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$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)
Listen up retards. Do you happen to feel regret because you always think “ohhh if I yoloed my savings on TSLA/AMD/NVDA 🚀 leaps years ago I could be rich by now!!!” Well if you didn't know already, it doesn’t really matter what happened in the past. Hindsight will always be 20/20. You shouldn’t be harsh on yourself on your past self that your past self wasn’t retarded enough to yolo their savings into AMD/TSLA/.... Your past self doesn’t have the same knowledge that your current self has. It’s fine. If you judged those stocks with the best DD you could do at the time and didn’t think they were worth it, then you did a good job. If you always think about what you could/should have done in the past, then you don't have the right attitude to play the stock market casino imho. The single most important thing is to be able to look ahead. There are always plenty of opportunities around. There are thousands of rockets that are still on earth right now. Some may depart this year, others will stay a little longer on earth. The true strength lies in being able to identify those rockets with the knowledge you have right now. And if you still miss most rockets that will take-off this year that's fine, maybe you'll learn, get better and you'll do better next year. Now, what if I told you there’s a big rocket that’s parked right right here on earth and it has decent chance for take-off this year? Maybe it won't quite reach the moon this year yet, but hey leaving the exosphere should already be a cool milestone. It has rock-solid fundamentals and will see lots of growth in the following years/decade. It’s a company that has the fundamental technology to power all the computer vision tech, which is bound to boom this decade. The company we’re talking about is of course Sony, and it is extremely undervalued right now. Its P/E is only 14. They have a P/S of 1.65, a PEG of 0.92 (< 2 is already somewhat exceptional for a company/conglomerate of Sony’s size, under 1 is a steal) Much lower than all of its same-sector peers. This indicates significant undervaluation. Next up Sony has a P/CF 13.2, ROE of 20% (S&P 500 average is 14% which would already be considered pretty good. 20% ROE is excellent), PEGY of 0.89, P/B of 2.65 and finally Sony has $41.6B in cash on hand. This makes Sony one of the cheapest tech/entertainment/EV/semiconductor growth stocks you will find on the market. (ROE of 20% + PEGY of 0.89 + PEG of 0.92 means this company is a growth stock based on the numbers alone, but we’ll dig into the actual company and overall outlook in a moment) I challenge all retards to find a company with similar benchmarks in one of the mentioned sectors, seriously. Quite frankly doing this DD honestly blew my mind. I kept looking everywhere for reasons why the company could be so undervalued and why they may struggle in the future. Very important to look at all the challenges the company faces to make sure I’m not just doing confirmation bias DD. But all I could find was the opposite. After several weeks and months of working on this DD, I can only conclude that it is overall a very solid company for a bargain price. The new CEO is taking the company in a great direction imho and I'm begin to think he could be Sony's Satya Nadella. So if you want some easy tendies, maybe consider $SNE while it is still cheap, I’d say. For the autists out there who care about analyst ratings, SONY ($SNE) currently has 18 BUY ratings, 2 OVERWEIGHT, 4 HOLD and 0 SELL. (= analyst consensus is a STRONG BUY). Very little analysts cover this stock compared to other entertainment/tech companies, so this adds to my assertion that the stock is very much under the radar. Which means you have time to get in before it gets noticed by the larger investing world and before it starts to get a more fair valuation (P/E of around 30 would be more fair for this company I think, but still cheaper than many same sector peers). But, anyway the few analysts who do happen to cover this company are basically all saying it’s an instant-buy at its current price. Most boomer investors still think big Japanese tech companies are dinosaurs that have long been surpassed by China, South Korea and Apple etc ages ago. Young boomers may think Sony = PlayStation and that it's it. But the truth is that PlayStation, while very important (about 24% of Sony's total revenue last year), is a part of a larger story. Lots of investors in general associate Sony with the passé Japanese electronics companies from the 80’s and the 90’s. Just like a lot people may think BlackBerry is a struggling phone company. While Sony may not be the powerhouse in consumer electronics it was in the 80’s and the 90’s, in a lot of ways they are more relevant than ever before. Despite being a well-known brand and being known as the company behind PlayStation, for some reason its stock still seems to be under the radar among both retail and institutional investors. And boy, are they mind-blowingly undervalued. Even if a big part of its business would collapse tomorrow, they would still be slightly undervalued. And I am about to tell you why. (& btw compared to Japanese tech/entertainment stocks $SNE is still super cheap (Canon, Nikon, Toshiba, Sharp, Panasonic, Square Enix, Capcom, Nintendo, Fujitsu all have P/E ratios ranging from 18 to 77 and none of them have the combination of global clout, fundamentals & growth prospects that Sony has)) 2021 Sony as a corparation is not the fucking Sony from 2005-2015’s, just like BlackBerry in 2021 is not the fucking Blackberry from 2012. Just like Garmin in 2021 is not Garmin from 2011. Just like AMD in 2021 is not AMD from 2012. No, in 2021, Sony is the global leader in imaging technology and people do not fucking realize it. Sony has 50% marketshare in the CMOS image sensor market. There’s a very good chance the smartphone in your pocket has Sony image sensors (unless it’s a Samsung phone). Sony image sensors are powering a big part of today's vision/camera technology. And they will power even more of tomorrow's computer vision tech. In 2021, Sony is a behemoth in video games, music, anime, movies and TV show production. Sony is present in every segment of entertainment. Sony’s entertainment branches have been doing great business over the past 5 years, especially music and PlayStation. Additionally, Sony Pictures has completely turned around. In 2021, Sony is the world’s biggest music publisher (and second biggest music company overall). Music streaming has been a boon for Sony Music and will continue to be. In 2021, Sony is among the biggest mobile gaming companies in the world (yes, you read that right). And it’s mainly thanks to one game (Fate/Grand Order) that nets them over $1B revenue each year. One of the biggest mobile gaming companies + arguably biggest gaming brand in the world (PlayStation). In 2021, Sony is an EV company. They surprised the world when they revealed their “Vision-S” at CES 2020. At the reception was fantastic. It is seriously one of the best looking EV’s. They already sell sensors to Toyota. Sony will most like sell the Vision-S's tech to other car manufacturers (sensors for driving assistence / autonomous driving, LiDAR tech, infotainment system). 40 sensors in the Sony Vision-S Considering the overwhelmingly good reception of the Vision-S so far, I suspect the Vision-S could be another catalyst that will put Sony as a company on the radar of investors and consumers. We've seen insane investment hype for anything even remotely related to EV over the past year. We've seen a company that barely had a few EV design concepts (oh wait, they had a gravity-powered truck though) even get a $30B market cap at some point lmao. But somehow a profitable company ($SNE) that has an EV that you can actually drive, doesn't even have a fair valuation? In 2020’s Sony’s brand value is at their highest point since 12 years. In 2021, it is projected to be a its highest point since 2001 assuming same growth as average yearly growth from 2015 to 2020. Keep in mind brand valuation is a bit bullshitty as there’s no standardization to compare brands from different sectors, let alone non-consumer-facing brands with consumer-facing brands. But one thing we can note is that Sony both as B2C brand and as a B2B company is on a big upwards trend. https://interbrand.com/best-global-brands/sony/ https://careers.uw.edu/blog/2020/03/17/these-are-the-10-biggest-video-game-companies-in-north-america-shared-article-from-zippia/ In 2021, Sony is an entertainment behemoth. They have grown their entertainment branches by a huge amount over the past 5 to 10 years (they made some big acquisitions in the music space especially and they’re now also all-in in anime). I don’t think people realize how big Sony is as an entertainment company. I dug up the numbers and as of Q3 2020, PlayStation is the second biggest video game company in the world (Tencent is #1) in revenue (I suspect Sony might dethrone Tencent after Sony’s FY Q3 2020 is released). But Sony already comes very close to Tencent especially if you add Fate/Grand Order (which is under Sony Music and not under PlayStation) under PlayStation. There’s no single other company that has this unique combination of a dominant/important position in all entertainment segments. (video games + music + movies + TV series + anime + TV networks). I guess Tencent maybe? In 2021, Sony has amazing momentum in the camera space. If you’re familiar with the enthusiast photography space, you should know this. Basically, the market is slowly shifting from SLR to mirrorless cameras. This is because mirrorless cameras tend to smallelighter, have faster AF, better low light performance, better battery life and better video performance. Sony is the company that has been specializing in the development for mirrorless cameras for over a decade while Canon’s bread and butter has always been SLR cameras. Sony is in the lead when it comes to mirrorless cameras and that’s where the market is shifting towards. Because the advantages of mirrorless have become more and more apparent and Sony’s cameras have become technically superior, Sony has gained quite a bit of market share over Canon and Nikon in the last few years. In 2019, Sony overtook Nikon as the #2 camera manufacturer. Sony is in an upwards trend here. (they have the ambition to become the world’s #1 camera brand) Sony also has very good marketing for their cameras. (Sony has a lot of YouTubers / influencers / brand ambassadors for their cameras despite being a smaller brand than Canon) (just search on YouTube and/or Google “switching to Sony from Canon” just to give you an idea that they do have amazing brand momentum in the camera space. You won’t get as many hits for the opposite) A huge portion of Sony’s profit comes from image sensors in addition to music and video games. This is in addition to their highly profitable financial holdings division & their more moderately profitable electronics division. Sony’s electronics division, unlike other Japanese brands, has shown great resilience against the very strong competition from China & South Korea. They have been able to maintain their position in the audio space and as of 2020 are still the global market leader in high-end TV’s (a position they have been holding for decades) and it seems they will continue to be able to maintain that. But seriously this company is dirt-cheap compared to any of its peers in any segment and there’s various huge growth prospects for Sony:
CMOS image sensors & Sony’s overall imaging prowess will boom due to increased demand from automotive sector, security & surveillance industry, manufacturing industry, medical sector and finally from the aerospace & defence industry. On the longer term, image sensors will continue to boom due to increased demand for computer vision & AI + robotics. And for consumer electronics demand will remain very high obviously.
Sony is aiming for 60% market share in the CMOS image sensor market by 2026. Biggest threat here is Samsung here who have recently started to aggressively invest in image sensors and are challenging Sony. Sony has technological lead + higher production capacity (and Sony will soon open a new plant in Nagasaki), so Sony should be able to hold off Samsung.
The iPhone 12 Pro has 3 cameras + a lidar sensor. Apple now buys 3 image sensors (from Sony) + LiDAR sensor (from Sony) per iPhone 12 Pro they manufacture. Remember the iPhone X and iPhone XS? That one had “only” 2 rear cameras (with image sensos from Sony of course). Basically, Sony will be selling exponentially more image sensors as more smartphones get equipped with more and more cameras.
Now think about how many image sensors Sony can sell to Apple if the iPhone 13 will have 5 cameras + LiDAR sensor (I mean the number of cameras on smartphones certainly won’t decrease)
Gaming (PS5 hype, PSN game sales are booming, add-on content is booming, PS+ subscribers count is booming and finally PSNow & first-party games sales are trending upwards as well). Very consistent year-on-year profit & revenue growth here. They have a history of beating earnings expectations here. The number of PS+ subscribers went from 4M to 48M in just 6-7 years. Investors love to hype up recurring revenue and subscription services such as Disney+ and Netflix. Let’s apply the same logic to PS+? PS+ already has more subscribers than HBO Max in the USA.
PlayStation (video games in general) has not even scratched the fucking surface. Most people who play video games now are millennials and kids. Do you think those millennials will stop playing video games when they grow older? No, of course not. Boomers today also still watch movies and TV. Those millennials have kids and those kids are now also playing video games. The kids of those kids will also play video games etc. Basically the total addressable audience for video games will by HUGE by the end of the decade (and the decades after that) because video games will have penetrated all age ranges of the population. Gaming is the fastest growing segment of the whole entertainment business. By a large margin. PlayStation is obviously in a great position here as you can guess from the PS5 hype, but more importantly imho, the growth of PS+ subscribers (currently a bit under 50 million) and PSN users (>100 million MAU) over the past 5 years shows that PlayStation is primed to profit from the audience growth.
