r/Minecraft - Looking for Casino Game Ideas that dont
Casino Plugin | SpigotMC - High Performance Minecraft
minecraft casino games tutorial
minecraft casino games tutorial - win
DRUGCRAFT: The r/drugs Mine Craft server! Now Open to the public!
WELCOME TO DRUGCRAFT - THE OFFICIAL (UNOFFICIAL) SERVER OFDrugs After many sleepless nights I've finally gotten the server to the point where i'm ready to open it and share it with everyone to get a wide range of opinions and suggestions! We opened for beta testing on Saturday and the response has been great! All 80+ in the discord community are all having a great time giving us ideas and it's only getting better. I wanted to go ahead and make this post to let you knowwe're open and ready for more players!remember to join the discord linked above for any help from the community or staff! I've thrown together an official launch trailer to build some hype! Hope you all enjoy! We grew up playing the early stages of MineCraft and we really cherish the simplicity and nostalgia of it , so On DrugCraft we plan on building a tight-knit community of drug enthusiasts and non drug enthusiasts alike who just want to have a good time. Unlike on other servers we plan on keeping it simple, no gimmicks, no pointless filler plugins, just a good time all around playing the game and having endless interesting conversations with interesting people. EDIT: We peaked at 70 players today and it was like one big AMA, everyone got along and we all got to hear each others stories ! If you haven't joined yet you should give us a chance! OFFICIAL LAUNCH TRAILER (WATCH FOR QUICK INFO):https://www.youtube.com/watch?v=h-8opHaOC18 IP: MC.DRUGCRAFT.ONLINE DISCORD (You may have to try to click this a few times):discord.drugcraft.online SCREENSHOTS OF A FEW THINGS THAT HAVE CHANGED IN THE BETA/RANDOM ADDITIONS: https://imgur.com/a/hGBoQJd This doesn't even come close to showing all the improvements/bug fixes I've made over the past few days. It's really easy for me to get lost in this project as I really enjoy it and have loved watching it succeed so far! EXAMPLE OF THE "COME UP" OF A TRIP THAT WE CODED INTO THE SERVER:https://gyazo.com/83d4e61b0fcd67eee9253bc2abbd2dd4 Current capacity is around 100 players, which will be increased easily in time depending on how well the server is doing. We opened for beta testing on Saturday and the response has been great! All 80+ in the discord community are all having a great time giving us ideas and it's only getting better. I wanted to go ahead and make this post to let you know we're open and ready for more players! remember to join the discord linked above for any help from the community or staff! Things that have been added: Brand new Drug Effects including full on trips (shown in gyazo link) New buildings in spawn New Discord An improved easy to follow tutorial MANY Bug fixes Smuggling routes to unlock to sell drugs for higher prices Things to come: Drug price Balancing Playground mode (Open creative building to showoff your skills) Community Events Dedicated Server Upgrade Slot Increases TOO MUCH MORE TO LIST! THE SKY IS THE LIMIT! ----------- ORIGINAL TEXT POST: So I recently saw a post on here where people were requesting a mine craft server to play on while taking drugs. Luckily enough I've been working on re-vamping an old server me and a bunch of friends used to play on that was centered around drugs entirely. The concept is that you can grow/smuggle drugs by making massive farms and making runs to the selling areas to earn money to spend it in game on buying Drug-Themed Ranks and use for player to player trading and such. I've spent a lot of time (Around 40 days of logged in game building, coding and more. This includes making a ton of detailed custom builds, designing a custom texture pack to add in the mine craft styled textures of the drugs and also writing plugins that make the drugs have in game effects when you right-click with them (Hallucinations, Speed, Hunger Etc.). Also there's a ton of random shit to do including working casinos and arenas for players to fight. Here are some screenshots split up into albums for easy browsing Server Spawn Area: https://imgur.com/a/ta2h3C0 Drug Farms & Custom Textures: https://imgur.com/a/CC7J44j Drug Effects (Work in progress): https://imgur.com/a/Bhf3eH2 Selling Drugs In Game: https://imgur.com/a/yX2Gzoe High Building Showcase: https://imgur.com/a/0TdXD2I A bunch of fully functioning casinos to get lost in: https://imgur.com/a/wBr0Q04 In case anyone is interested in helping us fund this project (server upgrades, advertisement Etc.) we have an option on the server to donate for cool in game perks to show our support! Hope to see you all on soon!
Come outlast the Corona Virus, come hang with us! MINECRAFT 1.51.1 RPG SURVIVAL+ SERVER (Java edition on PC) Server address:atom.playat.ch 24/7 up time! Dedicated host! This server is a year old, with staff who have hosted multiple servers and have the know-how to make a fun, survival experience for you! Our focus is: **player interaction, trading, survival, and minigames** Free economy allows players to dictate the prices for items. Players can set up a chest and buy/sell from others, or browse the Auction House, and buy/sell items there. The economy is entirely player driven. Staff is active, mature, and community-involved. Our plugins all try to craft the best RPG-like experience that a Vanilla-like server can give you. - Slimefun- One of the most ambitious minecraft plugins ever! Create anything from beef jerky and apple juice, to rocket boots and nuclear reactors. Adds quality end-game mechanics, so you have something to do after you've finished your base. - McMMO allows a real RPG experience with individual player levels (fishing, mining, woodcutting, etc), and the ability to invite friends to a party and teleport to them from any location. Gain levels and unlock abilities the better your level. - Anti-grief plugin GriefPrevention to ensure that your buildings and belongings stay safe, and you can invite in who you would like, and keep out who you wouldn't. - Spawn into an actively expanding spawn town and buy, sell, and trade with the local NPCs, pick up and complete quests for them, or sell items to get some starting money, with Citizens, and Quests! - Build anywhere in the world and claim as much as you want, with more claimable blocks being earned and rewarded for more playtime. - MobArena! so you and your friends can prove who has the best aim, and unlock better and better rewards the longer you survive! - Spleef! One of the oldest, most fun minigames. Break blocks beneath your opponents, knock them down, and win! -Towny - Make a town, form a nation, recruit allies, or acquire enemies. -Quests! Complete objectives, earn rewards! -Backpacks! - use /bp (or /backpack) and open a larger inventory, that doesn't drop when you die! -Dynmap! A google-maps like plugin. See the world from the top down, in realtime! - Lottery! Buy lottery tickets, and win potential hundreds of thousands of dollars! -Have too much money? Play dice using player run dice signs, or play blackjack. Or simply roll the slots with our Casino plugin! Become a mayor of your own town with your own friends, or join the admin town and prosper! The minimum age to play is a loose 16-ish. If you are younger, you can still play, however please respect the community. The average age for players is 17-25 currently, with staff being 25-26. Staff is active, friendly, and willing to work with you. Want to contribute to a player-run RPG server? Have ideas you've always wanted to put into a quest? Can't stand the idea of an NPC not having an objective for you to complete? Contact the admin and we can get you into a Questmaker position, with elevated permissions, and the ability to make NPCs, quests, and more. (Each quest takes about 10-30 minutes to make. I can teach you how to do them with a tutorial in-game. It might be easier than you think.) We have an active discord channel and a friendly community who welcomes everyone who follows the rules. The rules are simple: No hacking/cheating/bug abuse/X-ray, etc. Anything able to be interpreted as such is a ban. Griefing is pretty impossible with the plugins, but harassing of players won't be tolerated. If you didn't build it, don't break it. No racism. No spamming/advertising. Respect everyone. Light cursing is okay but keep it *light*. Key word. **SERVER ADDRESS: atom.playat.ch** Come join our discord! Seriously, come play! Discord server: https://discord.gg/5mCjtrS
Monumenta is a free, Minecraft-based "Complete the Monument" MMORPG.
Server IP (1.13.2) -server.playmonumenta.com Website - playmonumenta.com Trailer - https://youtu.be/nr-V4Ie5Dq8 Here players fight alongside each other through over five square kilometers of custom terrain and monsters to acquire fabulous loot, complete quests, and die horribly have fun! All free to play, developed for over 3 years by an active community of volunteers from around the world.
Just join the server at server.playmonumenta.com, and accept the terms in-game to be granted access to the tutorial. We are currently on 1.13.2
Upon completion of the tutorial and your encounter with The Masked Man, you will be transported to the capital city of Sierhaven. From here everything is multiplayer.
Join our Discord server to engage with the community and the developers. This is optional, but highly recommended.
It's the time of the month again, and for the last time in 2017. Usually, I start writing these posts on the same day I submit then. However, considering it's the end of the worldyear, I decided to start writting the article a day earlier. During this month, my mind has been more focused into wondering what is to come in January next year, so I've been paying less attention to what has coming out. Still, there's a noticeable Action RPG trend in this month's purchases. This month in review: Xenoblade Chronicles 2, Nine Parchments, Yooka-Laylee, Unepic, Brawlout, Portal Knights, and Mighty Gunvolt Burst DLC character; Copen. As always, remember personal score reflects my personal experience with these games.
XENOBLADE CHRONICLES 2
Purchase date: December 1st. Video: The first hour of playime. (It's actually more than one hour but shhh, dont' tell the Internet Police.) Where do I begin talking about my second most played game of 2017? Xenoblade Chronicles 2 is best described as an onion with a myriad layers. The combat, the plot, as well as the content that is there for you to explore and beat keeps evolving more and more, and if you're the kind of person that gets lost in details, the game still does a magnific job of slowly teaching you its mechanics. Now exploration is a true challenge. I expected massive landscapes, consdering Monolith Soft helped Nintendo design the geographics of Breath of the Wild, and while the maps aren't that massive, they're still pretty big. Usually, when people talk about exploration in videogames, they talk like if they were touring around, drop a "oh how beutiful", then move on. This is the way you get mauled by level 80 gorillas and t-rexes barely 2 hours in the game. The game's compass doesn't really help you get around either, as it only marks the point of destination and not the journey, and different blades may help you open different paths. None of these help you. If you want to find the path forward, you have to stick your eyes off the UI, and stick them to the game's world, your surroundings. Exploration in Xenoblade Chronicles 2 takes shape in the form of trailblazing - instead of following a pre-set path, you are meant to find a path yourself. Combat is expansive. For a good chunk of time you'll be limited on what you can achieve (due to party size), and tutorials extend way, way through the game. Now, except for one or two mechanics that are tied to the story, the slow introduction of the combat mechancis don't stop you from using all the mechanics there are, as long as you know how to use them. This results in combat being slow at the start of the game, and slowly picking up as you gain access to more blades and more party members. In my oppinion, combat starts to go at full speed by the end of Chapter 3. Now, combat skills are determined by the type of weapon, and the blade unit itself; the type of weapon determines which arts you can use (X, Y, and B buttons during combat), while the blade's personality and element define which specials (A) and passives apply. There's variety even through the 'lowly' common blades. The story gets massive. It's a JRPG alright. Tons of cutscenes, tons of talking, tons of enemeis in your path. I've never been able to deal with games in this genre that throw a seemingly unlimited, unavoidable ammount of combat while going from point A to point B, it spikes my anxiety levels to 420, and while Xenoblade Chronicles 2 has moments like that, its mostly minor as I could either completely ignore the encounter, find a different path, or just plow them with a well executed combo. Xenoblade Chronicles 2 sets you in the world of Alrest. The world is covered by the cloud sea, and the Titans offer their own bodies as the habitat to humankind. But, the titans are beginning to die out, and the places to live are starting to run out (an absolute shout-out to the climatic debate in real life), and nations are fighting eachother for domain. Our main protagonist, Rex, is a very young, very cappable salvager chap. Salvagers in the world of Alrest submerge into the cloud sea, in hopes of finding valuable articles of the older world, and sell them for a profit (henceforth Rex wearing a submarinist suit). Did I mention he's young? Because at the age of 15, he's doing this to send money home. But he's not completely alone, as gramps - a smaller, boat-sized titan - carries him over in his salvaging endeavors. It's not too long until Rex gets noticied, that he gets sent to a very special salvaging job, setting in motion the events of the game. Boy joins group of drivers, drivers stab Boy in the back, DriverNyancat is mad at drivers for that, a literal walking lighter says "nope" and resurrects Boy, hot animu action happens, gramps saves Boy, DriverNyancat and WalkingLighter, gets shot, DriverTotallyNotSephiroth stops caring, amd then the game finally starts. It's not like you don't control the main character until this point, but this marks the end of the introduction. Now, in this world, Drivers and Blades exist. Blades are born from Core Crystals, that can resonate with people (but they will not always do), and those that succeed at resonating with a Core Crystal, become the newborn Blade's Driver. As a result, Blades can grant their power and protection to their driver. Blades do not have levels, but instead, in order to grow stronger, a series of tasks have to be completed in order to fill their affinity chart. These tasks are short and invidividually can be completed very quickly - it's when you want to complete several tasks that it starts taking some time. All in all, I consider Xenoblade Chronicles 2 to be the go-to game for those that found themselves very uncomfortable with the openness of Breath of the Wild, or Skyrim, or really any other open world RPG. it's a very linear history, but you can just enjoy yourself completing sidequests and extra tasks to level your characters and completing your affinity charts, but it's still not anywhere near mindless. Personal Score: 9/10 (There was a point where fighting the indivdiual mobs wasn't easier than fighting the bosses. Exploration is certainly not everyone's cup of tea, but it definitelly is mine.) Recommended?: Yes. Price: 60€? (I'm sure I must have missplaced the voucher for this one.)
NINE PARCHMENTS
Purchase date: December 13th. Video: Full normal mode playthrough. (It's... a long game to one-seat.) Hey! Remember that old game where you could be a warrior, a valkyrie, a wizard, or an archer? Gauntlet? Because Gauntlet (and by extension, Gauntlet Legends) are the two games that kept getting stuck in my head while playing this. Nine Parchments is a cooperative action RPG, starring the students of a magic academy being sent off to recover the magical parchments for the school. Each character begins with three pre-set spells, and they can expand their spell choice as they progress through the story - each time they find a parchment. Left stick to move, right stick to aim, if you're looking for twin-stick action, this is a good place to look for it. Characters can level up, and earn stat points that can be used to customize the characters by spending them on the different skill trees. This game speaks in two languages: replayability and multiplayer. There are characters, hats, and weapons you can permanently unlock (and choose from, from the very star), enticing you to replay the game over and over, either to max their levels out, or to unlock everything. The game also supports online multiplayer, but right now you can only keep either a single player save, or a multiplayer save, and finding a lobby online is at times... impossible. There's nothing to fret however, character progress and unlocks are not tied to the story, so you do keep these, and a patch is already on the way to improve netconnectivity and add multiple save slots - a much needed feature because the game can take an obscene ammount of time to beat in a single seating. But what the game does the best, in my oppinion, is friendly fire and elemental weaknesses. You see, every spell has an elemental attribute (Fire, Ice, Lightning, Death, Life, Steam, and apparently Melee is considered one too), and so do the enemies. Fire monsters will be invulnerable to fire spells, while in the other hand, Fire monsters will be extremally weak and easy to take out with an ice spell. Elemental weakness uses an opposing weakness model; ice and fire are weak between themselves, death and life are weak between themselves, but I still haven't figured out what weeds lightning out. In other words, they are always weak to their opposing, and inmune to themselves. And the layers don't just stop with the enemies' own element; monsters can also spawn with an elemental shield (that may or may not be the same element) that needs to be taken down before dealing damage to the creature, but it even goes deeper as sometimes monsters will have a small AoE that gives complete invulnerability to a specific element to everything in its reach, or instead, an elemental AoE that deals damage to, once again, everything in its reach. Yep, it's not you killing your friends, your foes can also kill their friends and help you a little. It's simply amazing. Now, spells vary in qualities. You have throwable AoE's, you have cone of attack area effects, you have your classic projectiles, life drain, but the most interesting are the kamehame-like spells. When you use a beam spell, and it collides with a different beam, they mix, creating a new spell, and bouncing in a different direction. At this point, it's up to you to use simple geometry to backfire your opponent's (or your ally's) beams into their friends, or hold them until either if you runs out of magic. Good thing each spell has its own magic meter. The game has four difficulties, and while in Easy and Normal, enemy placement is pre-set (meaning you can memorize them), on Hard mode enemy placement is randomnized, and in Hardcore mode, there are no continues. You do need to complete Hardcore mode to unlock the final form of each character. Personal Score: 7/10 Recommended?: Yes. The game's a blast now, it can only be better once joining a multipalyer doesn't take a trillenia. Price: 20€
Yooka. Yooka-Laylee.
Purchase date: December 14th Video: 30 minutes of Yooka-Laylee. It was finally out. I know a lot of people feel there's no need to play Yooka-Laylee now becuase Super Mario Odyssey is already out, but that's no real reason not to. I see both games offer a different game model, even if the same genre, and even then, Yooka-Laylee was never meant to rewrite the laws of physics, but just reinvigorate the genre, something thas been possible because of Yooka-Laylee, A hat in time, and Super Mario Odyssey launching close to eachother. And I must say that I'm amazed with this game. Or rather, the beggining is amazing. This is Banjo-Forthy in essence, but only essence, for the good and bad. Once thing that is very common to see in videogames, is making the collision box of walls a straight, tall cube, preventing you from jumping on small slopes and salients the wall might, graphically, have and make sense jumping on. For the most part on Yooka-Laylee, model geometry meets collision geometry. This means you can jump on small salients, allowing you to go all around the place, and out of place too. However, this level of polish slowly fades away the further I headed into the game, which is a shame. It's the top thing I enjoyed the most. The game plays like classic collecathon. You unlock abilities as you progress (and purchase them), these abilitlies help you reach out to places in previous worlds you couldn't reach, but you also need (at least one of) them to progress forward. I didn't particulatly have any issues with the camera, or the ice world for that extent. However, the game does conserve the unnecessary minigames, and while I could only play two of the retro minigames, handled by Rextro, it is the other minigame that makes me a sad, sad person. The cart challenge. You move forward in a cart, jumping, slowing your pace, speeding your pace, all to avoid obstacles and obtain gems, of which you need a set minimun to complete the minigame, and while it isn't impossible to beat, the level of precission you're meant to have handling the cart is nothing short of obscene in the later levels, as slowing down and speeding up have a reuse cooldown, and more often than not, you're greeted by an obstacle right after an orange gem. Hitting an obstacle takes gems from you. Now, my favourite world in the game has to be the very first one, Tribalstack Tropics. It includes all of the good things in the game. With geometry properly meeting the visuals, you'll find yourself everywhere around the level with just a little of skill, and the challenges aren't too annoying yet. On the other hand, Capital Cashino has to be my least favourite. The world's layout is very geometrical and boring(I mean, it's a casino world, of course it's not going to have rough edges all over the place, that wouldn't make sense), but what makes it the most aggravating is the way you obtain the main collectible, pagies. Normally, in any part of the game, when you complete a challenge you gain a pagie. In capital cashino, you're meant to trade honeycomb casino tokens (10 of) for pagies, and while you can find these tokens flying around the place, the challenges will never or rarely never yield 10 tokens, meaning that you have to complete more challenges for a similar payout, which makes collecting pagies that more stressing (now, I didn't 100% the game, maybe there's an exception somewhere around). Speaking of collectibles, outside the main pagie currency, there's also Play coins, Molleycools, energy expansions, heart expansions, ghost writters, and quills. There's one Play coin for every world except the hub world, which is necessary to unlock that world's retrogame. Molleycools are necessary to transform, on a one-per-world basis too. Energy and heart expansiosn increase your energy meter and maximun health, and unlike Play coins and Molleycools, they are in the Hub world too. Then you have quills, which is a game-wide currency used to purchase abilities. (Now, can anybody give me a rundown on how to pronounce "Quill"? I could never figure out during my playthrough. Maybe aah-aah-ooh-aaa-ohhh.) Now, as much as I love the geometrically-sensical gameworld, what truly shines in this game, are the puns. True rareware humour runs happily campant, and I just couldn't see them coming. The puns. I couldn't help but idiotically laugh. I understand not everyone is a very punny person, but I am. I completely enjoyed the jokes. Also, Laylee is an adorable piece bat-wonder. Such a sharp tongue. All in all, it's still a good 3d collecathon. Personal Score: 7/10 Recommended?: Yes. A must play for everyone that claims to love 3d platformers. Price: 40€
UNEPIC
Purchase Date: November 23rd (Prepurchased) Video: 30 minutes of Unepic gameplay. By all means, if thou dost speak the serpentine tongue of castillian spanish, on thine variant of europe, thou must entertain the act in castillian spanish. Because the spaniard humor is on point. Completely, absolutely on point. For once in my entire life, I actually preferred to play a game in spanish over english. And if this wasn't enough, this is also spaniard software. While I'm not exactly a happy camper when it comes to the works of MercurySteam, or specially thrilled about Rime, I actually love Unepic. Spaniard movies usually triple-down on the humour side of things, often times bordering on the cringe, and completely forgoing seriousness - but Unepic completely forgoes seriousness and it actually works. I'm amazed. Simply, amazed. But enough talk about the humour. Unepic is a 2d action role playing game with platforming elements, that I would not exactly call a metroidvania. The game feels a little too lineal for that, and, to be honest, it feels more like the original Prince of Persia games, where any trap would instantly do you. It didn't help that I started playing in the highest difficulty off the bat, either. And in my oppinion, that helped. Unepic bets on the roleplaying elements the most; sneaking, elemental weaknesses, learning your surroundings, overpower your opponents through smart, not brawn. leveling is slow but not rewardless, and not exactly mandatory to progress either, you unlock more spell categorise as you complete sidequests, and where and how you spend your character's skillpoints on level up does make a difference on how you can tackle the game, in a very D&D fashion. While you could technically attack everything with anything, you will be discouraged to. Snakes have a long reach and will poison (and thereof murder) you, so using a spear might be a better idea. Enemies not made of flesh, like skeletons, or heavy armor, will recieve more damage from the slow clubs and greataxes than the faster dagers and swords; you really want to pay attention to these things as exploiting an enemy's weakness can quickly eliminate it, allowing for better control of the room, as the game introduces more and more enmies per room as it progresses; 'instagibbing' becomes a necessity. In the end, you wont have enough points to master every possible element of the game to tackle on every weakness, forcing you to choose a weakness for yourself. Maybe a jack of all trades? Maybe forgo melee for ranged damage? How about magic and its long cast times? Game start with our main character Daniel Perez-Riverte, playing a session of D&D with his friends, trying to shoot an arrow at an skeleton, made fun of for doign so, and needing to use the restroom quickly. All in typical spaniard manner. As he prepares to take the seat, he finds himself... somewhere else. A castle somewhere else. I wont spoil any of the points for you, it's just too fun. The english translation actually does a good job of accomodating the humour, and even bringing some of its own. You will find out as soon as you kill your first snake. 2d, action, rpg, bets hard on the rpg elements, affordable. A good break from the roguelike/roguelite plus powercreep loop. Personal Score: 8/10 Recommended?: Yes. (I WANT MORE.) Price: 8€ (It had a discount when it was on pre-purchase, so it should be around the 10 €/$ mark now.
BRAWLOUT
Purchase date: December 19th Welcome to brawlout, the one game set to take your switch by meteoric storm, at the very least, until an actual smash bros game hits the switch. But that doesn't mean Brawlout doens't have merits (or demerits) of its own. I find it interesting, how Smash bros didn't just make a fighting game out of 2d platformer, but also how it spawned a whole new subgenre - brawlers. Super Smash Bros melee had such an impact on everyone that even Brawl could not live up to the title, and titles were developed in its spirit. What I find amazing, albeit sad, is that titles that are specifically aimed to "fill that smash bros gap" always try to mimic or clone Smash Bros Melee. Characters become a remix of the meta in Smash Bros Melee, features are first and foremost what matters in competitive Melee, and little or no thought is put outside that. Thankfully, brawlout does enough to be its own game, and something worth playing even after the next smash bros launches, but like every other brawler, it also does too much stuff like Melee. The only mode worht playing, is online versus, and even not so much yet. The AI is very barebones, and difficulty does not really come from a near-perfect exceution of its movements, but from getting ganked by multiple of them at the same time. This so true than when facing the single player campaign, choosing an higher difficulty simple drops another AI in each stage. I get the point, but I don't really feel the challenge. Online play is also taunted negatively by lag. It's a mix of netcode and matchmaking being too broad, as lag can hit anytime in any match, no matter how close or far. It also depends on who hosts, but while that's a controllable variable, it does not control the netcode. While the lag doesn't make online matches unplayable, it is something that can be adapted to (I, as a former runescape player, am the lag), but not something that should be accepted. While I could take advantage of the slower pacing of the game, it completely throws off everyone else. It's no fun. There's also a problem with character balancing. While the core team (ie.: the brawlout exclusive cast of characters) ahve a nice set of shortages and reach, it feels like the guest characters (Hyper Light Drifter and the Guacamelee guy) do not really use the same edge when balancing. Hyper Light Drifter is the equivalent of a sword user in Smash Bros, with good reach and natural-feeling combos, but he also has access to the equivalent of Fox' pistol and shield. His reach isn't just good, he also has some abnormally fast recovery, leaving his only downside a somehow under-performing recovery. Now, Brawlout does away with shields and grabs as mechanics, and instead introduces the rage meter. As you land hits or recieve hits, your meter fills. At 50% full, you can press L+R to free yourself of a combo and push the enemy back, allowing for a brief moment to counter-attack or return the game to neutral. If you use your mater at 100% instead however, you lose the sideffects of having a high damage%, as well as gain extra throw distance when landing attacks, which allows you to survive just a little longer to completely dominate your opponent. This puts the game on a more agressive pace, but also one that won't allow 0-to-KO combos. Sadly, when it comes to unlocking items, like characters, skins, or other cosmetic stuff, it boils down to grinding. When you complete dialy missions, or reach a certain level with a character, you'll be giving a reward of either character shards, crystals, or gold. These shards will allow you to unlock a new character once you collec them all (in true F2P mobile game fashion), but the crystals and gold are used to purchase three different kinds of piñatas - the stand-in for lootboes in this game -, so what you unlock is completely random. This is not the only brawler that does this. Brawlhalla also gates unlocks after a massive ammount of grinding - that should be met if you play the game regularly, it's a pvp game afterall -, and the do that after copying the coldest parts of the smash bros franchise (ie.: wavedashing), but they completely forgo gating unlocks behind actions, and simply drop a huge grind inside, instead. At least, in brawlout, everything is acquired via playtime, as in Brawlhalla there is a cash shop. All in all (this seems to be today's motto, All in all), Brawlout will at least Brawlhold-you-out until the next smash game releases, but still has charms that make it fun. If you're experienced with the genre, it will quickly trigger your muscle memory. Personal Score: 6/10 Recommended?: Yes. (WAIT FOR THE ONLINE FIX. DO NOT PURCHASE BEFORE THAT.) Price: 20€ A patch is in the works. Source
Portal Knights
Purchase date: December 25th Video: 30 minutes of Minecraft meets Zelda. Merry self-christmas gift. Now, Portal Knights, like Minecraft, is a builder game. You take blocks from around the place, and make your own home. Unlike Minecraft, Portal Knights also has a focus on its action rpg aspect, where you pick a character class, level up, spend stat points, gear up, and become more powerful. Portal Knights is also not compromised of one massive world, but instead, each biome is its own map. While I chose to play on large, the maps weren't really that, that big. Now, to progress from one island the next, you have to find a portal, then place portal cubes inside it to reactivate it. What this achieves is that each biome is self-contained, and, as a true builder game, some items are exclusive to its biome, may they be decorations for your house, or tiered materials that you need to become stronger. In this sense, Portal Knights reminds me more of Terraria than it does remind me of Minecraft, as there's a sort of cycle going on about ugprading your character. You don't just ugprade your gear; you also upgrade your crafting stations. So, with a smaller world, and a combat that feels erratic at times, why even bother picking up Portal Knights over Minecraft? I personally owned Minecraft on PC for a long time, and when I did purchase it up, it didn't have the hunger system yet. I detest hunger systems. No matter if it's Minecraft or ARK. These annoy me to no end. This is where the action RPG aspecst of Portal Knights shine over Minecraft. As I'm not limited to make sure I have enough resources to explore the exterior, and I don't really have to fear for my low-tier tools I spent five billion years gathering materiasl for, to break. That is how I feel about Minecraft. Now, tools do have a durability in Portal Knights, but durability can be repaired with a very easy to craft item, and it repairs all items in your hotbar, not just your active item, allowing you to slash and mine without as much worry. Outside building, Portal Knights is a very Zelda-ish game when it comes to boss encounters. While combat against normal monsters feels rudimentary, and at times cheap, there is always a trick thatackle them safely, and bosses have mechanics - they aren't just big HP sponges, and can be taken down quickly even when undergeared, as long as you exploit their mechanics. Now, I'm talking here like this is an universal law, but the truth is that I only got as far as the first boss. I was trying to finish off Unepic during the time I picked up the game, so I haven't been able to play much more of it yet. Personal Score: 7/10 Recommended?: Yes (Hates hunger as much as me/looking for more than just building/wants something like minecraft, but not minecraft) I forgot to mention the game has online multiplayer, but you can only play online with friends, There's also a holiday-themed event island active right now, which will last no more than a week from now. Access to the event island requires yellow warp cubes, which can only be created - sort of - after beating the first boss. Alternatively, ask a friend to join your world and use some cubes of his own. Price: 30€ Mighty Gunvolt Burst: Copen DLC mini review Purchase date: 28th At this point, you might realise I'm infatuated with this game. While I did pick up only Copen's dlc, two other characters were released at the same time. I will focus this mini review on Copen's dlc, as that's the only one I could play through. Copen plays like Copen. He's still the same Adpet-hater from Gunvolt's games, and his objective in the game is to make a more appropiate game for her sister. As a result, you will always fight Gunvolt when confronting another playable character, and you will be aided by Back, instead of Gunvolt. Enemy placement and powerup placement have also been remixed, so you can't find them in the usual places. The shake up on enemy placement also makes the game harder, as they didn't trade them for weaker enemies. Also, you will have Lola and the Ex weapons at your disposal. Lola can be customized too, and the element you costumize her with (which is not the same as the elemetn you customize your weapon with) affects the beheavior and type of weapon. You can have a gigantic drill! Copen's aerial movement is an airdash hybrid - you can gain some altitude or descend if pressing up or down while airdashing, but air dash is not avaliable by default. He also gains ccess to three bullet types, each mimicing the archtype of other characters. Copen's default weapon is highly customizable, the second bullet type has a differnt array of customizations, and the third one can't be customized at all, but behaves iin a unique manner. Recommended?: Yes. Price: 2€
I need to put a firmer grasp on my wallet. Brawlotu was compulsively purchased. That said, I wish somebody announced their game is going to be on the eShop, they also announced the price so I could structure my purchase priority better. Specially if it's a title I'm going to pick up anyway. For example, this month released Phantom Breaker Battlegrounds, a game I already own on PC, but never had so much luck to play multiplayer. Since they're enabling the online multiplayer features only after nintendo activates the paid system, I chose to move the purchase to January. Which means it's going to happen anyway. This cements October and November as the most costful months of the year. It's nice to have insight of my own expenses this way. I used to spend much more on trading cards. THE SHAMELSS SELFPLUG Looking forward to 2018, I'm looking into finally branching out. While I still want to create tehse monthly articles, I would like to dedicate myself even more into writing articles. While video reviews might still be a away off, as I'm helplesssly shy in front of the mic, you can support me by checking out my youtube gameplay videos channel, where I upload the gameplay vidoes I use for the State of my pocket articles. I also upload my (successful) speedrun attempts, and soemtimes even lose a bolt and... upload something completely random. I'm also looking into writing article reviews for games as soon as I finish them, instead of waiting for the end of the month. That said, a video review channel is indeed in the works. I just need to... uh... do a video. Youtube: SpanishVanguard's Salt Mine Blog: SpanishVanguard's Media Cavern
A year in retrospect
I'm looking forward doing my own Game of the Year thingie by the end of February, as that marks a full year-round of Nintendo Switch goodness. Now, I would love to do that article in a more serious manner, and as you know, Personal Score does not quantify quality. Thereof, I would like to ask all of you to write your favourites in this form Link . My plan is to do a more traditional, 0-to-10, 0 worst, 10 Perfect analysis of the top 10 mentioned games, however, I would only do so if these games have already been reviewed in any previous State of my Pocket entries (as I can't really purchase 10 more games out of thin air). Yell loud enough however, and I'll consider breakin this rule. I'm looking forward your answers. All games on this article have been purchased with my own money. I thought it should go without mention, but just in case, I'm stating this.
Monumenta is a free, Minecraft-based "Complete the Monument" MMORPG.
Server IP (1.13.2) -server.playmonumenta.com Website - playmonumenta.com Trailer - https://youtu.be/nr-V4Ie5Dq8 Here players fight alongside each other through over five square kilometers of custom terrain and monsters to acquire fabulous loot, complete quests, and die horribly have fun! All free to play, developed for over 3 years by an active community of volunteers from around the world.
Just join the server at server.playmonumenta.com, and accept the terms in-game to be granted access to the tutorial. We are currently on 1.13.2
Upon completion of the tutorial and your encounter with The Masked Man, you will be transported to the capital city of Sierhaven. From here everything is multiplayer.
Join our Discord server to engage with the community and the developers. This is optional, but highly recommended.
“This Week On The Recap..” “Zeldathon WILD Recap!” This Week’s BIG NEWS In Mindcrack!
From June 5th through June 12th, The Zeldathon WILD Week-long Charity Livestream, benefiting the WILD Foundation charity, took place! At the end of the week-long event MC & the whole Zeldathon Crew raised OVER $169K for the Charity! If you missed this event and want to rewatch it, check out MCGamer’s Twitch Page here for all the VODs of Zeldathon WILD! Congratulations to MC/Zeldathon on another successful and highly entertaining Zeldathon Charity Livestream event & MASSIVE thanks to all the fans who watched/contributed/donated at this event! Additionally here is a selection of some of the Twitch Clip Stream Highlights captured during the week long events of Zeldathon WILD:
If you would like to contribute to next week’s Mindcrack Weekly Recap, be sure to keep a look for the ