadmap, Takeover Letter, Acquisition Target +
Here's a translation. Kind of late, but I figured I'd post it anyway in hopes that it may still be useful to someone. If I made any mistakes, please let me know and I'll fix them up, thanks! Survey here Please enter your game ID (friend code) (お客様のIDを教えてください) Please enter your age (年齢を教えてください) First option is under 10 Last option is 70 or over Please enter your gender (性別を教えてください)
female (女性)
male (男性)
other (その他)
Please select the prefecture you live in. Choose whichever one you want. (お住まいの都道府県を教えてください)
Hokkaido (北海道)
Aomori (青森県)
Iwate (岩手県)
Miyagi (宮城県)
Akita (秋田県)
Yamagata (山形県)
Fukushima (福島県)
Ibaraki (茨城県)
Tochigi (栃木県)
Gunma (群馬県)
Saitama (埼玉県)
Chiba (千葉県)
Tokyo (東京都)
Kanagawa (神奈川県)
Niigata (新潟県)
Toyama (富山県)
Ishikawa (石川県)
Fukui (福井県)
Yamanashi (山梨県)
Nagano (長野県)
Gifu (岐阜県)
Shizuoka (静岡県)
Aichi (愛知県)
Mie (三重県)
Shiga (滋賀県)
Kyoto (京都府)
Osaka (大阪府)
Hyogo (兵庫県)
Nara (奈良県)
Wakayama (和歌山県)
Tottori (鳥取県)
Shimane (島根県)
Okayama (岡山県)
Hiroshima (広島県)
Yamaguchi (山口県)
Tokushima (徳島県)
Kagawa (香川県)
Ehime (愛媛県)
Kochi (高知県)
Fukuoka (福岡県)
Saga (佐賀県)
Nagasaki (長崎県)
Komamoto (熊本県)
Oita (大分県)
Miyazaki (宮崎県)
Kagoshima (鹿児島県)
Okinawa (沖縄県)
Please state your profession (ご職業を教えてください)
Company Employee/Civil Servant (会社員・公務員)
Company Executive (会社役員)
Self-employeed/Freelance (自営業/自由業)
Elementary or Middle Schooler (小・中学生)
High Schooler (高校生)
Vocational School Student/College Student (専門学生/大学生)
Part Timer (パート/アルバイト)
Full-time house wife/house husband (専業主婦/主夫)
Unemployed (無職)
Other (その他)
How long do you use a smartphone or tablet on a given day, for weekdays and holidays? (平日および休日で、1日にスマートフォン・タブレットを利用する時間を教えてください) Weekdays (平日)
I don't use a smartphone or tablet (スマートフォン・タブレットは利用しない)
Under 30 minutes (30分未満)
30 minutes to 1 hour (30分~1時間程度)
1 to 2 hours (1時間~2時間程度)
2 to 3 hours (2時間~3時間程度)
3 to 4 hours (3時間~4時間程度)
4 to 5 hours (4時間~5時間程度)
over 5 hours (5時間以上)
Holiday (休日)
I don't use a smartphone or tablet (スマートフォン・タブレットは利用しない)
Under 30 minutes (30分未満)
30 minutes to 1 hour (30分~1時間程度)
1 to 2 hours (1時間~2時間程度)
2 to 3 hours (2時間~3時間程度)
3 to 4 hours (3時間~4時間程度)
4 to 5 hours (4時間~5時間程度)
over 5 hours (5時間以上)
How much do you spend on your hobbies each month? Also, within that amount, how much do you spend on smart phone games each month? (月に趣味に使う金額はいくらですか。また、そのうちスマートフォンゲームに使う金額はいくらですか) Money you spend on hobbies (趣味に使う金額) Within that amount, money you spend on smart phone games (そのうちゲームに使う金額) (1 yen is about 1 cent these days, so take off two zeroes to covert roughly to dollars.) What media or services do you normally use? Please choose all that apply. (あなたが普段利用しているメディアやサービスをすべて選んでください)
LINE
Twitter
Facebook
Instagram
TikTok
17LIVE
Other Social Network Service (その他のSNS)
YouTube
Youtube Live
Nicovideo (ニコニコ動画)
Nicovideo live streaming (ニコニコ生放送)
ABEMA
Mirrativ
Netflix
Hulu
Amazon Prime Video
d anime store (dアニメストア)
GYAO!
DAZN
Game app (ゲームアプリ)
Manga app (マンガアプリ)
E-book (電子書籍)
Music app (音楽アプリ)
Information retrieval system (情報検索)
Shopping site/app (ショッピングサイト・アプリ)
Bulletin board site (掲示板(5ちゃんねるなど))
Game specialty news site (ゲーム専門のニュースサイト)
Non-game news site (ゲーム以外のニュースサイト)
Game strategy guide site (ゲーム攻略サイト)
Summary Blog/self-run information website (まとめブログ・個人の情報サイト)
Other (50 character limit) (その他(50字以内))
From the following magazines, please choose the ones you subscribe to. Please limit to the magazines you yourself read. (以下の雑誌のうち、あなたが今購読しているものをすべて選んでください。※ここでの購読は自分が読むために購入したものに限ります)
Weekly Shonen Jump (週刊少年ジャンプ)
Weekly Shonen Magazine (週刊少年マガジン)
Weekly Shonen Champion (週刊少年チャンピオン)
Weekly Shonen Sunday (週刊少年サンデー)
Weekly Young Jump (週刊ヤングジャンプ)
Weekly Young Magazine (週刊ヤングマガジン)
Young Champion (ヤングチャンピオン)
Monthly Shounen Magazine (月刊少年マガジン)
Gessan (Monthly Shonen Sunday) (ゲッサン(月刊少年サンデー))
Monthly Shonen Gan Gan (月刊少年ガンガン)
Monthly Bushiroad (月刊ブシロード)
Monthly Comic Zero-Sum (月刊コミックゼロサム)
V Jump (Vジャンプ)
Weekly Famitsu (週刊ファミ通)
Dengeki PlayStation (電撃PlayStation)
Dengeki G's magazine (電撃G's magazine)
Nintendo DREAM
App Style (アプリスタイル)
Comptiq (コンプティーク)
B's-LOG
Dragon Magazine (ドラゴンマガジン)
Newtype(月刊ニュータイプ)
Animage(アニメージュ)
VOICE Newtype(ボイスニュータイプ)
Seiyuu Animedia (声優アニメディア)
Otomedia (オトメディア)
Manga Time Kirara (まんがタイムきらら)
Seiyuu GranPrix (声優グランプリ)
Seiyuu Paradise R (声優パラダイスR)
None in particular (特になし)
Please state which home game consoles you currently possess (現在所持している、家庭用ゲーム機を教えてください)
PlayStation 5
PlayStation 4 / 4 Pro
PlayStation VR
PlayStation Vita / PlayStation Vita TV
Nintendo Switch / Switch Lite
Nintendo 3DS / 2DS (ニンテンドー3DS / 2DS)
Xbox One S / X
Xbox Series X / S
None (所持していない)
Other (50 character limit) (その他(50字以内))
Currently, aside from Fate/Grand Order, please state which apps you've played in the last week. (現在、Fate/Grand Order以外で、1週間以内に遊んだアプリを教えてください)
Love Live! School Idol Festival All Stars (ラブライブ!スクールアイドルフェスティバル ALL STARS)
Romancing Saga Re Universe (ロマンシング サガ リ・ユニバース)
I don't play any other titles (他のタイトルは遊ばない)
Other (50 character limit) (その他(50字以内))
Please state what genres of content you like (好きなコンテンツのジャンルを教えてください)
Anime (アニメ)
Manga (マンガ)
Light novel (小説・ライトノベル)
Movie (映画)
Console game (家庭用ゲーム)
Arcade game (アーケードゲーム)
PC game (PCゲーム)
Indie novel/Indie game (同人誌・同人ゲーム)
Smart phone app (スマートフォンアプリ)
Browser game (ブラウザゲーム)
Other (50 character limit) (その他(50字以内))
Please state what genres of game you like (好きなゲームのジャンルを教えてください)
Command battle RPG (コマンドバトルRPG)
Action RPG (アクションRPG)
Turn based RPG (ターン制のシミュレーションRPG)
3D dungeon RPG (3DダンジョンRPG)
Rogue-like RPG (ローグライクRPG)
Puzzle game (パズルゲーム)
Action adventure game (アクションアドベンチャーゲーム)
Text adventure game (テキストアドベンチャーゲーム)
Fighting game (対戦格闘ゲーム)
Rhythm game (音楽ゲーム)
Sports game (スポーツゲーム)
Shooting game (シューティングゲーム)
Racing game (レーシングゲーム)
Real time strategy game (リアルタイムストラテジーゲーム)
First person shooter / Third Person shooter game (FPS/TPSゲーム)
Other (50 character limit) (その他(50字以内))
From the following, please select all that apply for what you look for in a smart phone game. (あなたが、スマートフォン向けゲーム(iPhoneやiPad、Androidで遊べるゲームアプリ)に求めるものとして、あてはまるものをすべて選んでください)
I want to relieve stress (ストレスを解消したい)
I want to feel accomplished (達成感を味わいたい)
I want to feel excited (ワクワクしたい)
I want to use my head (頭を使いたい)
I want to forget everyday life (日常の生活を忘れたい)
I want to feel refreshed (爽快感を味わいたい)
I want to be healed (癒やされたい)
I want to kill time (暇をつぶしたい)
I want to have fun with friends, acquaintances, family (友人・知人・家族と楽しみたい)
I want to win a competition (競争に勝ちたい)
I want to be immersed in a story (ストーリーに浸りたい)
I want to interact with other players in game (ゲーム上で他のプレイヤーと交流したい)
I want to be stimulated (刺激を味わいたい)
I want to enjoy strategic gameplay (勝負の駆け引きを楽しみたい)
I want to experience vicariously (疑似体験をしたい)
I want to be moved (感動したい)
I want to express myself (自分を表現したい)
I want to feel superior (優越感を味わいたい)
I want to be surprised (驚きたい)
I want to experience character's charms (キャラクターの魅力に触れたい)
I want to become an inhabitant of that world (その世界の住人になりたい)
I want to enjoy something popular (流行りのものを楽しみたい)
Other (50 character limit) (その他(50字以内))
How do you normally get information about Smart phone games? Please choose all that apply. (あなたが、普段スマートフォン向けゲーム(iPhoneやiPad、Androidで遊べるゲームアプリ)の情報を入手する場合、どのような方法で入手していますか。あてはまるものをすべて選んでください)
TV (テレビ)
Web Game Related Information Site (Web ゲーム関連情報サイト)
Web Game Strategy Guide/Review Site (Web ゲーム攻略、レビューサイト)
Video Nicovideo (game live stream) (動画 ニコニコ動画(ゲーム実況))
Video Nicovideo (Official live stream) (動画 ニコニコ動画(公式生放送番組))
Video Youtube (game live stream) (動画 YouTube(ゲーム実況))
Video Youtube (Official live stream) (動画 YouTube(公式生放送番組))
Video other (動画 その他)
App Store Ranking list (アプリストア App StoreやGoogle Playのランキング)
App Store Featured list (アプリストア App StoreやGoogle Playの特集)
Publication Game related magazine (出版物 ゲーム関連情報雑誌)
Publication other magazine (出版物 その他雑誌)
Publication books other than magazines (出版物 雑誌以外の書籍など)
Billboards, posters, etc. on stores (屋外の大型ビジョン、ポスターなど)
Posters or such in train stations or in trains (駅や電車内のポスターなど)
Word of mouth from friends or family (家族・友人からの口コミ)
I don't really seek information (特に情報を取得しない)
Other (50 character limit) (その他(50字以内))
From following, please select all that apply for what caused you to download a smart phone game. (あなたが、スマートフォン向けゲーム(iPhoneやiPad、Androidで遊べるゲームアプリ)をダウンロードするきっかけとして、あてはまるものをすべて選んでください)
The game was covered by a TV show (テレビ番組で取り上げられているのを見て)
I saw a TV commercial of it (テレビCMを見て)
I was it was recommended on the net (ネット上でのオススメアプリやゲームなどの紹介を見て)
I found out about it on Twitter (Twitterで知って)
I found out about it on Facebook (Facebookで知って)
I found out about it on LINE (LINEで知って)
I saw someone play it on a live stream (ニコニコ動画やYouTubeなどのゲーム実況動画を見て)
I saw an official live stream of it (ニコニコ生放送やYouTube ライブなどの公式生放送番組を見て)
I saw it in the top of the rankings in the App Store or Google Play (App StoreやGoogle Playのランキングで上位になっているのを見て)
I saw it in the featured list in the App Store or Google Play (App StoreやGoogle Playの特集枠で表示されているのを見て)
I saw it was introduced in a magazine or book (雑誌や書籍で紹介されているのを見て)
I saw a magazine ad of it (雑誌の広告を見て)
I saw a billboard or poster of it on a building (屋外の大型ビジョンやポスターを見て)
I saw a poster of it in a train station or in a train (駅や電車内のポスターを見て)
I saw a friend, colleague, or family member playing it (友人・同僚・家族が遊んでいるのを見て)
A friend, colleague, or family member invited me to try it (友人・同僚・家族と一緒にいる時に誘われて)
I liked the original anime or manga (原作になったアニメやマンガが好きだから)
I saw a pre-registration campaign (事前登録のキャンペーンを見て)
I found out a celebrity is playing it (有名人が遊んでいるのを知って)
The game is popular so I wanted to try it (流行っているゲームで遊んでみたいと思って)
I found out that a series I like had, or will have, a collaboration event with the game (興味があるコンテンツとのコラボイベントを実施する(した)ことを知って)
Other (50 character limit) (その他(50字以内))
Please state when you play smart phone games. (スマートフォン向けゲームを遊ぶタイミングについて教えてください。あてはまるものをすべて選んでください)
Right after waking up (起床後すぐ)
While eating breakfast (朝食を食べながら)
While commuting to work / school (通勤・通学中)
While doing chores (家事をしながら)
During work / class (仕事中・授業中)
While eating lunch (昼食を食べながら)
During breaks at work / school (仕事や授業などの休憩中)
While traveling via public transit (公共交通機関での移動中)
While eating dinner (夕食を食べながら)
While taking a bath (入浴中)
Before going to sleep (就寝前)
While watching TV (テレビ番組を見ながら)
While watching YouTube etc. (YouTubeなどの動画配信を見ながら)
While in the bathroom (トイレに入りながら)
Other times when not doing anything in particular (他に何もしていないとき)
Other (50 character limit) (その他(50字以内))
Please state the reason why you started Fate/Grand Order (Fate/Grand Orderを始めた理由を教えてください)
I already liked the Fate series (元々Fateシリーズが好きだったので)
I saw the official site (including pre-registration) (公式サイトを見て(事前登録含む))
I saw a TV commercial (テレビCMを見て)
I watched Fate Project New Year's Eve TV Special First & Next Order (Fate Project 大晦日TVスペシャル~First & Next Order~を見て)
I watched Fate Project New Year's Eve TV Special 2017 (Fate Project 大晦日 TVスペシャル 2017を見て)
I watched Fate Project New Year's Eve TV Special 2018 (Fate Project 大晦日 TVスペシャル 2018を見て)
I watched Fate Project New Year's Eve TV Special 2019 (Fate Project 大晦日 TVスペシャル 2019を見て)
I watched Fate Project New Year's Eve TV Special 2020 (Fate Project 大晦日 TVスペシャル 2020を見て)
I watched Fate/Grand Order THE STAGE -Camelot- (Fate/Grand Order THE STAGE -神聖円卓領域キャメロット-を観劇して)
I watched Fate/Grand Order THE STAGE -Babylonia- (Fate/Grand Order THE STAGE -絶対魔獣戦線バビロニア-を観劇して)
I watched Fate/Grand Order THE STAGE -Solomon- (Fate/Grand Order THE STAGE -冠位時間神殿ソロモン-を観劇して)
I watched TV Anime Fate/Grand Order -Babylonia- (TVアニメFate/Grand Order -絶対魔獣戦線バビロニア-を見て)
I watched Theatrical Release Fate/Grand Order -Camelot- Wandering; Agateram (劇場版Fate/Grand Order -神聖円卓領域キャメロット- Wandering; Agateramを見て)
I played Fate/Grand Order VR feat. Mash Kyrielight (Fate/Grand Order VR feat.マシュ・キリエライトを遊んで)
I played Fate/Grand Order Gutentag Omen (Fate/Grand Order Gutentag Omenを遊んで)
I played Fate/Grand Order Gutentag Omen Adios (Fate/Grand Order Gutentag Omen Adiosを遊んで)
I played Fate/Grand Order Quest (Fate/Grand Order Questを遊んで)
I played Fate/Grand Order MyCraft Lostbelt (Fate/Grand Order MyCraft Lostbeltを遊んで)
I played Fate/Grand Order Arcade (Fate/Grand Order Arcadeを遊んで)
I played Capsule Servant (カプセルさーばんとを遊んで)
I played Fate/Grand Order Waltz in the MOONLIGHT/LOSTROOM (Fate/Grand Order Waltz in the MOONLIGHT/LOSTROOMを遊んで)
I read Manga de Wakaru! (マンガで分かる!Fate/Grand Orderを読んで)
I watched Douga de Wakaru! (動画で分かる!Fate/Grand Orderを見て)
I saw Fate/Grand Order channel on SmartNews (SmartNewsの「Fate/Grand Order」チャンネルを見て)
A friend was playing it (友達が遊んでいたので)
I saw it on app rankings (アプリのランキングで見かけて)
I saw it was being talked about on social media (Twitter etc) (SNS(Twitterなど)で話題になっているのを見て)
I saw a magazine article about it (雑誌の記事を見て)
I participated in an IRL event (リアルイベントに参加して)
I saw an official live stream of it on Nicovideo or Youtube etc (ニコニコ生放送やYouTube ライブなどの公式生放送番組を見て)
I saw it introduced on web media (Webメディアで紹介されているのを見て)
Other (50 character limit) (その他(50字以内))
When did you start playing Fate/Grand Order? (Fate/Grand Orderを始めたのはいつからですか)
From service start (サービス開始から(2015年7月~))
At or after the 2016 New Year event (January 2016~) (2016年お正月イベント以降から(2016年1月~))
At or after the 1st anniversary event (July 2016~) (1周年記念イベント以降から(2016年7月~))
At or after the conclusion of Solomon (January 2017~) (第1部完結後(終局特異点 冠位時間神殿 ソロモン終了後)から(2017年1月~))
At or after the 2nd anniversary event (July 2017~) (2周年記念イベント以降から(2017年7月~))
At or after the prologue of Part 2 (January 2018~) (第2部プロローグ開始後から(2018年1月~))
At or after the 3rd anniversary event (July 2018~) (3周年記念イベント以降から(2018年7月~))
At or after the 2019 New Year event (January 2019~) (2019年お正月イベント以降から(2019年1月~))
At or after the 4th anniversary event (August 2019~) (4周年記念イベント以降から(2019年8月~))
At or after the release of Lostbelt No.5 Atlantis (December 2019~) (第2部 第5章「Lostbelt No.5 神代巨神海洋 アトランティス 神を撃ち落とす日」 開始以降から(2019年12月~))
At or after the release of Lostbelt No.5 Olympus (April 2020~) (第2部 第5章「Lostbelt No.5 星間都市山脈 オリュンポス 神を撃ち落とす日」 開始以降から(2020年4月~))
At or after the 5th anniversary event (August 2020~) (5周年記念イベント以降から(2020年8月~))
At or after the release of Lostbelt No.5.5 Heiankyou (December 2020~) (第2部 第5.5章「地獄界曼荼羅 平安京 轟雷一閃」開始以降から(2020年12月~))
How do you normally get information about Fate/Grand Order? Please choose all that apply. (Fate/Grand Orderの情報を普段どのようなメディアで入手しますか。あてはまるものをすべて選んでください)
Official Twitter Account (公式Twitterアカウント))
Notice from the developers (official website or in-game) (運営からのおしらせ(公式サイト・ゲーム内いずれも))
Official Radio Show Fate/Grand Order Chaldea Radio Station Plus (公式ラジオ番組「Fate/Grand Order カルデア・ラジオ局 Plus」)
Manga de Wakaru! Fate/Grand Order (マンガで分かる!Fate/Grand Order)
Douga de Wakaru! Fate/Grand Order (動画で分かる!Fate/Grand Order)
Fate/Grand Order channel on SmartNews (SmartNewsの「Fate/Grand Order」チャンネル)
Teach me FGO! The Grand Order of Great Men and Legends (教えてFGO! 偉人と神話のぐらんどおーだー)
Fate/mahjong night 聖牌戦争
Fate/Grand Order (something about cooking) (Fate/Grand Order 英霊食聞録)
Fate/Grand Order From Lostbelt (Fate/Grand Order フロム ロストベルト)
Fate/Grand Order Fujimaru Ritsuka Doesn't Get It (Fate/Grand Order 藤丸立香はわからない)
Strange Tales of the Imperial Holy Grail Fate/type Redline (帝都聖杯奇譚 Fate/type Redline)
Board Game (ボードゲーム)
Fate/Grand Order Duel -collection figure-
Dominate Grail War -Fate/stay night on Board Game-
Other (50 character limit) (その他(50字以内)) Please state how satisfied you were with Theatrical Release Fate/Grand Order -Camelot- Wandering; Agateram (「劇場版Fate/Grand Order -神聖円卓領域キャメロット- Wandering; Agateram」の満足度を教えてください)
Very satisfied (大いに満足している)
Satisfied (満足している)
It's all right (普通)
Unsatisfied (不満)
Very unsatisfied (大いに不満)
I haven't watched it (映画を見ていない)
Please explain your answer to the above question (optional) (上記でお答えいただいた回答の理由を教えてください(任意))
(50 character limit) (50字以内)
How often do you play Fate/Grand Order? (Fate/Grand Orderをどのくらいの頻度でプレイしますか)
Basically every day (ほぼ毎日)
4 to 5 days a week (週に4~5日程度)
2 to 3 days a week (週に2~3日程度)
1 day a week (週に1日程度)
2 to 3 days a month (月に2~3日程度)
1 day a month (月に1日程度)
Less than 1 day a month (それ以下の頻度)
Please state how long you play Fate/Grand Order in a day (Fate/Grand Orderの1日のプレイ時間を教えてください)
I just login (ログインのみ)
Less than 10 minutes (10分未満)
10 to 30 minutes (10分~30分程度)
30 minutes to 1 hour (30分~1時間程度)
1 to 2 hours (1時間~2時間程度)
2 to 3 hours (2時間~3時間程度)
over 3 hours (3時間以上)
Within the main story of Fate/Grand Order, please state which story chapter is your favorite. (Fate/Grand Orderのメインクエストの中で一番好きな章を教えてください)
Among the Fate/Grand Order in-game events held in 2020, please state which event was the most fun. (Fate/Grand Orderが2020年中に開催したゲーム内イベントの中で一番楽しかったイベントを教えてください。)
Glorious Santa Road (栄光のサンタクロース・ロード ~封じられたクリスマスプレゼント~)
None in particular (特になし)
What do you think about the story of Fate/Grand Order? Please select all that apply. (Fate/Grand Orderのシナリオについて、どのように感じますか。以下からあてはまるものをすべて選んでください。)
The story is more interesting than expected (シナリオが期待以上に面白い)
The story is about as interesting as expected (シナリオが期待通りの面白さである)
The story is less interesting than expected (シナリオが期待していたよりもつまらない)
The story has a lot of content (シナリオの量が多い)
The story has the right amount of content (シナリオの量がちょうどよい)
The story doesn't have a lot of content (シナリオの量が少ない)
Please add more to the story (シナリオをもっと追加してほしい)
The amount of additions to the story is just right (シナリオの追加量がちょうどよい)
The story additions are plentiful (シナリオの追加が豊富)
Other (50 character limit) その他(50字以内)
What do you think about the battles of Fate/Grand Order? Please select all that apply. (Fate/Grand Orderのバトルについて、どのように感じますか。以下からあてはまるものをすべて選んでください。)
The battle difficulty is hard (バトルの難易度が難しい)
The battle difficulty is just right (バトルの難易度がちょうどよい)
The battle difficulty is easy (バトルの難易度が簡単)
Battles take a long time (バトルにかかる時間が長い)
Battle length is just right (バトルにかかる時間がちょうどよい)
Battles are short (バトルにかかる時間が短い)
The battle animations are sluggish (バトルの動作が重い)
The battle animations are good (バトルの動作が快適)
Other (50 character limit) (その他(50字以内))
What do you think about the number of servants in the game? Please select the answer that fits best. (Fate/Grand Orderで実装されるサーヴァントの数についてどのように感じますか。もっともあてはまるものを選んでください。)
Not a lot (少ない)
Kind of few (やや少ない)
Just right (ちょうどよい)
Kind of a lot (やや多い)
A lot (多い)
What do you look for most in a servant? Please select all that apply. (Fate/Grand Orderで実装されるサーヴァントに求めるものは何でしょうか。以下からあてはまるものをすべて選んでください。)
The servant participates in the main story (サーヴァントがメインストーリーで活躍すること)
The servant participates in an event story (サーヴァントがイベントストーリーで活躍すること)
The servant has interludes (サーヴァントの幕間の物語が充実すること)
The servant is powerful in game (ゲーム内での性能が良いこと)
NP animation is stylish (宝具演出が豪華であること)
The source material is popular (原典となる存在の知名度が高いこと)
Who the voice actor is (サーヴァントのCVを務める声優が誰であるか)
Who the illustrator is (サーヴァントのイラストレーターが誰であるか)
Other (50 character limit) (その他(50字以内))
What do you think about the frequency of in-game events held in Fate/Grand Order? Please choose the answer that fits bests. (Fate/Grand Orderで開催されるゲーム内イベントの開催頻度について、どのように感じますか。もっともあてはまるものを選んでください)
Infrequent (少ない)
Somewhat infrequent (やや少ない)
Just right (ちょうどよい)
Somewhat frequent (やや多い)
Frequent (多い)
What do you think about the participation requirements of in-game events held in Fate/Grand Order? Please choose the answer that fits bests. (Fate/Grand Orderで開催されるゲーム内イベントの参加条件について、どのように感じますか。もっともあてはまるものを選んでください)
Strict (厳しい)
Somewhat strict (やや厳しい)
Just right (ちょうどよい)
Somewhat lax (やや緩い)
Lax (緩い)
What do you think about the duration of in-game events held in Fate/Grand Order? Please choose the answer that fits bests. (Fate/Grand Orderで開催されるゲーム内イベントの開催期間について、どのように感じますか。もっともあてはまるものを選んでください)
Long (長い)
Somewhat long (やや長い)
Just right (ちょうどよい)
Somewhat short (やや短い)
Short (短い)
What do you think about the amount of story for in-game events held in Fate/Grand Order? Please choose the answer that fits bests. (Fate/Grand Orderで開催されるゲーム内イベントのシナリオの量について、どのように感じますか。もっともあてはまるものを選んでください)
A lot (多い)
Somewhat much (やや多い)
Just right (ちょうどよい)
Somewhat little (やや少ない)
Little (少ない)
From the following, please select all that apply for what you look for in Fate/Grand Order in-game events. (Fate/Grand Orderで開催されるゲーム内イベントに求めるものとして、あてはまるものをすべて選んでください)
I want to enjoy a story with an atmosphere that is not present in the main story (メインストーリーにはない雰囲気のストーリーを楽しみたい)
I want to enjoy a story with a seasonal feeling (季節感のあるストーリーを楽しみたい)
I want to enjoy a more light-hearted story (もっと明るいストーリーを楽しみたい)
I want to enjoy a more serious story (もっとシリアスなストーリーを楽しみたい)
I want to enjoy a story that gives servants more character development (もっとキャラクターを掘り下げたストーリーを楽しみたい)
I want to enjoy a story that explains in detail the world setting (もっと世界設定などを詳しく説明するストーリーを楽しみたい)
I want to enjoy event only game mechanics (イベントならではのゲームシステムを楽しみたい)
I want to enjoy collabs with other works (他作品とのコラボを楽しみたい)
I want to get new servants (キャラクターを入手したい)
I want to get new craft essences (概念礼装を入手したい)
I want to get strengthening materials (強化素材を入手したい)
I want to get costumes (霊衣開放権を入手したい)
I want to kill time (暇をつぶしたい)
Nothing in particular (特になし)
Other (50 character limit) (その他(50字以内))
If any out of game Fate/Grand Order events are held in 2021, would you want to attend in person? Please select all that apply. (2021年にFate/Grand Orderのゲーム外イベントが開催される場合、会場で参加したいと考えますか 。以下からあてはまるものをすべて選んでください。)
I want to attend in person (会場で参加したい)
I want to attend in person as long as robust anti-infection precautions are in place (感染対策がしっかりしていれば会場で参加したい)
I want to attend if COVID19 has gone away (新型コロナウイルスが落ち着いていたら会場で参加したい)
I want to attend if it's an online event (オンラインイベントであれば参加したい)
I don't want to attend an in person or an online event (リアル/オンラインとも参加したくない)
What developments do you want in Fate/Grand Order? Please pick 3. (今後、Fate/Grand Orderにどんな展開をしてほしいですか。3つお答えください)
TV Anime (TVアニメ)
Anime Movie (劇場アニメ)
Drama CD (ドラマCD)
Stage Play (舞台)
Comic (コミカライズ)
Novel (ノベライズ)
Console Game (家庭用ゲーム版)
Fighting Game (格闘ゲーム)
Orchestra Concert (オーケストラ・コンサート)
Collaboration Cafe (コラボカフェ)
Real Event (リアルイベント)
Nothing in particular (特になし)
Other (50 character limit) その他(50字以内)
The questions within the blue box are for those who have not played Fate/Grand Order in over a month. For everyone else, please choose the last option. (Fate/Grand Orderを1ヵ月以上遊ばなくなったことがある方へ質問です。) Please state why you stopped playing. *For those who have not stopped playing for over a month, please select "I have not stopped playing for over a month" (遊ばなくなった理由で、あてはまるものをすべて選んでください ※1ヵ月以上遊ばなくなったことがない方は「1ヵ月以上遊ばなくなったことはない」を選んでください。)
Because the story is boring (ストーリーがつまらないから)
Because the game has no sense of excitement (ゲームに爽快感がないから)
Because the characters are not interesting (キャラクターが魅力的ではないから)
Because the events have become monotonous (イベントが単調になってきたから)
Because the pace of new events being added to the game is slow (イベントの実施ペースが少ないと感じていたから)
Because I was waiting for new Main Story updates (メインストーリーの更新を待っていたから)
Because people around me stopped playing the game (周囲で遊ぶ人が少なくなったから)
Because I couldn't figure out how to play the game well (どう遊んでいいのかよく分からなかったから)
Because the setting is too hard to get into and I couldn't keep up with it (世界観が難しくてついていけなかったから)
Because school, work, or such have been busy so I don't have time to play (学業、仕事などが忙しく遊ぶ時間がなかったから)
Becaue I was playing other games (他のゲームをプレイしていたから)
I have not stopped playing for over a month (1ヵ月以上遊ばなくなったことはない)
Other (50 character limit) (その他(50字以内)
Please state why you started playing again. *For those who have not stopped playing for over a month, please select "I have not stopped playing for over a month" (再び遊ぶようになった理由で、あてはまるものをすべて選んでください。 ※1ヵ月以上遊ばなくなったことがない方は「1ヵ月以上遊ばなくなったことはない」を選んでください。)
Because the story seemed interesting (ストーリーが面白そうに見えたから)
Because it seemed like the game became easier to play (ゲームがより遊びやすそうになったと感じたから)
Because interesting characters appeared (魅力的なキャラクターが登場したから)
Because a collab event got implemented (コラボイベントが実施されたから)
Because a new non-collab event seemed interesting (コラボ以外の新しいイベントが面白そうだったから)
Because the frequency of event or story updates went up (イベントや、ストーリー更新の頻度が高くなってきたから)
Because more people around me started playing the game (周囲で遊ぶ人が増えてきたから)
Because I watched Douga de Wakaru! Fate/Grand Order and I got a better understanding of the game (動画で分かる!Fate/Grand Orderを見てゲームへの理解が深まったから)
Because I experienced another work in the Fate series and I was able to understand the setting (他のFateシリーズに触れて世界観を理解したから)
Because I found time to play (プレイする時間ができたから)
I have not stopped playing for over a month (1ヵ月以上遊ばなくなったことはない)
Other (50 character limit) (その他(50字以内))
Please state what aspects of Fate/Grand Order you like and what you are looking forward to (Fate/Grand Orderの好きな部分、期待していることを教えてください)
Story, Setting (シナリオ、世界観)
Game volume (ゲームボリューム)
Characters (キャラクター)
Graphics (グラフィック)
Voices, Voice Actors (ボイス、声優)
Illustrators (イラストレーター)
Feeling of excitement (爽快感)
Replay value (やりこみ要素)
Lightheartedness (気軽さ)
Topicality (話題性)
Music, BGM (楽曲、BGM)
Battle, Strategy (バトル、戦略性)
Summon (召喚)
Craft Essence (概念礼装)
Servant Strengthening, Ascension (サーヴァントの強化、霊基再臨)
Events, Campaigns (イベント、キャンペーン)
Fate/Grand Order Chaldea Live Stream Program (Fate/Grand Order カルデア放送局)
Fate/Grand Order Chaldea Radio Program (Fate/Grand Order カルデア・ラジオ局 Plus)
Masu Masu Manga de Wakaru! Fate/Grand Order (ますますマンガで分かる!Fate/Grand Order)
Douga de Wakaru! Fate/Grand Order (動画で分かる!Fate/Grand Order)
Nothing in particular (特になし)
Other (50 character limit) (その他(50字以内))
Please state what aspects of Fate/Grand Order you want to be improved (Fate/Grand Orderの改善してほしいところを教えてください)
Story, Setting (シナリオ、世界観)
Game volume (ゲームボリューム)
Characters (キャラクター)
Graphics (グラフィック)
Voices, Voice Actors (ボイス、声優)
Illustrators (イラストレーター)
Feeling of excitement (爽快感)
Replay value (やりこみ要素)
Lightheartedness (気軽さ)
Topicality (話題性)
Music, BGM (楽曲、BGM)
Battle, Strategy (バトル、戦略性)
Summon (召喚)
Craft Essence (概念礼装)
Servant Strengthening, Ascension (サーヴァントの強化、霊基再臨)
Events, Campaigns (イベント、キャンペーン)
Fate/Grand Order Chaldea Live Stream Program (Fate/Grand Order カルデア放送局)
Fate/Grand Order Chaldea Radio Program (Fate/Grand Order カルデア・ラジオ局 Plus)
Masu Masu Manga de Wakaru! Fate/Grand Order (ますますマンガで分かる!Fate/Grand Order)
Douga de Wakaru! Fate/Grand Order (動画で分かる!Fate/Grand Order)
Nothing in particular (特になし)
Other (50 character limit) (その他(50字以内))
Are there any works you want a collab with? (Optional) (50 character limit) (今後コラボしてほしい作品はありますか(任意) (50字以内)) Regarding Fate/Grand Order, if there is anything else you're looking forward to, or opinions, or requests, please state below. (Optional) (400 character limit) (その他、Fate/Grand Orderに期待することや、ご意見・ご要望がございましたらご記入ください(任意) (400字以内))
Shiny Meltan is back! This event is in local time, so it'll be a slow roll-out. Let us know what you're seeing on the ground. A lot of these pieces will be verified by the Silph Research Group, so throughout the post we'll use the formatting:
Italics: Reports from comments or single Research Group report
Bold: Multiple Research Group reports
Note that (s) will be used for species whose shiny form is available. Have fun and stay safe this week! https://pokemongolive.com/post/pokemonhome-2020-details/?hl=en Event Date: Tuesday, November 17, 2020, at 8:00 a.m. to Monday, November 23, 2020, at 10:00 p.m. local time
Bonuses
Release of shiny Slowpoke
Shiny Meltan is available again from Mystery Boxes
Any nests shifted? Here's what's listed in the announcement. Anything else to report?
Alolan Sandshrew (s)
Alolan Diglett (s)
Anorith (s)
Cottonee
Ditto
Foongus
Hoothoot
Lileep (s)
Magnemite (s)
Porygon (s)
Remoraid
Slowpoke (s)
Whismur
Zubat (s)
Raid Bosses
Permanent list here: https://thesilphroad.com/raid-bosses Again we have a weird transition, with the Sacred Sword trio appearing globally at 22:00 UTC, but the lower tier bosses changing as the event goes live in your region Home event bosses
Blastoise (s), Charizard Y (s), Charizard X (s), Pidgeot (s), Houndoom (s), Mega Gengar (s)
Timed Research
Stage 1
Transfer 5 Pokemon: 10 PokeBalls
Use 10 Berries to help catch Pokemon: Nidoran ♀ (s)
Catch 10 Pokemon: 3 Razz Berries
Stage Rewards: 20 Mega Pidgeot Energy, Slowpoke (s), 500 Stardust
Stage 2
Evolve 3 Pokemon: 20 PokeBalls
Use 15 Berries to help catch Pokemon: Nidoran ♂ (s)
Catch 20 Pokemon: 3 Pinap Berries
Stage Rewards: 30 Mega Pidgeot Energy, Ponyta (s), 1,000 Stardust
Stage 3
Catch 10 different species of Pokemon: 15 Great Balls
Win 2 Raids: Litwick
Catch 30 Pokemon: Slowpoke (s)
Stage Rewards: 50 Mega Pidgeot Energy, Absol (s), 1,000 Stardust
Stage 4
Claim Reward: 10 Mega Pidgeot Energy
Claim Reward: 10 Mega Pidgeot Energy
Claim Reward: 10 Mega Pidgeot Energy
Stage Rewards: 30 Mega Pidgeot Energy, Gible (s), 1,000 Stardust
Obtaining a Mystery Box for Meltan
To get many Meltan, and candy to evolve and power it up, you must first obtain a Mystery Box. There are two ways to get this 1) The old-fashioned way requires access to a Nintento Switch console, with the Let's Go game (Eevee and Pikachu versions available), and to have played the game through enough to get to Fuschia City. From here, you then need to pair your phone (over bluetooth) with the Switch, then transfer a Kanto or Alolan pokemon from Pokemon GO to Let's Go. One Switch owner can let lots of trainers get boxes this way, as long as they can get physically close (but please remain socially distant). Google can guide you through the finer points of both progressing the game to the right point, and of the pairing process and it's pitfalls. 2) The new kid in town, the reason for this event - Pokemon HOME integration. This needs the Pokemon HOME app, on your phone or your Switch, which in turn requires you to have a Nintendo account. If you use online features of Nintendo consoles you probably already have one, otherwise you can sign up in the app or at https://accounts.nintendo.com/register . Once you have an account and have logged into the HOME app, you then need to go into the Settings menu in GO and link it. Then from the same menu, you select "Send Pokemon". Either way, your GO inventory will now contain the Mystery Box and the Pokemon you sent is forever lost to GO, there is no way to return a mon from Let's Go nor HOME. Be aware there is a 3-day cooldown to obtain a new box which triggers when you finish using the previous box so if possible you should open it right away, or as soon as you have inventory space, balls, Pinaps, etc; timing is even more critical if you're going to wait for Spotlight Hour double candy this Tuesday, and want to complete 3 boxes by 10pm on Monday.
FAQ to help new users know where to start and what software to choose
Q. Can my Switch / Serial number be hacked? A. Check here: https://ismyswitchpatched.com/ If it shows as unpatched then its hackable out of the box, regardless of firmware. If its patched then you will need a modchip. ALL Mariko (red box) and Lites are patched.
Q. How do I mod my hackable system? I don't know what guides to use A. Use this guide specifically for entering RCM. Do not use this guide to set up cfw if you intend to pirate games, it does not include things like sigpatches or installers which you will need. Use Birb's guide to set up your modded system once you are in RCM. Do NOT use video guides. They are generally full of misinformation, outdated information, bad advice and stupid configurations.
Q. How do I prevent bans? A. Keep your sysnand completely clean, only use homebrew/backup games on your emunand and make sure you either have incognito installed on the emunand or its completely offline.
Q. What is an emunand? A. Its essentially a copy of your system that can be modified separately of the original. If you install homebrew to one of them it wont affect the other. Emunand is NOT the same as cfw.
Q. What happens if I get banned? A. Youll lose access to playing games online and accessing the eshop. Generally accounts are not banned and you can still update the system through nintendo, although this is discouraged.
Q. How do I update? A. Download the latest compatible firmware here https://lmgtfy.app/?q=darthsternie Extract to a folder on your sd card, named firmware for example. Then select the folder in your updater app (for atmosphere its recommended you use daybreak, for sxos choidujournx is the usual app). Choose the exfat firmware regardless of sd format.
Q. What format should my sd card be? A. Fat32
Q. But how do I install big games from a fat32 sd card? A. Most people either install over a usb cable (with tinfoil and nut or awoo and nsusbloader) or over shops. If you dont have a usb cable, ftp works as well.
Q. What are shops? A. Shops are basically online collections of games that you can browse and install similarly to how you would on the eshop. They are accessed through tinfoil.
Q. What cfw should I choose? What are the pros and cons? A. Atmosphere is the popular choice right now. Its pros include being free, constantly updated and having a lot of community support. Its cons include not having any out of the box support for installing games, so you need to add sigpatches yourself once they are out. Sxos is another popular option, and the only option currently for modchip units (although atmosphere is working on support). Its pros include being made directly for piracy, so it supports installing games out of the box and it can load off of external hard drives. Its cons include being paid and being a questionable choice at the moment. Due to multiple members of the group being arrested its unclear if it will receive much more support. The last modern cfw is reinx. Reinx works out of the box with games and it is free. However it is now no longer being updated and it has fewer features than atmosphere.
Q. Where do I get games from? A. For shops you should check out JITS and Quota shop. Those should provide you with easy and safe access to games. Rebirth is discord server that provides gdrive and tor links to full game stashes for download on pc. Theres multiple websites you can find by googling, and you can find large libraries via torrents. Most torrents and websites will be hosting 'scene' dumps, groups like venom or suxxors, who release privately to ftp servers with other scene groups. These dumps get rehosted to private torrent trackers, and then websites will upload them publicly.
Q. Why are my downloads failing? A. You should probably ask the source of the download. If thats a shop then join the shop discord to ask.
Q. Why wont my switch boot? A. Most likely its in rcm, try injecting a payload. If its not in rcm then its probably just out of battery. Bricking the switch canNOT prevent it from accessing rcm and hekate, so if you cant get into hekate then it isnt bricked. Youre doing something wrong or you broke the physical hardware.
Q. Can I transfer save files between sysnand and emunand? A. Yes. Transferring from sysnand to emunand is easy. When you make the emunand the saves should transfer automatically. After that you can go offline on the sysnand, make a nand backup, run cfw on it to dump the save and then restore the backup. This way the nand will be completely clean. For going the other way around its a bit harder. You can dump the sysnand and inject the same on your computer into the nand before restoring it, but this cannot guarantee you wont get banned.
Q. How do I unhack my switch? A. If you use emunand then its as simple as not booting into rcm. If you use autorcm then disable it in hekate. If you do not use emunand then youll need to format your console with something like this https://github.com/StarDustCFW/Haku33
Q. What are the different game formats? A. The 'standard' format people most often use is nsp. This is the common format used for eshop games. Another common format is xci, which is a gamecart dump. Any cfw can install nsps OR xci to the console to run like an eshop game. However, sxos can also mount xci as if it was a gamecart instead of installing it to the home screen if thats something youre interested in. There is also nsz and xcz, which are compressed versions of nsp and xci which save space and bandwidth. They can be directly installed, the same as nsp and xci, so they are considered objectively better.
Q. What installer should I use? A. Currently theres a few popular installers. The most popular right now is tinfoil, which can be found at tinfoil.io. It has the most features of any of the installers, being able to run shops, manage save games and cheats, link accounts, install incognito, hdd support and much more. It supports installing any of the 4 game formats mentioned above. Next we have awoo. Awoo is a popular installer that is based on adubbz tinfoil's install code and xortrolls gui. It is the most popular lightweight installer, being able to support every format the same as tinfoil. An alternative to this program would be tinleaf which is also based on the tinfoil install code and xortrolls gui, giving it a similar feel and functionality but without the anime girl theme. Lastly of the currently used installers we have goldleaf, which is xortrolls spiritual successor to tinfoil. Goldleaf has some features the other two lack, such as a web browser. However it supports the fewest formats, only nsp, and unlike tinfoil and awoo it wont check if a game is modified before installing, so it would be easier to accidentally install a malicious file using goldleaf.
[GIVEAWAY— US only] Want a copy of Animal Crossing and a 12 month Nintendo Online Membership?
Hello there! Failed the first time posting this, so here’s to a second try. Christmas is coming and hopefully with it is also the end of the incredibly frustrating 2020. 🎉 🎊 To spread some holiday cheer and send 2020 off, I have purchased a new physical copy of Animal Crossing for the Nintendo Switch and I would like to give it to someone in the US. Included with the copy of Animal Crossing will be a 12-month Nintendo Online membership. Playing online with other people makes Animal Crossing more fun, wouldn't you agree? 🤔 I will ship the game this Friday, but the chosen one will be provided with the Nintendo Online membership code as soon as it's been decided. That way, you can at least take advantage of the NES/SNES games with the Nintendo Online Membership. 2020 made me put a lot of plans on hold, but I’m hoping to cross a crap ton of things off my bucket list in 2021. To enter the giveaway— please share with me a description of the NUMBER ONE thing you want to cross off on your bucket list, why it’s so high on top of your list, and somehow incorporate the word ‘cheddar’ somewhere in there so that I know you've read the details. I will be checking every comment to make sure you’re following the rules. I’ve been looking at other giveaway posts and I see that people often use Reddit Raffler. As such, I will be using Reddit Raffler as well. Please make sure you read this post carefully and follow the rules. On December 3rd at 2000 EST (Thursday), I will update this post with the name of the chosen one. Best of luck and I hope everyone here stay safe, have a great December, and let us welcome a greater happier 2021! Edit #1 at 1905 hrs EST: Last hour before I end the giveaway and use Reddit Raffler to find a winner. Here is a better pic of the box I’m sending out, included is the game and some snacks! Edit #2 at 1932 hrs EST: I was too enthusiastic and did not check out Reddit Raffler before today. Apparently there is a limit to how many users I can ignore. I apologize for that. At 2000 hrs, I will enter all the eligible usernames to raffler thing and it will choose the winner. It’ll take some time, so I thank you for your patience. Edit #3 at 2047 hrs EST: At 2000 hrs, I refreshed this Reddit page and started adding usernames who were eligible (those who told me what's #1 on their bucket list and has the word 'cheddar' in their answer) at the time of the refresh into the new raffler site. Here is a cropped screenshot of the chosen one. Congratulations to u/greatbarrierrif
Some very basic Animal Crossing tips and tricks for all newcomers! Welcome to the AC:NH world!
Hi everyone! I know many people are going to be new to starting the game after Christmas so I wanted to compile a list of basic tips and tricks that might be helpful for anyone who is just starting! Please feel free to comment with extra information to add! Also feel free to ask me any questions! 😇 Controls:
Craft faster by repeatedly pressing A.
Speed up up character dialog either by holding B or holding either of the front bumpers!
Hold B while moving to run.
Reorganize stuff in your pockets by holding A to select and pickup the item; then you can drag and drop it.
Rocks:
You can get multiple resources from your rocks! Dig 2-3 holes behind your character so when you start hitting the rock you don’t bounce back too far and you can get 8 items out of each one.
Also a heads up if you eat fruit to smash the rocks only 1 will reappear each day so be careful!
Fruit energy:
If you have an excess of energy you can rid yourself of it by sitting on a toilet lol
Alternatively, if you don’t have a toilet you can save and end the game; then when you load back in it will be gone! Or by digging up and replanting a tree.
Trees:
Shake your trees daily! You will get 5 with wasps, 2 with furniture items, and several that drop 100 bells.
To easily catch the wasps hold your net in your hand and shake the tree while standing somewhere in front of it - that way your character will automatically turn to face the fallen wasps and you only have to hit A immediately to catch them!
Adding to that: shake all the trees on mystery islands too! Most of the time you will get 1 with wasps and 1 with furniture.
Glowing spot on the ground:
If you dig at the glowing spot you will dig up 1,000 bells. If you bury bells in the spot while it’s still glowing it will grow into a bell tree! Maximum profit is to plant 10,000 bells because you will then get 30,000 once it’s fully grown! However if you plant 30,000 there’s a small chance it will give you 90,000 but most of the time you will just get back the 30,000 buried. Basically like a lotto risk but for trees lol
Fossils:
You can find 4 fossils per day on your island! If you don’t dig them up though the next day you will get one extra until there’s a max of 6 at one time.
DIYs:
To get a larger variety of DIYs make sure you have villagers of every personality type because each different personality is known to craft specific DIYs.
Shopping:
Try to order a max of 5 items every day from the nook shopping app at the terminal because once you’ve ordered 100 items you will get a super convenient new nook phone app! I’ll leave it at that lol
Once you have the Able’s clothing store built make sure to start talking to Sable (the one at the sewing machine) every day. She will slowly open up to you and eventually gives you many patterns that you can use to customize items!
”Cataloging”:
If you do any sort of online play with others you will see this term a lot! It’s referring to the fact that once you’ve held an item in your pockets it will then show up in your Nooks shopping catalog. So “to catalog an item” from someone you will simply pick it up and then drop it again. This allows you to order it for yourself in the future while still allowing the other person to keep their items!
Misc. Info:
You can see what critters you’ve donated to the museum in your critterpedia! Open the critterpedia and highlight an animal with the cursor to show the name of it - it will have a little owl icon next to the name if it’s been donated!
You can place buildings on the beach!
Take the time to interact with items that you place by pressing the A button while facing it - you will be pleasantly surprised at the amount of hidden details in the items! Whether they move or make a sound it’s a lot of fun! (My favorite items are the lucky cat and baby chair lol)
If you have a Nintendo online membership you absolutely need to download the Nintendo switch app! It allows you to type in game chat and preform reactions from your phone! (Plus a few other things!)
If you like gifting and dressing up your villagers then Photopia (Harv’s Island) will be your new BFF! You can invite your villagers (or amiibos!) over to his island and there is a little “dress up function” (use x button while highlighting villager) where you can then dress them up in anything from your catalog!
I personally really enjoy using the ACNH.Guide app to help keep track and double check in game information! There’s a plethora of amazing online websites and resources though. Most importantly just have fun! You don’t have to make a big lavish island like the many photos posted. Play the game however best suits you and your tastes! 😊 EDIT: if you check out the main page of this subreddit and sort the posts by hot you will be able to see a pinned mega thread that is supposed to be for tips/tricks/questions! My apologies as I should have double checked for that before creating this post.
There are also some links within the first link that discuss indie local multiplayer games and upcoming indie games as well. Note that previous lists were not themed solely around platform games. Introduction We're all familiar with the Shovel Knight’s, A Hat in Time’s, and Celeste's of the world. These are some of the indie platform games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again. Platformers from Previous Lists I’m going to list the platformers that were in the previous three lists. None of them will reappear on this new list. 1-6 are from the first list, 7-11 are from the second list, and 12-14 are from the third list. They are as follows: (1.) Four Sided Fantasy, (2.) Daggerhood, (3.) Momodora: Reverie Under the Moonlight, (4.) Biolab Wars, (5.) Gravity Duck, (6.) Penarium, (7.) Cursed Castilla (Maldita Castilla EX), (8.) Hayfever, (9.) Duck Souls+, (10.) Cybarian: The Time-Traveling Warrior, (11.) Verlet Swing, (12.) Valfaris, (13.) Primal Light, and (14.) Tamashii. Note that both Biolab Wars and Valfaris are listed as run & guns, but they have platforming elements and are considered platformers by some people. Hayfever and Valfaris were my favorite games for their respective lists and are some of my favorite games in the genre. These 14 games listed range from puzzle platformers, precision platformers, action platformers, first person 3D platformers, Metroidvanias, run & guns, etc. There’s also Flat Heroes from my 10 local co-op recommendations list found as a link within the first post. Guacamelee is on there too, though it doesn’t qualify as an overlooked game. Details About the List All 9 games available on Steam are currently on sale. When this post is 17 hours old, the sales for these games will be over.Genre is going to be more like a short descriptor of the game for this list since these are all platformers. I’ve also included games with local co-op mixed in with solely single player games, including one built around the co-op experience for this list (before I did separate lists for single player only and games that included local co-op). I'm going to order them according to Metacritic Critic Ratings. One of the games towards the bottom has a pretty low rating (60%) that I personally disagree with, but it's only fair that you hear from more than just me. Since Steam has 9/10 of the games on the list (Switch has 8 of them, Xbox One has 6 of them, PlayStation 4 has 5 of them, and Wii U has 1 of them), I will be using the Steam Metacritic Critic Rating of each game, except for #9, where I will use the PlayStation 4 version, since that’s the only version of it available currently. I’m going to list 5 2D and 5 3D platformers for this list. For the purpose of this post, I’m just going to stick with saying “achievements” and “getting all achievements” instead of “trophies” and “platinum trophy” since Steam has 9 of the games on the list. You can basically substitute these with “trophies” and “platinum trophy” if you’re a PlayStation gamer. I will make mention of the two games on here that don’t include a platinum trophy however. Platforms will include a link to the U.S. store page of the game for each platform. Price is in U.S. dollars. 1. Levelhead
Description: Levelhead is a drag and drop maker game with a robust set of tools, cross functionality between all platforms, and cloud saves. The most obvious comparison is Super Mario Maker, and on consoles the UI and tools for creating levels are very similar (D-Pad to cycle through items, analog stick to place). However, Levelhead brings a number of elements to the table to make it way more than just a budget clone: near instant respawns upon death, a marketing department to advertise your levels, more advanced switches and logic systems, more mixing and matching between backgrounds and music, etc. Levelhead fixes a persistent problem found in nearly all maker games: many levels are simply dead in the water as soon as they’re pushed out. In Levelhead, the more levels you play, the more marketing currency you earn that can be in turn spent to push your levels to the top. It’s a kind of “play for play” scenario that cuts out the middle man, social media, and integrates it all into the game.
Description Continued: Levelhead also has some unique items that make it standout – in particular, the powerups. There are seven of these and they can really transform the platforming. The Zipper, for example, will teleport your character four tiles ahead through everything but lead blocks. The local co-op allows for up to four players to both create and play levels, including the campaign (known as “Training” in the game) that helps introduce you to the items and tools of the game. There have been a number of updates since its initial release in April 2019 and Community Spotlights on the Steam page of the game.
Completion Time: ~5 Hours
Extra Content: There are over 75,000 community levels to play, with more being added every day. This game could potentially last you hundreds of hours. Achievements are very difficult and would likely require you to make high quality levels to get them all, as some are dependent on the number of people who have played your level.
Description: It’s no surprise a group of ex-Rayman developers went on to create another fantastic platformer (not to be confused with Unruly Heroes). The main hook of Splasher are the three liquid abilities you find that influence how your character moves and jumps. Red paint will allow you to stick to surfaces and run on walls and ceilings, yellow paint will bounce you to new heights, and water can be used to undo the effects of either and rescue other splashers trapped by the paint. The game is fast paced, so knowing when to use which is as important as jumping at the right time. You’re eased into each new ability for a few stages before getting a new one so it’s never overwhelming.
Description Continued: Each level has six other splashers to rescue that each spell a letter of the word “Splash.” These act as an expanded test of your platforming abilities. There are also one to three segregated zones per level – these are single screen areas you must survive or win to rescue one of the other splashers. Making these optional zones that exist outside the regular level is a great touch because it allows the game to keep its fast paced “always be moving” approach while still allowing for greater variety in gameplay. You’ll typically either need to defeat a certain number of enemies or platform around the room to release the splasher. There’s only one boss that comes at the end of the game – the rest of the time you’ll be running, jumping, and painting.
Completion Time: ~5 Hours
Extra Content: I only rescued 2/3 of the splashers my first time around, so it will likely take a couple hours to save the rest. In addition, there’s a time trial mode that rewards you three different medals based on your time, as well as online leaderboards that measure your time against the rest of the world.
Description: This comes from many of the same people who worked on the Marble Blast series from the early 2000s. The most mainstream comparison to this game would probably be Super Monkey Ball, though unlike that game you control the marble directly here rather than the stage. Your marble can jump and user powerups, and many times you’ll have to use the momentum to overcome the obstacles in front of you. Levels are usually linear, though there are many levels that tasks you with collecting gems in a more open area. There’s a great sense of speed to the levels, and with the proper timing of a good jump this allows you to forge your own path in many levels. Since each level is timed, you’ll see that many of the top players have found a way outside the expected path to the finish. This is great for speedrunning enthusiasts, though it’s still a fun time even if you’re not looking to climb the leaderboards.
Description Continued: Medals are awarded based on your completion time of each level, and the fact that they’re pretty short makes them highly replayable. There are also trophies to find in each level that allow you to unlock more marbles. You can choose between 100+ different marbles to play as. The game leans on the easier side – frequent checkpoints, large platforms, no time-outs, etc., but you’ll likely still die a few times before finishing a level. There are a few nice quality of life features I also appreciate: you can switch music tracks on the pause screen, use either the shoulder buttons or face buttons to jump and use power-ups, hide the timer if fast moving numbers intimidate you, reset the stage with a push of a button, and rewind time in practice mode.
Completion Time: ~4 Hours
Extra Content: You can try for the platinum medal on each level, find the collectible trophy in each level, participate in the daily challenges, and try to top the leaderboards. There are also over 100 unique marbles to collect that are awarded for doing the aforementioned challenges. The Steam version also has Steam Workshop support, which allows you to create and play custom user created content.
Description: This is the sequel to the original 2D PC exclusive from 2017, with another 3D sequel currently in production. If you care at all for the story, it’s recommended you play or at least read about what happened in the first game. Spark 2 actually follows Fark, another jester. Spark 2 emulates many of the high speed moments found in 3D Sonic games, but brings a few ideas of its own. In particular, action is a bigger focus in this game, though platforming is still the priority. Enemies are easy enough to run past with a few exceptions for mini bosses at the end of some levels and the nine main bosses. In addition, enemies can also add to your score.
Description Continued: In addition to Fark’s expanded move-set in combat, he also has the ability to double jump, dash, and wall jump. The jumps give you a lot of air time, lending more leniency to the platforming, and the dash is great for building momentum. There’s quite a bit to explore in each level too – jumping off ramps in the middle of loopdeloops will sometimes result in you finding the game’s main collectible, floppy disks. Fark can also acquire four additional costumes found within the levels that offer some variation in abilities. The game offers five difficulties at the start, with it recommending the second easiest option, Normal, as the default way to play your first time through. Bosses on this difficulty are fairly easy provided you’re competent with timing when to use your shield, though I did lose once or two against a few of them.
Completion Time: ~3 Hours
Extra Content: The game measures both your time and score for each level and rewards you with a gold or platinum medal depending on your performance. Getting all the medals for each of the 14 levels and nine bosses add a few hours to the game. There’s also a Tour Mode that tests you with specific challenges, like beating the whole game with only five lives. In addition, there are 109 floppy disks to find that unlock art. I only found 18 on my first playthrough. You can also replay the game on one of the higher difficulties. The game requires you 100% complete all of this for 100% achievement attainment.
Description: Never Alone centers around an Inupiat girl and a fox and tells a story based on Inupiat folktales. The Inupiat are an Alaskan Native people. The entire game takes place in this icy climate, with the story revolving around the girl finding the source of a blizzard sweeping away her village. This is a slower paced platformer and tends to lean on the easy side of things. The game is built around the co-op experience much like Untravel Two, Putty Pals, and Biped. However Never Alone assigns a unique role to each of the two characters. Only the fox can wall jump and bring visibility to spirits (who act as platforms), while the girl can push crates and throw magical beads.
Description Continued: While the game is built around the cooperation of the two players, it can still be enjoyed in single player, with the player being able to switch between both characters when playing solo. There are a few set-piece moments I don’t see in a lot of 2D platformers that really adds to the feeling of being on a long journey far away from home. The music is also appropriately ambient and reflects the desolate wintery environments. When playing through the game you’ll come across collectibles called “cultural insights,” which are videos that tell you more about the Inupiat culture.
Completion Time: ~4 Hours (including the 1 hour Foxtales DLC bundled with the Arctic Collection)
Extra Content: You can try to collect all the cultural insights and find all the secrets. Getting all achievements will require you to do so. There is no platinum trophy for this game.
Description: Searching developer Dead Mage’s website for Children of Morta DLC updates exposed me to one of their earlier works – an action platformer reminiscent of Shinobi and Strider. Among a sea of pixel art 2D platformers, Shadow Blade stands out with its 3D characters and backgrounds. And the gameplay complements the modern work – your character has a number of moves at his disposable: wall jumps, wall slides, a downward jump attack, a dash, throw shuriken, etc. Getting in the flow of a level and being able to string all these moves together with the right timing feels really good.
Description Continued: While there are boss fights and times where you’ll be locked in a room forced to dispatch enemies, the game leans much heavier on its platforming elements. Many enemies can simply be evaded, though dispatching them can also increase your score at the end of each level. In addition, there are collectibles and a constant timer that also weighs in on your performance at the end of each level. The game is a bit easier than most 2D platformers, but getting a perfect grade is a difficult thing to achieve. Cutscenes are presented in the style of a comic book. While the story itself isn’t particularly novel, the presentation lends it a more unique flavor.
Completion Time: ~3 Hours
Extra Content: You can try for a perfect grade on each level. There is also a separate Challenge Mode that has specially designed levels that are of a greater challenge than what’s found in the main campaign with leaderboard rankings. There are two higher difficulties that can be unlocked. In addition, the Steam version has Steam Workshop integration with a level editor and custom levels to play. Getting all achievements would be very difficult. There is no platinum trophy.
Description: This is a 3D platformer that reportedly takes inspiration from both MediEvil and Jak & Daxter: The Precursor Legacy. There’s about equal amounts of platforming and combat in this game. While the combat is relatively simple, you’re given a variety of weapons that all feel unique. The levels have a good amount of variety within them – you’ll jump between ships on a ferry ride, ride an undead horse through the sky, play a few mini games as a headless Jack, and fight a boss at the end of each of the six levels. Both the combat and platforming are relatively easy – platforms are typically large and Jack has an edge grab that helps tremendously, and smashing the many destructible objects around the levels increases your health.
Description Continued: This game takes the linear adventure approach, with a number of collectibles sprinkled throughout the levels: crow skulls, presents, and gramophones. Some areas are more open and allow you to choose the order in which you do certain tasks. The game has a decent amount of dialogue in it, which does an effective job of giving some character to Jack, his two animal companions, and the rest of the cast. The visuals and soundtrack are particularly great, especially if you’re into Halloween themed media.
Completion Time: ~4 Hours
Extra Content: There’s collectibles to back for – I got about 2/3 of the collectibles on my first playthrough – skins to unlock – which are purchased with the collectibles you find in the levels – and you get to start a second playthrough with all the weapons already unlocked at the beginning. You’ll also be able to return to any level you want via the level select menu. Getting all achievements is contingent on collecting all the crow skulls, gramophones, and outfits (presents were added in a later update and so aren’t required for 100% achievement attainment).
Description: Unbox takes heavy inspiration from Banjo Kazooie and other collectathons of the fifth generation but has levels far larger than any Nintendo 64 platformer. Fortunately your customizable character can cover huge amounts of ground very quickly via the unbox mechanic, which is basically a super jump you can use up to six times before you need replenishment via item pickups or checkpoints. Both the jump and unbox mechanic are tied to the shoulder buttons, which takes some getting used to but is ultimately one I’m in favor of, as it allows for camera control without removing your thumb from the jump or unbox buttons. The high speeds you can travel make for some great exploration, but the game is still able to disable your ability to unbox by giving you a “fragile” item, allowing for more carefully considered platforming sections.
Description Continued: Each of the three major worlds have four major collectibles: 200 gold tape, 10 caged zippies, 18 stamps, and 1 super stamp rewarded upon defeating the boss of the world. There is also a hub world that has just 200 gold tape to collect. The 18 stamps are the jiggies or stars of the game, and they’re primarily what you’re after to advance the game. 9 of them are hidden across the world, while the other 9 are given by NPCs upon the completion of a task: Digi will ask you to take an item from point A to point B with some platforming in between, Dash will ask you to complete three races around different areas of the map, Superbox will ask you to destroy 20 enemies in X amount of time, etc. The other collectibles simply unlock more cosmetic options for your character.
Completion Time: ~7 Hours
Extra Content: The game only requires you collect 2/3 of the stamps to beat the game. If you want to collect all the stamps, zippies, and gold tape, this could more than double your playtime, as the worlds are massive and finding all the gold tape is a daunting task, though they do make a distinct noise when you are near them once you’ve collected half of them in a level. Your friendly companion Bounce will also give you visual clues on where to find whatever collectible you might be stuck on. I was able to find all the collectibles in the first world but three gold tape with next to no issues, though Bounce helped me with the remaining three. I really have to commend the developers for their inclusion of both audio cues and visual guides built within the game to guide you to collectibles – it makes collecting every last thing a lot less tedious. The high speeds of your character allow you great traversal of the world, which also helps with collecting everything. The achievements require you to collect everything. There is no platinum trophy. In addition to the single player campaign, there are quite a few local multiplayer modes for up to four players – these include Boxing, Collect, Thief, Oddbox, and Delivery. The developers go into more detail on each mode here.
9. A Tale of Paper
Platforms:PlayStation 4, [Steam version planned for 2021]
Description: A Tale of Paper takes direct inspiration from Little Nightmares, sporting the same sideview camera angle and minimalist narrative. It’s a little less creepy, has a bit more platforming, and it has the interesting twist of transforming into a variety of different origamis on the fly: from a little alien creature, to a frog, to a ball, to a paper airplane, etc., all with the push of a button. You’ll use a combination of different origami shapes to overcome the obstacles in the area, and you’ll be accompanied by some gorgeous sceneries in the process.
Description Continued: The gameplay is pretty easy in both its platforming and puzzles, making it an easygoing, movie-esque kind of game. While the story is minimalist, it results in a satisfying conclusion, and it really feels like you’ve been through quite a journey even with the short runtime. The game evokes the feeling of being a tiny specimen in a larger-than-life world – Toy Story 2 is probably the most apt comparison I can make. Outside of Little Nightmares, I haven’t played another game quite like this.
Completion Time: ~1.5 Hours
Extra Content: I got seven of the eight origami collectibles in my first run through the game. The trophies also only offer a few extra things to do, but I’d recommend reading the list of trophies before you play the game if you want to get the relatively easy platinum trophy.
Description: While this game is definitely inspired by Sonic the Hedgehog, the pace is a lot slower - no high speed loopdeloops or anything like that. You're never going at a speed where you can't anticipate the obstacles in front of you. That said, it has a similar visual design, the same kind of ball roll, and a similar level design philosophy, along with some new ideas: turning into a ball allows you to perform a ricochet wall jump, collecting 10 diamonds (the equivalent of rings) fills your hearts from 1 to 6 depending on how many you have, and the gems you collect allow you access to Three Heart Palaces that increase your number of heart containers from 3 to 6. The Heart Palaces also challenge you with a unique speedrun level before you get the heart container increase. Power-ups also have a little extra utility, in that some must be used to access certain hidden areas where gems lie. It also incorporates a smaller Super Mario World style overworld map that allows you to sometimes take different routes.
Description Continued: There are 36 levels spread across 11 worlds, with a good amount of level variety and a sizable number of bosses. There are some cool ideas with the bosses too - like hitting a boss upwards to the top of the screen on a vertical level as he constantly tries to force himself downwards. Bosses generally can be attacked at any time, in contrast to many other pure platformers that require a boss to exhaust his moves before becoming vulnerable. This comes from the same developers as Clash Force – a Mega Man inspired action platformer – Spicy Gyro Games and Shiny Dolphin Games, but Polyroll is a significant improvement over their first game.
Completion Time: ~5 Hours
Extra Content: There are 96 gems to collect – three per 32/36 of the levels. Collecting all of them would add a few hours to the game.
Special shoutout to Levelhead which is my favorite game on the list and one of my favorite level creation games ever. Have you played any of these games? What are some other overlooked platform indie games?
Genre: Party Game Players: 4-10 Team Competitive (8-10 Recommended) (Local Wireless, Online) . Review: Among Us is a Party Game with social engineering and stealth elements that first released on PC and mobile devices in 2018, but absolutely surged in popularity in 2020, with the Nintendo Switch getting a port of that game late in 2020. For those who aren't aware, the premise of this game is similar to classic social games Werewolf and Mafia – there is an impostor among the players (or depending on the settings, two or three), and the other players must either manage to complete a series of tasks or deduce the identities of the impostors before those impostors murder the rest of the crew. Given that this is one of the most popular games of 2020, I'll cut straight to some of the questions you may have regarding this version of the game – firstly, yes, this game has full support for cross-platform play and it works mostly without a hitch (mostly... but I'll get to that later). Secondly, no, there's no voice chat, not even using the Nintendo Switch Online app – just as with the other versions of the game, if you want voice chat you'll have to supplement this game with a secondary app like Discord. Thirdly, why should you spend $5 on this game if you can get it free on your smartphone? You know, this one I'll take a few paragraphs to go into. All I should have to say is that “free with ads” isn't really free at all. Or I could say “being able to play it both on TV or in handheld seems like it's worth a measly $5 to me”. But here's the thing – I've played each version of Among Us (I've been loving this game on PC for months), and while I was initially skeptical of how the game would run on the Nintendo Switch, after spending some time with it, I actually think the Nintendo Switch version is my favorite. I swear, I did not think that was going to be the case, and as much as I love the Nintendo Switch, I will absolutely call out a game when it is an inferior version... but for the most part Among Us on Switch is an amazing port. Players using Joy-Cons or a Pro Controller will find the various tasks to have new controls that are varied enough to require some adjustment – some make use of the control sticks, some make use of buttons, and a few even use the motion-sensing capabilities of your controller. Largely, these controls all make sense, and I would say that roughly half the tasks are actually easier to perform with a gamepad, while half are maybe slightly more difficult, but none especially so. I should mention that playing the game in handheld mode also gives players the option to use the touchscreen instead, where these tasks tend to perform much like their mobile counterparts – however, if you have the Nintendo Switch in handheld mode, you can swap back and forth as you please, and the only limitation is that you cannot use the touchscreen for movement like the mobile version requires. Speaking of movement, the big difference here in both docked and handheld mode is simple movement and common commands. Having the precision movement of a gamepad is absolutely wonderful, and having every command tied to a gamepad button makes it a lot easier to juggle multiple things at once, like moving and bringing up the map to call for a sabotage elsewhere. While so much of playing Among Us well comes down to having proper strategy and being convincing in an argument, I found the overall mechanics of playing this game to be easier on Switch than on other platforms. With the mechanics largely feeling natural on the Nintendo Switch, what you're mostly left with is the excellent core gameplay, which plays out like a delightful game of cat and mouse where wits and logic are the most important tools for both sides to win. Suffice it to say, this game is hugely popular right now for a reason – this is a fantastic Party game that is an absolute must-play... under the right conditions. Ah, yeah, that's the downside, not just to this version, but every version of Among Us. Firstly, not only is this a game that can only be played in multiplayer, but it's a game that requires at least four players to play at all (and ideally you'll want to have 8-10 players). Because of how the game works, there is of course no couch multiplayer either, though this version does support local wireless multiplayer if you can get 4-10 people in a room who each have their own Nintendo Switch and a copy of the game. Also, while you can choose to play with random players online, this is a game that really only shines when it's played by a group of gamers in a private lobby who already know one another. Finally, while you can always type out your arguments using the Nintendo Switch's usual keyboard function (either with a controller, touchscreen, or using a USB keyboard hooked up to your Nintendo Switch dock), this is a game that absolutely benefits from voice chat, meaning that suggestion of using Discord above isn't even a suggestion so much as a strong recommendation if you want to enjoy this game at its best. I know that is a lot of caveats to make this game enjoyable, but for the most part this is true of all other versions of the game too. Let me say that it is absolutely worth it to go to the trouble of setting up everything to play this game as it's really intended to be played, as the result is an absolutely amazing experience that makes for an outstanding online party game that will have you and your friends tossing accusations back and forth and laughing after the fact when you realize who was really the impostor... or laughing just as hard at how ingeniously or terribly that impostor went about their machinations. In terms of the presentation here, much as with the other versions of the game, Among Us features mostly simple, colorful, whimsical 2D hand-drawn art depicting its characters and locations. While absolutely not impressive on a technical level, this artwork is nevertheless so expressive that it has been endlessly meme-ified across the internet this year. These visuals are paired with some simple but memorable sounds, and rather than music, most of the game features atmospheric noises to add to the feeling of paranoia the game is aiming for, with only the menu screens, acts of murder, and meetings receiving a simple fanfare. Again, nothing impressive, yet all work well for the game to create something truly iconic. On the Nintendo Switch, these visuals seem a bit cleaner, and mostly have nicer framerates than I've experienced on other versions, though I've seen these framerates drop somewhat during busy moments. It's nothing game-breaking, but it's noticeable nonetheless. Really, there's only two significant flaws that seem exclusive to the Nintendo Switch version of the game – currently, the Nintendo Switch version of the game is lacking some of the content (skins) of the other versions of the game - namely, as of this writing, there are no outfits or pets, only hats. Also, some of the skins exclusive to each version of the game do not display properly in cross-play games. However, these are overall pretty minor complaints, and ones that may very well be addressed in a patch. All things considered, the Nintendo Switch version of Among Us is my favorite version of one of my favorite games of 2020 (yeah, it originally came out in 2018, but let's not quibble over that detail). The controls translate surprisingly well to Nintendo Switch and are in my opinion even an improvement, and for the most part the only flaws this game has are the ones other versions of the game have too – namely that you really need a private lobby with 8-10 friends using Discord to play it at its best. However, if you can manage to get together a good group to play the game (using any platform that plays the game, thanks to cross-platform compatibility), this is an absolutely must-play Party game and the Nintendo Switch is a superb way to play it, and for a mere $5 I'd say this is a game you should absolutely consider getting on your Nintendo Switch. tl;dr – Among Us is a Party game similar to classic social games like Werewolf and Mafia, where players try to figure out which of the others among them are murderous impostors before it's too late. The port to Nintendo Switch is quite good, includes cross-play, and has controls I strongly prefer over other versions. The barrier for entry here is still a bit high thanks to the sort of conditions you need to get a proper game going, but the small $5 price tag and the massive amount of fun on offer here when this game really gets going make it more than worth the trouble to round up enough friends to play it properly. If you can manage to do that, this game is an absolute must-play.
Grade: A-
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This game has been nominated for one or more of eShopperReviews 2020 Game Awards:
EDIT: Thank you all for the outpouring of helpful information!!! I have set up a Nintendo account, and then added user profiles for each child, complete with the parental controls app so I can monitor playtime and activity. I do have two games, a Harry Potter game and Animal Crossing. I think I'll be paying the $35 fee for a family online account since there seems to be a general concensus that there are many free games there, and sales I can take advantage of when they pop up. We will try it for a year, and see how it goes. Again, thank you, I'm super grateful for all the help I've been given. Merry Christmas! Hi Reddit friends, I am a mom who has had very little exposure to video games. I don't know anything about setting up consoles or profiles. My kiddos (10 and 7) were begging for a switch or switch lite all year, and I finally found 2 switch lites, just in time for Christmas. They're going to be thrilled, and I can't wait to see their faces! My problem: the last time I played Mario of any kind was in the early 90's and it was a simple, put in the cartridge and play the game. Now, there is wifi involved, a play store type thing? Profiles? Some games only work with internet? There is a yearly membership? Can someone please explain these things to me? I don't want to get suckered into paying tons of money for memberships and things that the kids won't use or get a lot of use out of. They are not huge gamers, they're young kids. What do you suggest for a 10 year old and 7 year old who have played a regular switch before at their friends house and have basic knowledge of how to use it? Thank you so much in advance for any help. I'm feeling really out of my comfort zone right now!
what games use the nintendo switch online app video
Nintendo Switch Online App Open the app on your smartphone or tablet to voice chat in compatible games. Plus, enjoy special features for games including Animal Crossing: New Horizons, Super Smash While Nintendo has the Nintendo Switch Online service, they don't support voice chat directly in the games themselves. Instead, you have to download the Nintendo Switch Online mobile app on your iPhone or Android device if you want to voice chat with other players through NSO. The app also has some game-specific services like exclusive items and other in-game bonuses. Nintendo Switch Online is a paid service that launched on September 18, 2018, that lets members enjoy online play in compatible Nintendo Switch games, access a selection of classic NES games with new online functionality, back up save data for most games, and use additional features for the Nintendo Switch Online smartphone app. The Nintendo Switch Online app is compatible with select games, giving players the ability to voice chat during various online game modes, and use game-specific features, such as SplatNet 2 for Splatoon 2.. The app is available for iOS and Android devices. The entire NES / Nintendo Switch Online game library supports voice chat using the Nintendo Switch Online app. Initiating voice chat isn’t as simple as booting up one of these games. Nintendo Switch Online, the new companion app for the Nintendo Switch has arrived, and there is plenty to parse out. Unlike the apps for PlayStation or Xbox, Nintendo has gone the game-specific route. You'll now be able to enjoy more features, including inviting friends to play with you, provided you have the app open when you're playing a compatible game. Nintendo announced four more games will be added to the Nintendo Switch Online SNES and NES apps. The games are Doomsday Warrior , Prehistorik Man , and Psycho Dream for the SNES app, and Fire The Nintendo Switch Online is getting four new games that most users have probably never heard of. These include three new SNES games - including a former Japan exclusive - and one NES game. The Nintendo Switch Online service also gives you access to a library of classic SNES and NES games, support for cloud backup of game data, access to the Nintendo Switch phone app and a few The Nintendo Switch Online app is compatible with select games, giving players the ability to voice chat during various online game modes, and use game-specific features, such as SplatNet 2 for Splatoon 2.. The app is available for iOS and Android devices.
Best Games For Nintendo Switch Online In February 2021 ...
Best Games For Nintendo Switch Online In February 2021 Game Updates#NintendoSwitch #SwitchOnline #RemoteStickFlickingFun Nintendo Switch Online has FINALLY launched and today we take a look at how NES games run on Switch and take a look at how it works. The experience is super ... Nintendo Switch Online Service JUST LAUNCHED, and we're here to cover all of it! Today we bring you a full tour and guide, from the moment you pick a subscri... Install Raid for Free IOS: https://clik.cc/UMUYS ANDROID: https://clik.cc/fyAMu Start with💰50K silver and get a Free Epic Champion 💥 on day 7 of “New P... Hi, this video tests different things and ideas to see what works on the Nintendo Switch Lite. Hopefully it might answer some questions that you may have abo... What happens when you download more than twelve games on your Nintendo Switch? You get access to a new menu that shows off all of your games with no regard f... Here's the file you'll need: https://mega.nz/#F!HmpTVZxC!Jrhop58Gg4Pns1HGOkEFeg Here's a list of Nintendo Switch Free to play games you can start playing without spending a penny. Of course these games require internet connection. What a... With a Nintendo Switch Online membership, gain exclusive access to a large collection of NES™ games that are great to play anytime, anywhere! For the first t...