On top of that you have huge video game growth in the China where Sony & PlayStation is already much better established than Xbox (but still super small compared to mobile games and PC gaming in China). Within the console market, Xbox only competes with PlayStation in North America. In the rest of the world, PlayStation has an enormous lead over Xbox. Xbox is simply a lesser known and lesser desirable brand in the rest of the world
Anime streaming (basically they have a monopoly already + vertical integration, it might still be somewhat niche right now, but it will be big within 5 years. Acquiring Crunchyroll was a very good move)
Music streaming (no, they don’t have a music streaming service, but as music streaming grows, Sony Music also gets a piece of the growing pie through licensing/royalties, and they also still have a little 2.8% stake in Spotify)
Apple, Amazon, Netflix, AT&T and Disney are currently battling it out in the streaming wars. When there’s a war you have little chances of winning, you shouldn’t be the one waging the war. You should be the one selling the ammo. Basically Sony Pictures (tv shows + movies) is in that position. Sony Pictures can negotiate good prices for their content because Apple, Amazon, Netflix, AT&T are thirsty for content and they all want their own exclusive content. Sony Pictures does not need to prop up their own streaming service just like Sony Music doesn’t need their own music streaming service when they can just license out their content and turn a profit. There will always be demand for TV & movies content, so Sony Pictures is well positioned is as an independent content provider. And while Apple, Amazon, Netflix, AT&T and Disney are battling it out on the forefront, Sony is quietly building their anime empire in the background. Genius business move from Sony here, seriously. They now have anime production & distribution.
Netflix has 200M subscribers and they currently have a 250M market cap. Think about what Sony will have in 5 years? >30M Crunchyroll subscribers (assuming all anime will be consolidated into Crunhyroll) & >100M PS+ & PSNow subscribers? Anime and gaming is growing faster than movies and TV shows. (9% CAGR for anime, 12% CAGR for gaming vs. 5% CAGR for the whole movies & TV show entertainment segment which includes PVOD, SVOD, box office, TV etc etc). And gaming as a whole is MUCH bigger than SVOD streaming. Netflix gets 99% of their revenue & profit through subscriptions. For the whole Sony Group Corporation, their subscription services (games + anime) it’s currently only 4.5% of their total revenue. And somehow Sony currently has a meagre $128B market cap?
PlayStation alone is bigger than Netflix in terms of operating profit. PlayStation has a MUCH higher profit margin than Netflix. For Q3 2020 Netflix posted $790M operating profit and PlayStation posted $988M operating profit. Revenue was was $6.44B for Netflix vs. $4.77B for PlayStation. (and btw Sony’s mobile gaming revenue (~$1B / year) is under Sony Music, it is not even in those PlayStation numbers!!!)
Think about it. PlayStation alone posts bigger operating profit than Netflix (yes revenue is bit smaller, but it’s the operating profit that matters most). And gaming is growing faster than movies. And PlayStation is about 24% of Sony’s total revenue. And yet Netflix has a market cap that is equal to the double of Sony's market cap? Basically If you apply Netflix’ valuation to PlayStation then PlayStation alone should have a bigger market cap than Netflix' market cap.
Sony Vision-S & autonomous driving tech (selling sensors + infotainment system to other car manufacturers). Sony surprised everyone when they revealed their Sony Vision-S electric vehicle last year at CES 2020 (in-house design and made in cooperation with Magna Steyr). And it’s currently being tested on public roads. Over the past year we have seen absurdly big investment hype into anything even remotely related to EV’s (including a few questionable companies). We’ve even seen an EV company with a gravity-powered truck get a $30B market cap in June last year. Meanwhile Sony, out of nowhere, revealed what is arguably (subjectively) one of the best looking EV’s. It got very positive reception at CES 2020. An EV that you can actually drive. But somehow their stock is still dirt-cheap based on their current fundamentals alone? Yet some companies that had pretty much nothing but some EV design concepts got insane valuations purely due to hype?
LTE chips for IoT & Industry 4.0 (Altair Semiconductors)
Cross-media IP (The Last of Us show on HBO, Uncharted movie etc). Huge unrealized potential synergy here (it’s about to change). We have seen that it can turn out super well when you look at The Witcher, Sonic the Hedgehog and Detective Pikachu. When The Witcher released on Netflix, sales of The Witcher 3 significantly increased again. Imagine the same thing, but with Sony IP’s. Sony Pictures is currently working on 7 video game IP based TV shows and 3 movies. We know The Last of Us tv series is currently in production for HBO. And then the Uncharted is currently in post-production and scheduled to be released in July this year currently. If Uncharted turns out to be successful, it will mark a big, new milestone for Sony as an entertainment company imho.
Aniplex (Sony Music Entertainment Japan subsidiary for anime production, distribution & mobile games) had a fantastic year in 2020. (more on this later) There is a lot of room for mobile games growth with Aniplex. Thanks to Aniplex, Sony might beat their earnings forecast.
Drones. DJI just got put on Entity List in USA and Sony started developing drones for prosumer / professional a few years ago. Big opportunity for Sony here to take a bit from DJI’s dominance. It only makes sense for Sony to enter the drone market targeting the professional & prosumer video market, considering Sony’s established position in the professional audio/video/photography space
Currently Sony also has several ventures & investments in AI & robotics
Over the past decade, Sony has also carefully expanded into medical equipment tech & biotechnology. Worth noting that Sony also has an important 33% stake in M3 inc (a medical services through-the-internet company with a market cap of $65.5B) (= just their stake in M3 Inc is worth $22B alone, remember Sony, with their large, diversified revenue streams & assets only has a market cap of $128B?)
Sony Pictures has a great upcoming movie slate (MCU Spider-Man, Uncharted, Ghostbusters: Afterlife, Venom 2, Morbius, Spider-Verse sequel, Hotel Transylvania 4, Peter Rabbit 2, Vivo, The Nightingale). They will profit from the theatre reopening and covid recovery. They may even become more favourable among movie theatre chains because they won’t release their movies on the same day on streaming services like Warner (and yeah movie theatres are here to stay, at least for a while imho)
All the above comes on top of established, mature markets (Financial Holdings & Electronic Products)
Oh yeah, btw though TV’s are a cyclical and mature market and are not that important for Sony Group Corporation’s bottomline*, Sony TV’s will continue to do well for the following successive years: o 2020: continued pandemic boost
2020-2021: PS5 / Xbox Series X/S
2021 Summer Olympics (tv sales ALWAYS spike during the olympics) (& the effect is more pronounced for high-end TV’s, = good for Sony because Sony’s market share is concentrated in the high-end range (they are market leader in the high-end range)
2022 FIFA world cup (exact same thing as for the olympics)
You could say it’s already priced in, but the stock is already ridiculously undervalued so idk…
You would think this company somehow has a bad outlook, but that could not be further from the true, let me explain and go over some of the different divisions and explain why they will moon: Sony Entertainment While Netflix, Disney, AT&T, Amazon, and Apple are waging the great streaming war, Sony has been quietly building its anime streaming empire over the past years.
Sony recently acquired Crunchyroll for $1.175B (it is a great deal for Sony imho and will immediately be more valuable under Sony. Considering the growing appetite for anime I honestly do not even understand why AT&T sold it, they could have integrated it with their other streaming service (HBO Max) but ok)
With Crunchyroll Sony now has the following anime empire:
Aniplex (anime production & distribution, subsidiary of Sony Music Entertainment Japan) F
Funimation
Manga Entertainment UK (production, licensing, and distribution, UK)
Wakanam (licensing and distribution in Europe)
AnimeLab (licensing and distribution in Australia & New Zealand)
Crunchyroll (3 million paying subcribers, 90 million registered users and 50 million social media followers)
* Why anime matters: Anime growth “The global size is expected to reach USD 36.26 billion by 2025, registering a CAGR of 8.8% over the forecast period, according to a study conducted by Grand View Research, Inc. Growing popularity and sales of Japanese anime content across the globe apart from Japan is driving the growth” (tl;dr anime 🚀🚀🚀🚀🚀, Sony is all in on anime and they have pretty much no competition) Anime is the fastest growing subsegment of movies/video entertainment worldwide.
Sony also has a partnership with Bilibili for anime distribution in China:
Bilibili already partnered with Sony Music Entertainment Japan to bring Aniplex’s hugely successful Aniplex’s Fate/Grand Order mobile game in China.
Sony acquired a 5% stake in Bilibili for $400M in March 2020 (that 5% stake is now already worth $2.33B at Bilibili’s current share price ($BILI) and imho $BILI still has lots of upside potential considering it is the de facto video creation/sharing/viewing à la YouTube/Twitch for GenZ in China)
Sony Music (mobile games) generated $400M revenue from its mobile games in Q2 FY2020, published through Aniplex (Sony Music Entertainment Japan, “SMEJ”) subsidiary
They are the publisher of Fate/Grand Order, one of the most profitable mobile video games of the past 5 years (has generated $4B in revenue (!!) by the end of 2019 and is still as popular as ever). Fate/Grand order is the 7th most profitable mobile game in revenue worldwide as of 2020 (!)
Aniplex launched Disney: Twisted Wonderland in March this year. In Q3, it was the #10 most downloaded mobile game in Japan. (Aniplex now has two top ten games in Japan)
Fate/Grand Order was the #2 most tweeted game in 2020 and #3 was Disney: Twisted Wonderland. You can see that Aniplex has two hugely successful mobile games. (we are talking close to $1B of revenue a year here). It is the #2 game in Japan by total revenue from Q1 2016 to Q3 2020 and the #9 game in worldwide revenue from Q1 2020 to Q3 2020.
SMEJ earns about > $1B from mobile games in revenue from mobile games and there is still a lot of future growth potential here considering Japan’s mobile game market grew a whopping 32% yoy from Q3 2019 to Q3 2020.
Aniplex recently co-distrubuted the movie Demon Slayer: Mugen Train in Japan in October 2020. It became the highest grossing film of all time in Japan with a total gross box office revenue of $380M. In the middle of a pandemic. It still needs to release in South Korea, China and USA where it will most likely do great as well.
Sony Interactive Entertainment (SIE) (Game & Netwerk Services business unit):
We all know 2020 was a huge year for video games with the stay-at-home pandemic boost. The whole video game sector brought in $180B of revenue in 2020, a whopping 20% increase yoy.
But 2020 will not be just a one-off temporary exceptional year for video games. The video game market has a CAGR of 13% which means it will be worth $291B in 2027. Video games is by far the segment with the highest growth rate in the whole entertainment industry.
PlayStation obviously has a huge piece of this pie and over the past years has seen consistent yoy revenue and profit growth. Think about it, for every FIFA/Call of Duty/Assassin’s Creed sold on PS4/PS5, Sony gets a 30% cut. There have been sold a billion PS4 games so far.
5 years ago 20 to 30% of PS4 games were purchased digitally. Flashforward to 2020 and it’s 60-75% and the digital ratio looks set to still increase a bit. This means higher profit margin for game publishers and for Sony at the expense of retailers
SIE has seen huge success in its first-party games over the past 5 years. Spider-Man, God of War, Horizon: Zero Dawn, The Last of Us Part 2, Uncharted 4, Ghost of Tsushima, Days Gone, Ratchet & Clank have all been huge successes. This is really big and represents a big change compared to the previous generations where Sony never really hit it big as a games publisher even though most of their games were considered quality games.
SIE is now not only a powerful platform holdeprovider, but also a very successful games publisher with popular IP’s (Uncharted, God of War, The Last of Us, Horizon, Ghost of Tsushima, Ratchet & Clank). This is an enormous asset, because firstly it increases the chances of success for cross-media opportunities (Sony Pictures can make TV shows and movies out of it to expand the popularity of those IP’s even more). And secondly, it is an obvious selling point for PS5. The more popular and bigger their exclusive content, the more they can draw people to their platform/service. This should increases PS5 total marketshare over its competitor.
The hype for God of War: Ragnarok will be absolutely through the roof. Hype for Horizon: Forbidden West is also very good already (10 million yt views, 273K likes which is very good). Gran Turismo 7 and Ratchet & Clank will also do very well in 2021. (I suspect that GoW oand Horizon might be delayed to 2022)
PS5 reception has been extremely good. Demand is through the roof as well all know. The only problem is that they cannot quite capitalize on the demand due to lack of supply, but overall, it is a very good thing that demand is very high, and that reception has been very positive. The challenge will primarily supply and production-related for the following 6 months and to be able to maintain brand momentum. Hopefully, they won’t push disappointed/inpatient customers to competitors.
Considering there’s backwards compatibility from PS4 to PS5, users will want all their PSN content to transition with them as well, so I expect them to lose very little marketshare to Xbox. Also, I do not know if Americans realize it, but Xbox is not nearly as big as PlayStation in the rest of the world as it is in the USA. PlayStation just has global brand power that Xbox just doesn’t have, so Xbox isn’t much of threat at all I’d say. Where I live, in Belgium, In Europe everyone is talking about the PS5, nobody really seems to care about Xbox Series S/X that much. Comparing PlayStation to Xbox in terms of mindshare is like comparing Apple to Motorola (not meant to be a diss to Motorola, I have a Motorola phone myself, just saying that Xbox has significantly less mindshare / brand power in Europe).
SIE is likely working on PSVR 2, this could be big.
Sony has a small stake in Epic Games (1.4%) and they have a good business relationship with them, so this might also make them open to release first-party games on Epic Games Store after exclusivity period on PS5.
Remember the Travis Scott concert in Fortnite? I believe that was one of the reasons why Sony invested in Epic Games. It serves as an example how music can sometimes converge with video games, and this can play to Sony’s strengths.
PlayStation also has way superior presence in Asia compared to Xbox. Have been expanding into China as well. Another great opportunity for revenue growth.
PS+ subscribers grew from 5.7 million by the end of 2013 to 46 million by October 30th, 2020. This is an average growth rate of 28% over the past 5 years. Considering most of the growth was early on, it will slow down, but I predict that they will have about 70 million PS+ subscribers by the end of 2023. This is huge and represents a stable, recurring source of income. Investors who keep hyping Netflix/Disney+ will love this, but it seems they have yet to discover $SNE.
There is a reason why Amazon, Google, Nvidia have been aggressively investing in video games & games streaming. They know the business is huge and is about to get even bigger. But considering the established, loyal PlayStation userbase, the established global brand of PlayStation and the exclusive games, PlayStation should be able to easily standoff competition from Amazon, Google and Nvidia (GeForce Now) in the next few years. So far, Amazon’s venture into game development, publishing & streaming has completely failed. Stadia and GeForceNow seem to have a bit more success, but still relatively niche. Therefore, I think PlayStation is well-positioned to remain one of the leaders in the industry for the following decade.
I'll get to the other divisions later, I figured this is a good first step. But so far the tl;dr Image sensors: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀 IoT/Industry 4.0 chipsets: 🚀🚀🚀🚀🚀🚀🚀 PS5/PSN/PS+: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀 Online medical services (M3 inc.): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀 Anime: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀 Fate/Grand Order: 🚀🚀🚀🚀🚀 Demon Slayer: Mugen Train 🚀🚀🚀🚀🚀 Sony Music / music streaming (the performance of Sony Music’s in Sony’s business is seriously understated. The numbers speak for themselves): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀 Sony Electronics 🚀 Sony Financial Holdings (very stable & profitable business, even managed to grow slightly during pandemic when most insurance companies performed more poorly): 🚀🚀🚀 Still have to cover Sony Pictures, but their upcoming movie slate looks pretty good honestly (Spider-Man sequel, Venom: Let There Be Darkness, Ghostbusters: Afterlife, Uncharted, Morbius, Hotel Transylvania 4 so that's worth one rocket as well imho 🚀 tl;dr of tl;dr: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀 Disclaimer: I am not a financial advisor. I am an idiot that's trying to understand why $SNE stock is so cheap. Positions: SNE 105C 21st January 22
MCAC and Playboy (PLBY) merger. Why I think Playboy has a bigger future.
As I am sure a lot of you know, Mountain Crest Acquisitions (MCAC) are in late-stage talks with playboy to take them public currently at a valuation of ~$425M meaning we should see the MCAC ticket convert to Playboys ticker, PLBY, within a matter of days, if not weeks. A lot of the people I have seen talking about the Playboy acquisition have argued that Playboy is a dying brand and are far beyond their prime, which is no doubt true, in terms of selling sexy magazines that have all but been made redundant by online pornography. However, this company and its newish CEO (of 2017), Ben Kohn, have given it a new lease of life and are changing the globally recognized brand's direction to be more of a lifestyle and sexual wellness brand. They have been seeing huge year on year growth since Kohn's appointment in 2017 across almost all revenue streams, Kohn has been a part of Playboy for many years and initially helped privatize them in the early 2010s. He is highly regarded for his marketing and sales abilities. WHY PLAYBOY? First of all let me offer you CEO Ben Kohn the chance to convince you: Here is his investor presentation.The numbers are extremely impressive. If you would rather hear it from me, for whatever reason, my take is below: For me, one of the most notable things about this deal is its the extremely rare opportunity to buy into one of theworld's most known brands at such a low valuation. How many SPACs currently on the market would you be able to ask your typical man or woman on the street about the company they plan on buying and almost everytime get an answer about who they are and what they do? Playboy had a WHOPPING $3bn annual spend on thier brand across 180 countries worldwide last year! Playboy are taking huge strides moving away from the sex negative and very 20th century ideals they built their original empire off, and closing in on an increasingly empowered and sexually liberated young demographic. The sexual wellness market is seeing massive growth among people both young and old and is expected to reach $125 billion by 2026 with an expected anual growth of 12.1% YoY, now think about the size of this market in context of how many brands do you know that are key players in this sector? It should be somewhat obvious that Playboy is in an extremely unique position to capitalize on its massive recognition in a growing market otherwise lacking recognized leaders, they plan on doing this with a strategy of M&A which are outlined below. First, I will talk about what they are doing now to fit themselves into the market we see today. Playboy has begun a plan to increase growth via acquisitions, and started by buying leading sexual wellness reatilerYandy at the end of 2019, and have driven direct sales up from $3.7M in 1H 2019 to $29.7M in 1H 2020. On top of this, they are working to make their own playboy.com website into a retail destination, and across Yandy and their own store they were seeing 70,000 orders a month with a AOV of $72. During the stock redemption period Stockholders requested redemption of a total of 8,842 shares, less than 0.2% of Mountain Crest’s issued shares. As a result, Mountain Crest anticipates that approximately $58.7 million will be released to PLBY Group immediately following the closing of the transactions, with further PIPE investments of $50 million. Ben Kohn, CEO of Playboy, said, “We are delighted with the overwhelming support for this transaction, which at closing is expected to inject more than $100 million of gross proceeds into PLBY Group, so that we can aggressively capitalize on our well-defined and exciting organic and acquisition-led growth plan.”. On top of direct sales increases, Playboy continued to capitalize on their brand recognition by increasing licensing revenues YoY,with ~$400M currently in forward-booked cash flow. Note licensing is one of the most cost-effective way brands can earn revenue, with 80% cost margins and being able to create such licensing demand is a rare feature only attributed to truly globally recognized brands. I read somewhere which I now cannot find that Kohn has said (I am sure somewhat jokingly) that he believes the Playboy Bunny Logo alone is worth a billion dollars, and I can see some truth in it, the Playboy bunny is close to the levels of recognition of the Nike swoosh or the McDonalds M, even among young people who have probably never seen a playboy mag before, myself included (i have never seen it sold in the UK). As breifly mentioned above, playboy Revenues are growing rapidly. 2020 Projected Revenues is expected to be up 75% year over year, and Projected Adjusted EBITDA is expected to be up 112% year over year, they have projected 2021E revenue and adjusted EBITDA of $166.8M and $40.3M, respectively, with an goal of $100M EBITDA by 2026. They already have a number of CBD-based products and have plans in place to grow into the legal marijuana industry when it is eventually legalized at the federal level. They are looking to increase their positions in the gaming industry and have recently opened a poker house in Houston, on top of their London Casino, with further plans to add more casinos in the US, and looking for sports betting partnership opportunities. Playboy are already an established producer of apparel and maintain a realtively large presence within the market, particularly in China, where their items are sold in over 2,500 brick and mortar stores, and 1,000 online stores across the nation. In the western World they are stocked at household retailers such as urban outfitters, and have done many collabs with well regarded and in fashion millenial brands such as Supreme, Anti Social Social Club, and Alpha industries (all 3 of which have seen extraordinary growth among young people all within very short time). For me this stands out massively and shows promise on both sides of the table; These trendy and modern brands want to associate with the Playboy logo and lifestyle, showing a level of interest from consumers, but more importantly it shows that Playboy is tapped in and aware of the youth culture, an area in which they have the potential to capitalise massively on through all of their revenue streams. One of the things i think people are most underestimating about this merger is that the current trajectory Kohn is taking Playboy along is very 2021, and is extremely focused on growth. I believe the brand to be undervalued already, and when taking into consideration the trends in Millenial and Gen Z society, I think this brand is ready to once again become a market leader in its new sectors. A comment I saw on another DD put it well: "If Kylie Jenner thinks its cool, it probably is". It sounds stupid, but the power of social media in conjunction with its recognized logo and brand mean you cannot underestimate this companies value and potential for both short term and long term growth. Coupled with the large cash injection of over $100M and a new focus on M&A, the upside really is potentially enormous. Personally i think it is somewhat criminal this company does not have a current valuation of close to a billion USD considering its recognition, and i think Kohn is the man to enable playboy to capitalise on their extremely unique position in a rapidly growing market. The above stats are all taken from the Playboy investor presentation given by Ben Kohn here,(as said above I would encourage you all to look at this, it is very impressive), and from MCAC press releases that can be found here.
WARNING:It is up to you to judge the accuracy and veracity of the below before trading. I take no responsibility for the accuracy of the information in this thread.
Your Pre Market Brief for Tuesday December 15th 2020
Brought to you byMoonGangCapital You can subscribe to the daily 4:00 AM Pre Market Brief on The Twitter Link Here . Alerts in the tweets will direct you to the daily 4:00 AM Pre Market Brief in this sub. Other Useful Resources:The Ultimate Quick Resource For the Amateur Trader. Published2:33AMEST / Updated as of4:00 AMEST -----------------------------------------------
Overnight News Heading into Tuesday December 15th 2020
(News Yet to be Traded 8:00 PM - 4:00 AM EST) It is up to you to judge the accuracy and veracity of the below before trading. I take no responsibility for the accuracy of the information in this thread.
TSLA Tesla To See $1.1B In 'Deferred Software Revenue' In 2021, Munster Estimates
TSLA Elon Musk's SpaceX Seeks To Double Valuation At $92B In New Funding Round: Report
TSEM Tower Semiconductor and OPIX Announce the Successful Development of a World Class iToF Technology Platform for 3D Imaging and Face Recognition Applications
AAPL Apple Supplier's iPhone Factory Suffers $7M In Damages During Violent Worker Protests
EAF GrafTech Announces Upsizing and Pricing of Secondary Offering of Common Stock by Existing Stockholders
ATA.U Americas Technology Acquisition CORP. Announces Pricing of $100 M IPO
UBER Uber Fined $59M In California Over Refusal To Share Information On Sexual Assaults
BNR Burning Rock Announces an Exclusive in-Licensing of a Risk Stratification Test for Early Stage Lung-Cancer Patients from Oncocyte in China
BCDA ($4.48) BioCardia, Inc. Announces $8.5 Million Registered Direct Offering Priced At-The-Market Under Nasdaq Rules [Revised]
UBER DASH LYFT GRUB Uber and DoorDash are hiking food delivery and rideshare prices for Californians to pay for new driver benefits
WBA CVS COST RAD KR COVID-19 vaccines expected by spring 2021 at drugstore/grocery store
GOOG GOOGL Google Kills Its Google Home Max Smart Speaker Line
J Jacobs Secures Place on Irish Water's Engineering Design Services Framework
End of Day and After Hours News Heading into Monday December 15th 2020
(News Traded 4:00 PM - 8:00 PM EST) It is up to you to judge the accuracy and veracity of the below before trading. I take no responsibility for the accuracy of the information in this thread.
WM Waste Management Announces Plan to Increase its Quarterly Dividend Rate and a Refreshed Share Repurchase Authorization
CAH Ohio Chooses Cardinal Health for COVID-19 Vaccine Distribution
PTON Spinning creator files patent infringement lawsuit accusing Peloton of stealing its technology for their stationary bikes
EYRP ERYTECH Completes Enrollment in TRYbeCA-1 Phase 3 Trial in Second-Line Pancreatic Cancer
XOM North Dakota Sees Its One-Time Oil Gushers Stalled Until 2022
DIS The Walt Disney Company Schedules Annual Meeting of Shareholders for March 9, 2021
BSX NVRO Boston Scientific Announces Stipulation Of Dismissal Of Nevro Corporation's Patent Infringement Case In California
HON Honeywell Acquires Sine Group To Create A Mobile Platform For Honeywell Forge Offerings And To Enhance Connected Buildings Solutions
NOC Northrop Grumman secures two Air Force contracts worth $185.7M and ~$163.65M
WD Walker & Dunlop Structures $86 Million in Financing for Seniors Housing Properties
MMP Kherkher Garcia, LLP Files Suit on Behalf of Burn Victims in Magellan Oil Tank Explosion
PRIM Primoris Services acquires Future Infrastructure Holdings for $620M
PEO ADX Adams Natural Resources Fund Initiates Share Repurchases Pursuant To Enhanced Discount Management And Liquidity Program
TBI PeopleReady’s JobStack App Recognized for Tech Excellence in Staffing During Pandemic
XOM Engine No. 1 Comments on ExxonMobil’s New Emissions Targets
NHS Neuberger Berman High Yield Strategies Fund Announces Final Results of Its Tender Offer and Reduction in Leverage
SAIC NOC US Department of Defense awards new contracts to NOC / SAIC
GDYN Grid Dynamics Acquires Netherlands-based Daxx, Expands Footprint in Western Europe
MTN Vail Resorts, Inc. Announces Commencement of $500,000,000 Convertible Senior Notes Offering
DCI Donaldson Company Makes Strategic Investment With Key Appointment to Accelerate Growth in Life Sciences
VGC ($0.98) Vista Gold Drilling Confirms Adjacent Mineralized Zone at the Mt Todd Gold Project
ARMS ($3.26) On July 24, 2020, Amyris and the members of our board of directors were named as defendants in a putative stockholder class action filed in the Court of Chancery of the State of Delawa..
PQG PQG +9.4%, materials segment acquired by The Jordan Company affiliate
HWKN Hawkins Named One of America’s Most Responsible Companies by Newsweek
NXPI NXP Semiconductors shares fall after Goldman downgrade on lack of upside
TOL: Poor guidance and headwinds in the real estate market (Reliable company though)
LEN: Dipping as a result of TOLL's guidance. Posturing for earnings on the 16th
SPWH: Dropping as analysts expect a decrease in revenue earned next year.
ITB: Real estate expected to cool off in the winter before popping again in the Spring
LMT: Typical post dividend dip
CRM: Dipping because investors assess they paid too much for the Slack purchase
KMX: Been trading sideways for nearly 6 months. Earnings on 12/22
BGFV: Post earnings/dividend dip
VIVO: Volatile growth stock
WM: Dumping after dividend. News Above: Resuming share repurchase program and upping dividend
WERN Missed in Revenue last ER. Looks oversold.
Offering News:
MIRM Mirum Pharmaceuticals Announces Pricing of Public Offering of Common Stock
CTAQ Carney Technology Acquisition Corp. II Announces Closing of $402,500,000 Initial Public Offering
TGTX TG Therapeutics Announces Pricing of Upsized Public Offering of Common Stock
MUDS Mudrick Capital Acquisition Corporation II Announces Closing of Underwriter’s Option to Purchase Additional Units in Connection with its Initial Public Offering
TPVG TriplePoint Venture Growth BDC Corp. Announces Extension and Expansion of Its Revolving Credit Facility
AROC Archrock Announces Upsizing and Pricing of $300 Million of Senior Notes
CSTL Castle Biosciences Announces Commencement of Proposed Public Offering of Common Stock
LEAF Leaf Group Announces Closing of Public Offering of Common Stock
OCUL Ocular Therapeutix to raise $75M in stock offering
ENLC EnLink Midstream Announces Pricing of $500 Million of Senior Notes Due 2028
PXLW Pixelworks Announces Closing of $12.0 Million Public Offering of Common Stock
HYFM Hydrofarm Holdings Group Announces Closing of Initial Public Offering and Full Exercise of Underwriters’ Option to Purchase Additional Shares
Commodities:
Oil Edges Toward $47 Ahead of U.S. Coronavirus Vaccine Rollout
----------------------------------------------- Subscribe to This Brief and the daily 4:00 AM Pre Market Brief on The Twitter Link Here . Alerts in the tweets will direct you to the daily brief in this sub Other Useful Resources:Stock Market Tools, Resources, Advice, & Tutorials WARNING: It is up to you to judge the accuracy and veracity of the above before trading. I take no responsibility for the accuracy of the information in this thread.
Loop Insights Expands Venue Bubble Platform To Launch First “Film Bubble” For Major Motion Picture, In Partnership With Draganfly “Safe Set” Solutions, Production Set For January 2021
RACMF (ASK @ 1.83) DFLYF (ASK @ 0.346) DFLY.CN (ASK @ 0.44) MTRX.VN (ASK @ 2.25) Film Bubble Provides Another Major Opportunity As Spin-Off Of Successional NCAA Venue Bubble and Travel Bubble Projects VANCOUVER, British Columbia, Dec. 14, 2020, a provider of contactless solutions and artificial intelligence ("AI") to drive real-time insights, enhanced customer engagement, and automated venue tracing to the brick and mortar space, is pleased to announce the successful launch of its first “Film Bubble” for a major motion picture (“MMP1”) that is scheduled to commence filming in January 2021. The name of the film and the starring actors will remain confidential until the commencement of filming. The launch of the Film Bubble for MMP1 is the result of a partnership agreement with Draganfly Inc (DFLY:CSE). Draganfly’s Safe Set Solutions for the global film and TV production industry is a ground-based technology that uses symptom pre-screening, elevated body temperature measurement, and social distancing digital display to help ensure that everybody on the set is safe. Loop Insights CEO Rob Anson stated, “The addition of Dragonfly’s Safe Set Solutions to our Venue Bubble Platform creates an instant and powerful Film Bubble solution for an industry that has suffered catastrophic losses in 2020 and can’t afford to stay shut down for a minute longer. We are extremely proud to have jointly delivered a solution to the film industry that will allow them to safely get their crews, actors, and supporting infrastructure back to work and generating prosperity, the ripple effects of which reverberate around the world.” Draganfly CEO Cameron Chell stated, “Partnering with Loop Insights to combine our respective technologies into Loop’s Venue Bubble solution is a powerful and significant step to help all industries and most immediately Hollywood and the global film industry safely ramp up production. Film industry investors, insurance companies, unions, and guilds are all seeking this type of solution to keep workers safe and protect their investments.” FILM AND TV STUDIOS SEEK FAST AND RELIABLE TESTING SOLUTIONS TO RESUME SAFE OPERATIONS AND MITIGATE BILLIONS IN LOSSES Total earnings at the North American box office in 2019 amounted to $USD 11.32 billion according to Statista.com. In January 2020, the U.S. motion picture and sound recording industry employed over 456 thousand people, with several hundred thousand more in Canada, the U.K., and around the world. As a result of production closures and cinema shutdowns related to COVID-19, the majority of the industry's revenues and jobs have been temporarily lost and are now at significant risk of long-term damage if the industry is unable to find solutions that can provide for the safe resumption of operations. Specifically, the global entertainment industry is projected to lose a staggering $160 billion of growth over the next five years, according to research firm Ampere Analysis. On November 2nd, AMC Theatres announced a 91% drop in revenues during the most recent earnings period, with losses hitting $906 million in just this quarter. LOOP AND DRAGANFLY FILM BUBBLE POSITIONED TO DELIVER INDUSTRY-LEADING SOLUTION Over the past several months, Loop Insights has successfully created, launched, and executed its Venue Bubble solution. Specifically, on December 1st, Loop announced Achieving 100% Success in Delivering The First-Ever Fully Integrated “Venue Bubble” in Live Environments at NCAA College Basketball Tournaments. In that press release, Loop CEO Rob Anson stated: “With the whole world watching, including professional sports leagues and teams, college sports leagues and teams, world-renown venues and hospitality companies, Loop hit it out of the park and provided the world with the empirical data necessary to demonstrate our bubble solution is nothing short of world-class.” Draganfly’s Vital Intelligence technology utilizes regular cameras to read vital signs such as Heart Rate, Respiratory Rate, and Sp02. The technology can help screen for infectious conditions, including COVID-19. The technology has been deployed on Drones and in Kiosks, along with an initial mobile API that has been implemented with several pilot customers. Loop CEO Rob Anson added, “The film industry has been an obvious major opportunity for our Venue Bubble solution and this first Film Bubble will provide a great showcase for our film industry solution, as well as, additional opportunities for travel, venue, and various healthcare applications we have been working on.” This Press Release Is Available On The Loop Insights Verified Forum On AGORACOM For Shareholder Discussion And Management Engagement https://agoracom.com/iLoopInsights/forums/discussion About Draganfly Draganfly Inc. (CSE: DFLY; OTCQB: DFLYF; FSE: 3U8) is the creator of quality, cutting-edge and software and systems that revolutionize the way organizations can do business and service their stakeholders. Recognized as being at the forefront of technology for over 22 years, Draganfly is an award-winning, industry-leading manufacturer and technology developer serving the public safety, agriculture, industrial inspections, security, and mapping and surveying markets. Draganfly is a company driven by passion, ingenuity, and the need to provide efficient solutions and first-class services to its customers around the world with the goal of saving time, money, and lives. About Loop Insights Loop Insights Inc. is a Vancouver-based Internet of Things (“IoT”) technology company that delivers transformative artificial intelligence (“AI”) automated marketing, contact tracing, and contactless solutions to the brick and mortar space. Its unique IoT device, Fobi, enables data connectivity across online and on-premise platforms to provide real-time, detailed insights and automated, personalized engagement. Its ability to integrate seamlessly into existing infrastructure, and customize campaigns according to each vertical, creates a highly scalable solution for its prospective global clients that span industries. Loop Insights operates in the telecom, casino gaming, sports and entertainment, hospitality, and retail industries, in Canada, the US, the UK, Latin America, Australia, Japan, and Indonesia. Loop’s products and services are backed by Amazon’s Partner Network. https://finance.yahoo.com/news/loop-insights-expands-venue-bubble-110000376.html
Loop Insights Expands Venue Bubble Platform To Launch First “Film Bubble” For Major Motion Picture, In Partnership With Draganfly “Safe Set” Solutions, Production Set For January 2021
DFLY.CN (ASK @ 0.44) MTRX.VN (ASK @ 2.25) Film Bubble Provides Another Major Opportunity As Spin-Off Of Successional NCAA Venue Bubble and Travel Bubble Projects VANCOUVER, British Columbia, Dec. 14, 2020, a provider of contactless solutions and artificial intelligence ("AI") to drive real-time insights, enhanced customer engagement, and automated venue tracing to the brick and mortar space, is pleased to announce the successful launch of its first “Film Bubble” for a major motion picture (“MMP1”) that is scheduled to commence filming in January 2021. The name of the film and the starring actors will remain confidential until the commencement of filming. The launch of the Film Bubble for MMP1 is the result of a partnership agreement with Draganfly Inc (DFLY:CSE). Draganfly’s Safe Set Solutions for the global film and TV production industry is a ground-based technology that uses symptom pre-screening, elevated body temperature measurement, and social distancing digital display to help ensure that everybody on the set is safe. Loop Insights CEO Rob Anson stated, “The addition of Dragonfly’s Safe Set Solutions to our Venue Bubble Platform creates an instant and powerful Film Bubble solution for an industry that has suffered catastrophic losses in 2020 and can’t afford to stay shut down for a minute longer. We are extremely proud to have jointly delivered a solution to the film industry that will allow them to safely get their crews, actors, and supporting infrastructure back to work and generating prosperity, the ripple effects of which reverberate around the world.” Draganfly CEO Cameron Chell stated, “Partnering with Loop Insights to combine our respective technologies into Loop’s Venue Bubble solution is a powerful and significant step to help all industries and most immediately Hollywood and the global film industry safely ramp up production. Film industry investors, insurance companies, unions, and guilds are all seeking this type of solution to keep workers safe and protect their investments.” FILM AND TV STUDIOS SEEK FAST AND RELIABLE TESTING SOLUTIONS TO RESUME SAFE OPERATIONS AND MITIGATE BILLIONS IN LOSSES Total earnings at the North American box office in 2019 amounted to $USD 11.32 billion according to Statista.com. In January 2020, the U.S. motion picture and sound recording industry employed over 456 thousand people, with several hundred thousand more in Canada, the U.K., and around the world. As a result of production closures and cinema shutdowns related to COVID-19, the majority of the industry's revenues and jobs have been temporarily lost and are now at significant risk of long-term damage if the industry is unable to find solutions that can provide for the safe resumption of operations. Specifically, the global entertainment industry is projected to lose a staggering $160 billion of growth over the next five years, according to research firm Ampere Analysis. On November 2nd, AMC Theatres announced a 91% drop in revenues during the most recent earnings period, with losses hitting $906 million in just this quarter. LOOP AND DRAGANFLY FILM BUBBLE POSITIONED TO DELIVER INDUSTRY-LEADING SOLUTION Over the past several months, Loop Insights has successfully created, launched, and executed its Venue Bubble solution. Specifically, on December 1st, Loop announced Achieving 100% Success in Delivering The First-Ever Fully Integrated “Venue Bubble” in Live Environments at NCAA College Basketball Tournaments. In that press release, Loop CEO Rob Anson stated: “With the whole world watching, including professional sports leagues and teams, college sports leagues and teams, world-renown venues and hospitality companies, Loop hit it out of the park and provided the world with the empirical data necessary to demonstrate our bubble solution is nothing short of world-class.” Draganfly’s Vital Intelligence technology utilizes regular cameras to read vital signs such as Heart Rate, Respiratory Rate, and Sp02. The technology can help screen for infectious conditions, including COVID-19. The technology has been deployed on Drones and in Kiosks, along with an initial mobile API that has been implemented with several pilot customers. Loop CEO Rob Anson added, “The film industry has been an obvious major opportunity for our Venue Bubble solution and this first Film Bubble will provide a great showcase for our film industry solution, as well as, additional opportunities for travel, venue, and various healthcare applications we have been working on.” This Press Release Is Available On The Loop Insights Verified Forum On AGORACOM For Shareholder Discussion And Management Engagement https://agoracom.com/iLoopInsights/forums/discussion About Draganfly Draganfly Inc. (CSE: DFLY; OTCQB: DFLYF; FSE: 3U8) is the creator of quality, cutting-edge and software and systems that revolutionize the way organizations can do business and service their stakeholders. Recognized as being at the forefront of technology for over 22 years, Draganfly is an award-winning, industry-leading manufacturer and technology developer serving the public safety, agriculture, industrial inspections, security, and mapping and surveying markets. Draganfly is a company driven by passion, ingenuity, and the need to provide efficient solutions and first-class services to its customers around the world with the goal of saving time, money, and lives. About Loop Insights Loop Insights Inc. is a Vancouver-based Internet of Things (“IoT”) technology company that delivers transformative artificial intelligence (“AI”) automated marketing, contact tracing, and contactless solutions to the brick and mortar space. Its unique IoT device, Fobi, enables data connectivity across online and on-premise platforms to provide real-time, detailed insights and automated, personalized engagement. Its ability to integrate seamlessly into existing infrastructure, and customize campaigns according to each vertical, creates a highly scalable solution for its prospective global clients that span industries. Loop Insights operates in the telecom, casino gaming, sports and entertainment, hospitality, and retail industries, in Canada, the US, the UK, Latin America, Australia, Japan, and Indonesia. Loop’s products and services are backed by Amazon’s Partner Network.
Loop Insights Expands Venue Bubble Platform To Launch First “Film Bubble” For Major Motion Picture, In Partnership With Draganfly “Safe Set” Solutions, Production Set For January 2021
RACMF (ASK @ 1.83) DFLYF (ASK @ 0.346) Film Bubble Provides Another Major Opportunity As Spin-Off Of Successional NCAA Venue Bubble and Travel Bubble Projects VANCOUVER, British Columbia, Dec. 14, 2020, a provider of contactless solutions and artificial intelligence ("AI") to drive real-time insights, enhanced customer engagement, and automated venue tracing to the brick and mortar space, is pleased to announce the successful launch of its first “Film Bubble” for a major motion picture (“MMP1”) that is scheduled to commence filming in January 2021. The name of the film and the starring actors will remain confidential until the commencement of filming. The launch of the Film Bubble for MMP1 is the result of a partnership agreement with Draganfly Inc (DFLY:CSE). Draganfly’s Safe Set Solutions for the global film and TV production industry is a ground-based technology that uses symptom pre-screening, elevated body temperature measurement, and social distancing digital display to help ensure that everybody on the set is safe. Loop Insights CEO Rob Anson stated, “The addition of Dragonfly’s Safe Set Solutions to our Venue Bubble Platform creates an instant and powerful Film Bubble solution for an industry that has suffered catastrophic losses in 2020 and can’t afford to stay shut down for a minute longer. We are extremely proud to have jointly delivered a solution to the film industry that will allow them to safely get their crews, actors, and supporting infrastructure back to work and generating prosperity, the ripple effects of which reverberate around the world.” Draganfly CEO Cameron Chell stated, “Partnering with Loop Insights to combine our respective technologies into Loop’s Venue Bubble solution is a powerful and significant step to help all industries and most immediately Hollywood and the global film industry safely ramp up production. Film industry investors, insurance companies, unions, and guilds are all seeking this type of solution to keep workers safe and protect their investments.” FILM AND TV STUDIOS SEEK FAST AND RELIABLE TESTING SOLUTIONS TO RESUME SAFE OPERATIONS AND MITIGATE BILLIONS IN LOSSES Total earnings at the North American box office in 2019 amounted to $USD 11.32 billion according to Statista.com. In January 2020, the U.S. motion picture and sound recording industry employed over 456 thousand people, with several hundred thousand more in Canada, the U.K., and around the world. As a result of production closures and cinema shutdowns related to COVID-19, the majority of the industry's revenues and jobs have been temporarily lost and are now at significant risk of long-term damage if the industry is unable to find solutions that can provide for the safe resumption of operations. Specifically, the global entertainment industry is projected to lose a staggering $160 billion of growth over the next five years, according to research firm Ampere Analysis. On November 2nd, AMC Theatres announced a 91% drop in revenues during the most recent earnings period, with losses hitting $906 million in just this quarter. LOOP AND DRAGANFLY FILM BUBBLE POSITIONED TO DELIVER INDUSTRY-LEADING SOLUTION Over the past several months, Loop Insights has successfully created, launched, and executed its Venue Bubble solution. Specifically, on December 1st, Loop announced Achieving 100% Success in Delivering The First-Ever Fully Integrated “Venue Bubble” in Live Environments at NCAA College Basketball Tournaments. In that press release, Loop CEO Rob Anson stated: “With the whole world watching, including professional sports leagues and teams, college sports leagues and teams, world-renown venues and hospitality companies, Loop hit it out of the park and provided the world with the empirical data necessary to demonstrate our bubble solution is nothing short of world-class.” Draganfly’s Vital Intelligence technology utilizes regular cameras to read vital signs such as Heart Rate, Respiratory Rate, and Sp02. The technology can help screen for infectious conditions, including COVID-19. The technology has been deployed on Drones and in Kiosks, along with an initial mobile API that has been implemented with several pilot customers. Loop CEO Rob Anson added, “The film industry has been an obvious major opportunity for our Venue Bubble solution and this first Film Bubble will provide a great showcase for our film industry solution, as well as, additional opportunities for travel, venue, and various healthcare applications we have been working on.” This Press Release Is Available On The Loop Insights Verified Forum On AGORACOM For Shareholder Discussion And Management Engagement https://agoracom.com/iLoopInsights/forums/discussion About Draganfly Draganfly Inc. (CSE: DFLY; OTCQB: DFLYF; FSE: 3U8) is the creator of quality, cutting-edge and software and systems that revolutionize the way organizations can do business and service their stakeholders. Recognized as being at the forefront of technology for over 22 years, Draganfly is an award-winning, industry-leading manufacturer and technology developer serving the public safety, agriculture, industrial inspections, security, and mapping and surveying markets. Draganfly is a company driven by passion, ingenuity, and the need to provide efficient solutions and first-class services to its customers around the world with the goal of saving time, money, and lives. About Loop Insights Loop Insights Inc. is a Vancouver-based Internet of Things (“IoT”) technology company that delivers transformative artificial intelligence (“AI”) automated marketing, contact tracing, and contactless solutions to the brick and mortar space. Its unique IoT device, Fobi, enables data connectivity across online and on-premise platforms to provide real-time, detailed insights and automated, personalized engagement. Its ability to integrate seamlessly into existing infrastructure, and customize campaigns according to each vertical, creates a highly scalable solution for its prospective global clients that span industries. Loop Insights operates in the telecom, casino gaming, sports and entertainment, hospitality, and retail industries, in Canada, the US, the UK, Latin America, Australia, Japan, and Indonesia. Loop’s products and services are backed by Amazon’s Partner Network. https://finance.yahoo.com/news/loop-insights-expands-venue-bubble-110000376.html
The European Union has fined two pharmaceutical companies for colluding to keep a cheap alternative to a sleep disorder medicine off the market for their profit and at the expense of patients. Comments || Link
In the US, states typically pay for prison while counties determine sentencing. A natural experiment whereby the cost burden of juvenile incarceration was placed on counties led to a stark drop in incarceration. This suggests that mass incarceration in the US is in part due to misaligned incentives. Comments || Link
As interactions increasingly take place online, people find information that confirms their existing beliefs, making them less willing to listen to alternatives. This exacerbates filter bubbles and explains why public debates become polarized as people become impervious to opposing arguments. Comments || Link
People’s moral foundations can predict their compliance with staying at home, wearing masks, and social distancing measures during the COVID-19 pandemic. Caring and fairness are morals that predict compliance with all three public health measures. Comments || Link
How six scientists survived ‘living on Mars’ for a year: « The habitat had a small living room, 1.5 bathrooms, a galley kitchen and tiny living quarters for each of the six up a flight of stairs. Power came via solar panel, water via large storage tanks outside. » Comments || Link
History records many secular and religious attempts to build paradise on Earth. They haven’t worked. Nevertheless, some philosophers believe a biohappiness revolution is imminent, insisting: 'This time really is different'. Comments || Link
TIL when Audrey Geisel, the widow of Doctor Seuss, was selling the rights to How the Grinch Stole Christmas, she made sure that "any actor submitted for the Grinch must be of comparable stature to Jack Nicholson, Jim Carrey, Robin Williams and Dustin Hoffman." Comments || Link)
TIL PCs in the 80s and 90s often had a “Turbo” button which when pressed would counterintuitively slow down the processor speed to allow compatibility with older games designed for slower processors. Comments || Link
Alex Garland Has A "Low Budget Horror Movie" Coming Up - Casting and financing on the project is currently underway, with a view to shoot in spring or summer 2021 Comments || Link
Gambling Market Size, Business Share | Growth Rate 2020 Demand Status, Revenue by Global Regions Forecast to 2025 Report by Industry Research.co
https://preview.redd.it/xjhrt7bmej261.png?width=600&format=png&auto=webp&s=ba0c5d69a3b70e0d4d94fd6a5443214a215081fe "Final Report will add the analysis of the impact of COVID-19 on this industry." Global “Gambling Market” share report highlights various trends and dynamics, new and innovative technology, and mergers & acquisitions that are expected to make a positive impact on the overall industry. Gambling market has been studied in terms of applications, specifications, and quality, which makes a positive impact on the growth of the businesses. The pandemic of Coronavirus (COVID-19) has affected every aspect of life globally and this report covers the current COVID-19 impact on the Gambling market growth. Get a Sample Copy of the Report at -https://www.industryresearch.co/enquiry/request-sample/16170892 Global Gambling Market research report growth rates and the market value based on market dynamics, growth factors. The complete knowledge is based on the latest innovations in the industry, opportunities, and trends. In addition to SWOT analysis by key suppliers, the report contains a comprehensive market analysis and major player’s landscape. The report also includes detailed information about the market players that are operating in the market. Some of the major industry players that are listed in the report include:
Betsson Group
Casino di Campione
Galaxy Entertainment Group
Camelot Group
Paddy Power Betfair
Betclic
INTRALOT
Bet-at-home.com
The Casino at the Empire
Casino Estoril
MGM Resorts
888 Holdings
Casino de Monte Carlo
Resorts World Birmingham
New York State Lottery
To Understand How Covid-19 Impact Is Covered in This Report-https://www.industryresearch.co/enquiry/request-covid19/16170892 A detailed examination is done on each of the segments and is provided in the Gambling market report. Based on the performance of the Gambling market in various regions, a detailed study of the Gambling market is also analyzed and covered in the study. Gambling Market Segmentation by Types:
Lottery
Betting
Casino
Others
Gambling Market Segmentation by Applications:
Offline
Online
Questions Related to the Gambling Market Report:
Which regional market is covered in terms of market share and size?
Who are the most-established players in the global Gambling market landscape?
What are the different strategies used by players to market their products during the COVID-19 pandemic?
How are emerging market players expanding their presence in the Gambling market?
What is the result of the SWOT analysis included in the report?
Inquire or Share Your Questions If Any Before the Purchasing This Report -https://www.industryresearch.co/enquiry/pre-order-enquiry/16170892 Geographically, the detailed analysis of consumption, revenue, market share, and growth rate, historic and forecast (2015-2025) of the following regions are covered:
North America
Europe
Asia-Pacific
Middle East & Africa
South America
The Gambling Market Report Provides:
An overview of the market
Comprehensive analysis of the market
Analyses of recent developments in the market
Events in the market scenario in the past few years
Emerging market segments and regional markets
Segmentation of market by regional level with types and applications
Historical, current, and estimated market size in terms of value and volume
Competitive analysis, with company overview, products, revenue, and strategies.
An impartial assessment of the market
Strategic recommendations to help companies increase their market presence
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‘Where can I play online poker in the USA?’ There has been an enormous influx of people asking where to play poker online over the last few months. There has also been a massive influx of people advertising poker app clubs on this subreddit (we remove these posts otherwise the top 20 posts on the sub would be spam for clubs). Before the quarantine, it was mainly just Americans asking where to play, but now that live poker has shutdown worldwide there are people all over the world asking where to play poker. Our policy so far has been to remove the ‘come play on my club’ spam and to direct everyone to the quarantine mega thread. Despite this I know users are being spammed with offers to play on ‘Super Big Action Gamble Bluff Special’ club (in part because I get these same PMs). So generally the answer to ‘where can I play online poker in the USA’ has been ‘IDK maybe play on ignition or global poker or ACR, or try some pp poker club that a friend of a friend is an agent for.’ If someone asks ‘which app poker club should I play on’ the current policy is ‘we won’t answer that question’. Some users then give up, but I think the vast majority just ask elsewhere (or are messaged) and find a club to play on. Some of these people are playing on incredibly sketchy clubs where they have no clue who is running the club and they get scammed in various ways. I know a bunch of people both online and IRL from the London poker scene who are either playing in these clubs, running clubs or acting as agents for these clubs. The main benefits are the ability to play from any country in the world, the ease of moving money around, and the soft player pools. Reddit poker has two options at the moment regarding the club situation: 1) Ban promotion of all app clubs. If someone comes to the sub asking where to play we just ban anyone who comments with an answer. This is what we are doing at the moment. 2) We could start our own club. I am making this post to gently float the idea of starting a club for reddit poker users. This is absolutely NOT a diktat where I tell the sub that you should all play here, this is me offering an idea and seeing what the community thinks. There are a few things that a lot of the clubs get wrong 1) They don’t protect the player funds. 2) They don’t care about running a fair game. 3) They ban winners simply for winning. 4) They take ages to withdraw money. 5) They extend credit to players, which inevitably causes problems when people don’t pay up. 6) They rake a ton. 7) They are run by people who have no clue how poker works and are just trying to make quick $. 8) They get involved in unions which causes inevitable problems. 9) The club manager is isolated from the players. You cannot contact them and have to deal with them through a network of agents and subagents. Most of these things are easily remedied: 1) There has to be a trusted person running the club who safeguards the player funds. 2) This person should be experienced in both live and online poker. 3) The in app settings to prevent cheating and collusion should be used. Allegations of cheating or collusion should be investigated and dealt with appropriately. 4) All player types should be catered for. 5) Nobody should get credit. If you want to play in the game, you have to have the funds on deposit. 6) The rake should be reasonable. 7) There should be a way to directly get into contact with the person running the club. 8) Eliminate agents as far as possible. 9) The club should be standalone and not become involved in unions. I think I would be able to provide this and I will go ahead if I have the backing of poker Wait, didn’t we have an Poker mod set up a club before? How did that go? Yes back in the day a fellow mod named Stixx set up a club and it did not end well. I have never met Stixx, we aren't friends on FB and until the club he was involved in tanked I had messaged him maybe twice lifetime to clear up minor mod issues. I never played on his club or had any involvement in it whatsoever. When Stixx set up his club back in the day that was him running on his own. He did a few things that I think were awful mistakes. He essentially speculated with depositor funds on crypto and lied about it, which is a terrible terrible decision. I cannot really stress enough how stupid this was. Also when crypto dropped he just decided to delete his accounts, cease contact and bounce, which isn’t the GTO approach. He also was shy about telling people who he was, so you were dealing with a SN instead of a human. Who are you and why should we trust you $? You might ask, ‘Why should you run this club, what makes you special?’ Below is all my personal and poker info, so you would know you are are dealing with at the source. Here is a link so you know who you are dealing with: My name is Conor Nocher aka myimportantthoughts. I play on PS as ‘TheRedRascal’. I play on Sky as ‘EmmaWatson’. Here is my Hendon Mob page with my name and picture so you know who you are dealing with: https://pokerdb.thehendonmob.com/player.php?a=r&n=700945 I am a professional poker player based in London. I am 26 years old. I have played thousands of hours of live poker in London, mainly at Empire where I am very well known. I have played live poker, online poker, app poker, private games, casino poker and homegames at everything from 0.01/0.02 up to 10/20. I have coached people playing microstakes online and ½ live. I have done business with various people including buying and selling action, buying packages, swapping currencies etc. and I have never had any issues with anyone. I have blogged for Grosvenor, which is the biggest UK casino brand (it owns the Vic Casino in London). Before I got into poker I studied management at the London School of Economics. This reddit account is 7 years old and I have moderated /poker for years and made 0000s of comments and posts over the years. I am posting all of this information not because I am trying to be famous but so that everyone knows who they are dealing with. If you think a random newly created account that messages you asking for $ is a better bet, by all means hop into their club. Wouldn’t a reddit poker club be super tough? Would a reddit poker club be insanely tough and full of sickos? I know everyone in this thread is basically a GTO bot who beasts 5KNL and is taking lobbies off Linus, but we get quite a few posts on this sub with some guy asking why his 22 lost to A3 on TT994. Further, the number of visitors /poker is getting has more than doubled over the quarantine period and I think it is likely that this mostly represents more casual players. So I think there will be value. Conclusion In summary: For Americans, we could offer a club that gives them the freedom to sit at home in their underpants playing online poker, just as the founding fathers intended. For players in the rest of the world we could offer a club where the majority of the playerpool are Americans sitting at home in their underpants. Let me know what you guys think about this. If you like this idea then I will get the ball rolling, if not I will just scrap it and the current policy on app clubs stands.
Israeli gaming company has been acquired by the Australian casino company Aristocrat, in a deal worth $500 million. Founded in 2009, Plarium is a mobile, social, web-based game developer. It known for its various multiplayer online games such as Vikings: War of Clans, Terminator Genisys: Future War, Soldiers, Inc., Sparta: War of Empires, and Stormfall. The company is headquartered in Herzliya, Israel, with offices in Russia, Ukraine, UK, and the United States. Aristocrat is seeking to expand into the mobile games sector in an attempt to diversify its business beyond gambling machines and casino games. "Aristocrat has continued to deliver significant growth and outstanding results in our digital social casino business," said Aristocrat CEO Trevor Croker, as reported by gamesindustry.biz. "The acquisition of Plarium allows Aristocrat to expand our addressable market into logical adjacent segments in the fast growing mobile gaming market." https://www.aristocrat.com/aristocrat-ceo-trevor-croker-to-serve-as-american-gaming-association-chairman/ So do you still think they give a fuck about you? no matter how much you pay, they won't, they don't care about your tickets either, they don't care about anything aslong as money flows in.. They are a fucking Gambling Circle.. wake up Sheeple.
[EU-PT] [H] OVER 800 PS1/PS2 Games - Drakengard, Vagrant Story, Xenogears, Point Blank and more.. [W] PayPal, Bank Transfer
https://www.flickr.com/photos/189498870@N03/albums/72157715276319253 Unfortunately I have to sell my game collection due to some urgent issues. Hard for me to say goodbye, but I have to. I'll leave a Flickr album here with pictures of all the games. I'm asking for 5150€ for the entire collection, no game will be sold separately. This is a honest collection from a game enthusiast. Shipping cost can be discussed. PS1
Xenogears
Vandal Hearts
Breath of Fire III
Final Fantasy Anthology
Vagrant Story
Guilty Gear
Critical Depth
Point Blank 3
T'ai Fu: Wrath of the Tiger
Resident Evil
Iron Soldier 3
Point Blank 2
Point Blank
2 Games: Medal of Honor + Medal of Honor: Underground
Destruction Derby 2
Destruction Derby 2
Thrasher: Skate and Destroy
Tony Hawk's Pro Skater 2
Destruction Derby
Medal of Honor
Tony Hawk's Pro Skater
Alien Trilogy
Circuit Breakers
Destruction Derby Raw
Grand Theft Auto
Re-Volt
Gran Turismo 2
Rage Racer
Alone in the Dark: The New Nightmare
Deathtrap Dungeon
Die Hard Trilogy
Porsche Challenge
Time Crisis: Project Titan
Wild 9
Resident Evil 2
Time Crisis
Worms Armageddon
007 Racing
007: The World Is Not Enough
Driver 2
Mat Hoffman's Pro BMX
Micro Machines V3
Ridge Racer Revolution
Shadow Master
Tomb Raider II
Tomb Raider: The Last Revelation
007: Tomorrow Never Dies
Big Air
Bust-A-Move 4
Driver
Gran Turismo
The Italian Job
Shadow Master
Thunderhawk 2: Firestorm
WWF Smackdown!
CyberTiger
Formula One 99
Monopoly
The Dukes of Hazzard: Racing for Home
FIFA 2001 Major League Soccer
FIFA 99
Formula One 2000
Mission: Impossible
Colin McRae Rally
Cool Boarders
Cool Boarders 2
No Fear Downhill Mountain Bike Racing
V-Rally
V-Rally 2
Dancing Stage: Party Edition
Formula 1 '97
Formula 1 '98
PS2
Gregory Horror Show: Soul Collector
Metal Slug Anthology
Shin Megami Tensei: Persona 4
Resident Evil Survivor 2 - CODE: Veronica
Disgaea 2: Cursed Memories
Drakengard 2
Okami
Xenosaga Episode II: Jenseits von Gut und Bose
Capcom vs. SNK 2: Mark of the Millennium 2001
Dark Chronicle
Shin Megami Tensei: Lucifer's Call
Disgaea: Hour of Darkness
King of Fighters Neowave
Manhunt 2
SNK Arcade Classics Vol. 1
Star Ocean: Till the End of Time
Suikoden IV
Wild Arms 3
Atelier Iris 3: Grand Phantasm
Dragon Ball Z: Budokai Tenkaichi 3
Grand Theft Auto: The Trilogy
Resident Evil: Dead Aim
Xenosaga Episode I: Der Wille zur Macht
Legacy of Kain: Defiance
Mega Man X8
Resident Evil Outbreak File #2
SNK vs. Capcom: SVC Chaos
Zone of the Enders: The 2nd Runner
Atelier Iris 2: The Azoth Of Destiny
Baldur's Gate: Dark Alliance II
Drakengard
Yakuza
Hyper Street Fighter II: The Anniversary Edition
Metal Slug 4
Shadow of Memories
Street Fighter EX3
Arc the Lad: Twilight of the Spirits
Batman Begins
Dragon Quest VIII: Journey of the Cursed King
Dynasty Warriors 3
Grandia II
Grandia II
Guilty Gear Isuka
Jade Cocoon 2
Legion: The Legend of Excalibur
Ninja Assault
Rayman 10th Anniversary
Resident Evil 4
Resident Evil 4
Resident Evil Outbreak
Second Sight
TimeSplitters: Future Perfect
Atelier Iris: Eternal Mana
Bujingai: The Forsaken City
Buzz! Junior: Robo Jam
Chaos Legion
Crash Nitro Kart
Dancing Stage Max
Destroy All Humans!
Devil May Cry 2
Grand Theft Auto: Vice City
Guitar Hero II
Kingdom Hearts II
Maximo vs. Army of Zin
Metal Slug 5
Onimusha 3: Demon Siege
SEGA Genesis Collection
Tenchu: Wrath of Heaven
The Incredible Hulk: Ultimate Destruction
The Suffering
The Warriors
Zombie Zone
Thunderstrike 3: Operation Phoenix
Auto Modellista
Beyond Good & Evil
Blood Omen 2: Legacy of Kain
Capcom Fighting Evolution / Capcom Fighting Jam
Crash Bandicoot: The Wrath of Cortex
Crash Twinsanity
Dynasty Warriors 5: Empires
Grand Theft Auto: San Andreas
Kingdom Hearts
Mafia
Marvel Ultimate Alliance 2
Maximo: Ghosts to Glory
Metal Slug 3
Red Dead Revolver
Resident Evil: CODE: Veronica X
SingStar: Boybands vs Girlbands
Tony Hawk's Pro Skater 3
Urban Chaos: Riot Response
Worms 3D
Yu-Gi-Oh! The Duelists of the Roses
Ace Combat 4: Shattered Skies
BloodRayne
Bully
Cold Winter
Crash of the Titans
Def Jam: Vendetta
Destroy All Humans! 2
Dora the Explorer: Dora Saves the Snow Princess
Dragon Ball Z: Budokai 3
Dragon Ball Z: Budokai Tenkaichi 2
Escape From Monkey Island
Extermination
God of War II
Jet Li: Rise to Honor
Knight Rider 2
Legacy of Kain: Soul Reaver 2
LEGO Indiana Jones: The Original Adventures
LEGO Star Wars II: The Original Trilogy
LEGO Star Wars: The Video Game
Lemmings
Midway Arcade Treasures
Midway Arcade Treasures 2
R-Type Final
Rayman Arena
Sega Superstars
Star Wars: Battlefront
Star Wars: Bounty Hunter
Tank Elite
The Thing
Time Crisis 3
Twisted Metal: Black
Ty the Tasmanian Tiger 2: Bush Rescue
Valkyrie Profile 2: Silmeria
Warhammer 40,000: Fire Warrior
Age of Empires II: The Age of Kings
Area 51
BLACK
Buzz! The Big Quiz
Deus Ex: The Conspiracy
Dragon Ball Z Budokai
Freedom Fighters
Global Defence Force Tactics
Grand Theft Auto: Vice City Stories
Guncom 2
Legend of Spyro: The Eternal Night
Looney Tunes: Acme Arsenal
Mercenaries : Playground of Destruction
Midnight Club 3: DUB Edition
Mortal Kombat Armageddon
Mortal Kombat: Shaolin Monks
NBA Jam
Need for Speed Underground 2
Pinball Fun
Pirates: The Legend of Black Kat
Rally Championship
Rocky
Samurai Warriors
Scooby-Doo! Mystery Mayhem
Serious Sam: Next Encounter
SingStar '90s
SingStar Popworld
Sonic Mega Collection Plus
Star Wars: Battlefront II
Starsky & Hutch
Summoner
Super Bust-A-Move
Tekken Tag Tournament
The Simpsons Road Rage
Time Crisis II
TimeSplitters 2
Virtua Fighter 4
XGIII: Extreme G Racing
XIII
Yu-Gi-Oh! Capsule Monster Coliseum
Avatar The Last Airbender
Bomberman Hardball
Bratz Rock Angelz
Buffy the Vampire Slayer: Chaos Bleeds
Call of Duty 3
Call of Duty: World at War: Final Fronts
Colin McRae Rally 2005
Crazy Taxi
Disney Golf
Dragon Ball Z Budokai Tenkaichi
Dynasty Warriors 5
FlatOut
Grand Theft Auto: Liberty City Stories
Half-Life
Harry Potter: Quidditch World Cup
International Cue Club 2
Jaws Unleashed
Kengo: Master of Bushido
Kessen II
Legend of Spyro: A New Beginning
Legends of Wrestling II
Manhunt
Marc Ecko's Getting Up: Contents Under Pressure
Mat Hoffman's Pro BMX 2
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 3: Snake Eater
Micro Machines V4
Monster House
Mortal Kombat: Deception
Pitfall: The Lost Expedition
Pride Fighting Championships
RC Revenge Pro
Reign of Fire
Ridge Racer V
Secret Weapons Over Normandy
SingStar '80s
SingStar Rock Ballads
SOCOM: U.S. Navy SEALs Combined Assault
SoulCalibur II
Spartan: Total Warrior
Spider-Man: Friend or Foe
Tekken 4
Test Drive Unlimited
The Bard's Tale
The Bouncer
The Lord of the Rings: The Fellowship of the Ring
The Lord of the Rings: The Return of the King
The Mummy Returns
The Simpsons Game
TimeSplitters
TOCA Race Driver 2
Tokyo Xtreme Racer Zero
Tomb Raider: Underworld
Tony Hawk's Proving Ground
Total Overdose: A Gunslinger's Tale in Mexico
Ultimate Spider-Man
Vampire Night
Worms 4: Mayhem
WWE SmackDown! Here Comes the Pain
X-Men: Next Dimension
Alone in the Dark: The New Nightmare
Batman Vengeance
Blade II
Brave: The Search for Spirit Dancer
Cel Damage Overdrive
Devil May Cry 3: Dante's Awakening
Dragon Ball Z Budokai 2
Driver: Parallel Lines
Final Fantasy X-2
Gauntlet: Dark Legacy
Grand Theft Auto III
Harry Potter and the Order of the Phoenix
Harvest Fishing
Inspector Gadget: & the Gadgetinis
Kao the Kangaroo Round 2
Leisure Suit Larry: Magna Cum Laude
Mad Maestro
Max Payne 2: The Fall of Max Payne
Medal of Honor: Vanguard
Micro Machines
Midnight Club 3: DUB Edition Remix
Naruto: Ultimate Ninja
Need for Speed: Underground
Power Rangers: Super Legends
Primal
Pro Rally 2002
R: Racing
Ratchet & Clank 3: Up Your Arsenal
Rocky Legends
Scaler
Secret Service
Shadow the Hedgehog
SingStar Legends
SingStar Party
SingStar R&B
Sonic Heroes
SSX Tricky
Super Monkey Ball Adventure
The Adventures of Jimmy Neutron, Boy Genius: Jet Fusion
The Getaway: Black Monday
The Simpsons Skateboarding
Theme Park World
Tomb Raider: Anniversary
Tony Hawk's Underground
Tony Hawk's Underground 2
They Came From The Skies
Time Crisis: Crisis Zone
1945 I / II The Arcade Games
Aggressive Inline
AirBlade
Alpine Racer 3
Burnout
Buzz! The Hollywood Quiz
Buzz! The Sports Quiz
Call of Duty 2: Big Red One
Call of Duty: Finest Hour
Cars
Commandos 2: Men of Courage
Constantine
Crash Tag Team Racing
Dave Mirra Freestyle BMX 2
Devil May Cry
Die Hard: Vendetta
Dynasty Warriors 2
Dynasty Warriors 3: Xtreme Legends
Dynasty Warriors 4
FIFA 11
Final Fantasy X
Final Fantasy XII
Guitar Hero III: Legends of Rock
Gun
Harry Potter and the Goblet of Fire
Harry Potter and the Prisoner of Azkaban
Headhunter
Headhunter: Redemption
Herdy Gerdy
Hitman: Contracts
IndyCar Series
Intellivision Lives!
Jeremy McGrath Supercross World
Kessen
Kuri Kuri Mix
Max Payne
Need for Speed Most Wanted
Off Road
Onimusha: Warlords
Project: Snowblind
Psi-Ops: The Mindgate Conspiracy
Rayman 3: Hoodlum Havoc
Red Faction
SingStar Anthems
Soldier of Fortune: Gold Edition
Sonic Gems Collection
Sonic Unleashed
Space Invaders Anniversary
Space Invaders: Invasion Day
Tom and Jerry in War of the Whiskers
Tony Hawk's Downhill Jam
Ultimate Ninja 4: Naruto Shippuden
Virtua Cop: Elite Edition
Wallace & Gromit: The Curse of the Were-Rabbit
Worms Blast
WRC FIA World Rally Championship 04
WWE SmackDown! Shut Your Mouth
X-Men 2: Wolverine's Revenge
X-Men Legends II: Rise of Apocalypse
The Italian Job
WWII: Tank Battles
Air Raid 3
Bad Boys 2
BCV: Battle Construction Vehicles
Burnout 2: Point of Impact
Burnout 3: Takedown
Bust-A-Bloc
City Crisis
Colin McRae Rally 04
Crazy Frog: Arcade Racer
Dead or Alive 2
Disney Move
Dog's Life
Dora the Explorer: Journey to the Purple Planet
DRIV3R
Energy Airforce
Everybody's Tennis
Ford Street Racing
Forgotten Realms: Demon Stone
From Russia With Love
Ghost Master: The Gravenville Chronicles
Gran Turismo 4
Guitar Hero: World Tour
Harry Potter and the Chamber of Secrets
Heracles: Battle With The Gods
Hitman 2: Silent Assassin
Inspector Gadget: Mad Robot Invasion
Jak 3
Juiced
Madagascar
Madagascar: Escape 2 Africa
Marvel Ultimate Alliance
Prince of Persia: The Two Thrones
Pro Race Driver
Quake III: Revolution
Rayman 2: Revolution
Reservoir Dogs
Rune: Viking Warlord
SingStar
Sonic Riders
Spider-Man 2
SpongeBob SquarePants: Revenge of the Flying Dutchman
Summer Heat Beach Volleyball
Surf's Up
Tak and the Power of Juju
The Ant Bully
The Haunted Mansion
The Incredibles: Rise of the Underminer
The Lord of the Rings: The Third Age
The Shadow of Zorro
Tokyo Road Race
Tom Clancy's Ghost Recon: Jungle Storm
Tomb Raider: Legend
Tony Hawk's American Wasteland
Tony Hawk's Pro Skater 4
Turok: Evolution
Ty the Tasmanian Tiger
UEFA Champions League 2004 - 2005
WWE SmackDown! vs. RAW 2009
X-Men Origins: Wolverine
X-Men: The Official Game
18-Wheeler: American Pro Trucker
50 Cent: Bulletproof
Aeon Flux
ATV Offroad Fury 3
Ben 10: Protector of Earth
BMX XXX
Broken Sword: The Sleeping Dragon
Colin McRae Rally 3
Commandos Strike Force
Dancing Stage Fusion
Driving Emotion Type-S
Dynasty Warriors 4: Empires
Fairly OddParents: Shadow Showdown
Fighting Fury
Freak Out
Full Spectrum Warrior
G-Force
Haven: Call of the King
Hulk
Iron Aces 2 Birds of Prey
Jak II
James Bond 007: Everything or Nothing
James Bond 007: NightFire
James Bond: Quantum of Solace
Made Man
Medal of Honor: European Assault
Medal of Honor: Rising Sun
Metal Arms: Glitch in the System
Midnight Club II
MX vs ATV Untamed
NBA Live 07
NBA Street
Need for Speed: Carbon
Need for Speed: Undercover
Penny Racers
Pirates of the Caribbean: The Legend of Jack Sparrow
Portal Runner
Prince of Persia: Warrior Within
Project Eden
Ratchet: Gladiator
Rayman: Raving Rabbids
Red Faction II
Rogue Ops
Rugby
Shamu's Deep Sea Adventures
Shrek 2
Shrek Smash 'n Crash
SingStar Morangos com Açúcar
SingStar Rocks!
Sled Storm
Smash Cars
SpyHunter
Star Wars Starfighter
State of Emergency
Suzuki TT Superbikes
Syphon Filter: The Omega Strain
Teenage Mutant Ninja Turtles
Terminator: Dawn of Fate
The Incredibles
The Sims 2: Castaway
The Sum of All Fears
TOCA Race Driver 3
Tom Clancy's Splinter Cell Pandora Tomorrow
Tom Clancy's Splinter Cell: Double Agent
Top Angler: Real Bass Fishing
Top Gun: Combat Zones
Transformers: The Game
True Crime: New York City
Twisted Metal: Black Online
U Move Supersport
Unreal Tournament
V-Rally 3
WRC Rally Evolved
WWE SmackDown vs. RAW 2008: Featuring ECW
WWI: Aces of the Sky
Underworld
WinBack: Covert Operations
187 Ride or Die
ATV Offroad Fury 2
Brothers in Arms: Earned in Blood
Charlie and the Chocolate Factory
Clever Kids: Dino Land
Conflict: Desert Storm
Conflict: Vietnam
Defender
Detonator
Doomsday Racers
Dr. Seuss' The Cat in the Hat
Dragon Rage
Endgame
Enter the Matrix
Euro Rally Champion
EyeToy: AntiGrav
FIFA Street
FIFA Street 2
FightBox
Ford Racing 2
Formula One 2001
Full Spectrum Warrior: Ten Hammers
Fur Fighters: Viggo's Revenge
Go Diego Go!: Safari Rescue
GoDai: Elemental Force
GoldenEye: Rogue Agent
Gran Turismo 3: A-spec
Gran Turismo Concept: 2002 Tokyo-Geneva
GTC Africa
Heatseeker
Heroes of Might and Magic: Quest for the DragonBone Staff
Hot Wheels World Race
Ice Age 2: The Meltdown
James Bond 007 in... Agent Under Fire
James Cameron's Dark Angel
Juiced 2: Hot Import Nights
Jumanji
Killzone
Largo Winch: Empire Under Threat
LMA Manager 2005
Lotus Challenge
Madden NFL 2003
Mercury Meltdown Remix
Monopoly Party
MotoGP 2
MotoGP 3
MotoGP 4
NBA Live 06
Need for Speed: ProStreet
Open Season
Operation Air Assault
Over The Hedge
Piglet's BIG Game
Prince of Persia: The Sands of Time
Pro Evolution Soccer 2
Pro Evolution Soccer Management
Project Minerva Professional
Ready 2 Rumble Boxing: Round 2
RISK: Global Domination
Road Rage 3
Road Trip Adventure
Robot Warlords
Robot Wars: Arenas of Destruction
Scooby-Doo! Night of 100 Frights
Sega Sports Tennis
Sensible Soccer
Shark Tale
Silent Scope
Smuggler's Run 2: Hostile Territory
Spider-Man
Spider-Man 3
SSX
SSX 3
Star Trek Voyager: Elite Force
Star Wars Episode III: Revenge of the Sith
Terminator 3: Rise of the Machines
The Da Vinci Code
The Great Escape
The Hobbit
The Polar Express
The Sims 2
The Sniper 2
The SpongeBob SquarePants Movie
Thrillville: Off the Rails
TNA iMPACT!
Tom Clancy's Ghost Recon Advanced Warfighter
Tom Clancy's Rainbow Six 3
Tom Clancy's Splinter Cell Chaos Theory
Tony Hawk's Project 8
True Crime: Streets of L.A.
Twin Caliber
UEFA Champions League 2006-2007
UEFA Euro 2004: Portugal
Victorious Boxers
World Championship Poker
World Rally Championship 3
World Rally Championship II Extreme
WRC: World Rally Championship
X-treme Express: World Gran Prix
Alpine Skiing 2005
America'S 10 Most Wanted
Army Men Major: Malfunction
Athens 2004
Bakugan: Battle Brawlers
Battlefield 2: Modern Combat
Bionicle Heroes
Boxing Champions
Bratz: The Movie
Brothers in Arms: Road to Hill 30
Burnout Revenge
Burnout: Dominator
Conflict: Desert Storm II: Back to Baghdad
Conflict: Global Storm
Crashed
Dark Summit
Donald Duck: Who is PK
Dropship: United Peace Force
EyeToy: Groove
EyeToy: Play 2
FIFA 08
Fireblade
Flipnic: Ultimate Pinball
Formula One 2003
Gottlieb Pinball Classics
GT-R 400
Happy Feet
Heroes of the Pacific
Jet ski Riders
Just Cause
Knockout Kings 2002
Lakemasters Ex
Legends of Wrestling
LMA Manager 2002
Looney Tunes: Back in Action
Madden NFL 06
MaXXed Out Racing
Medal of Honor: Frontline
Men In Black II: Alien Escape
Miami Vice
Mojo!
Moto GP 4
Motor Mayhem
Motorsiege: Warriors of Primetime
MX Superfly
Mx World Tour
Myth Makers Super Karts GP
NBA Ballers
NBA Live 08
Peter Jackson's King Kong
Pirates of the Caribbean: At World's End
Play It Pinball
Police Chase Down
Prisoner of War
Pro Evolution Soccer
Pro Evolution Soccer 2009
Raceway: Drag and Stock Car Racing
Rollercoaster World
Rugby 2005
SingStar Abba
Sitting Ducks
Smuggler's Run
Snowboard Racer 2
SOCOM: U.S. Navy Seals II
Splashdown
Stock Car Speedway
Stuntman: Ignition
The Sims
Tom Clancy's Ghost Recon
Tomb Raider: The Angel of Darkness
Torino 2006
Tourist Trophy: The Real Riding Simulator
Truck Racing 2
Twenty 2 Party
Wild Wild Racing
WWE SmackDown! vs. RAW
X-Squad
Zathura: A Space Adventure
The Operative: No One Lives Forever
HSX: Hypersonic.Xtreme / G-Surfers
Nicktoons Unite!
24: The Game
Backyard Wrestling 2: There Goes the Neighborhood
Big Mutha Truckers
Casino Challenge
Centre Court: HardHitter
Crescent Suzuki Racing: Superbikes and Super Sidecars
Disney Think Fast: Le Maxi Quiz
Disney's Chicken Little
DTM Race Driver 2
Energy Airforce: Aim Strike
EyeToy: Kinetic Combat
EyeToy: Play 3
Fame Academy
Fantastic 4
Fantastic Four: Rise of the Silver Surfer
FIFA 06
FIFA 09
FIFA 2002
Fight Night 2004
Fight Night: Round 3
Flushed Away
Formula One 05
GT Racers
Hello Kitty Roller Rescue
International Cue Club
International League Soccer
International Pool Champions
Junior Board Games
Lemony Snicket's A Series of Unfortunate Events
LMA Manager 2003
LMA Manager 2006
Meet the Robinsons
Mission: Impossible Operation Surma
MTV Music Generator 2
Muppets Party Cruise
Perfect Ace: Pro Tournament Tennis
Pimp My Ride
Pool Paradise
Pro Evolution Soccer 6
Robots
Rock Band
Rugby 06
Runabout 3: Neo Age
SBK-07: Superbike World Championship
SBK-08: Superbike World Championship
Skateboard Madness "Xtreme Edition"
Smarties Meltdown
Smash Court Tennis Pro Tournament
SOCOM: U.S. Navy Seals
Sprint Car Challenge
Street Hoops
Stuntman
Surfing H3O
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe
The Getaway
The Golden Compass
The Great British Football Quiz
The Sims Bustin' Out
The Ultimate World Cup Quiz
The Urbz: Sims in the City
Tiger Woods PGA Tour 07
Tiger Woods PGA Tour 2003
Tiger Woods PGA Tour 2004
Tom Clancy's Splinter Cell
Ultimate Pro Pinball
Walt Disney's The Jungle Book Rhythm N' Groove
Warriors of Might and Magic
World Super Police
WWE SmackDown vs. RAW 2006
WWE SmackDown! vs. RAW 2007
Xtreme Quads
Brian Lara International Cricket 2007
Cricket 07
Crouching Tiger, Hidden Dragon
Dance Fest
Dance UK
England International Football
ESPN NFL Football 2K4
ESPN NHL 2K4
FIFA 07
FIFA 2003
FIFA 2005
Football Generation
Hawk Kawasaki Racing
Karaoke Stage
Kiddies Party Pack
Little Britain: The Video Game
London Racer 2
NHL 2003
Pacific Warriors II: Dogfight
Pro Evolution Soccer 2008
Shrek the Third
Swing Away Golf
The X-Factor: Sing
Ultimate Mind Games
Virtua Pro Football
Wallace & Gromit in Project Zoo
World Championship Snooker 2005
XS Jr. League Soccer
Top Trumps: Doctor Who
Aqua Teen Hunger Force Zombie Ninja Pro-Am
Band Hero
Brian Lara International Cricket
Championship Manager 5
EyeToy: Kinetic
FIFA 2004
Formula One 2002
Go Go Golf
Pilot Down: Behind Enemy Lines
Poker Masters
Pro Evolution Soccer 5
ProStroke Golf: World Tour 2007
The Lord of the Rings: The Two Towers
Tiger Woods PGA Tour 08
Boogie
Cricket 2002
Cricket 2004
EyeToy: Play
Formula Challenge
High School Musical 3: Dance
High School Musical: Sing It!
International Golf Pro
PDC World Championship Darts
Pro Evolution Soccer 3
Pro Evolution Soccer 4
Rugby 2004
This is Football 2003
Tiger Woods PGA Tour 2005
Top Trumps: Horror and Predators
WWII: Battle Over The Pacific
American Idol
Baila Dancing Stage Megamix
Buzz! Junior: Dino Den
Buzz! Junior: Monster Rumble
Chess Challenger
Cue Academy
Disney's Donald Duck: Goin' Quackers
ESPN International Superstar Soccer
F1 Championship Season 2000
Finding Nemo
Home Alone
Le Mans 24 Hours
Liverpool FC Club Football 2005
Monster Trux Extreme
Monsters, Inc.
Next Generation Tennis
RS3: Racing Simulation Three
Rugby League
Rugrats Royal Ransom
Scrabble
Sven-Goran Eriksson's World Manager
Tarzan Untamed
The Godfather
The Ultimate Music Quiz
The Ultimate Trivia Quiz
EDIT: Games are mostly PAL, some are NTFS EDIT 2: added list of games!
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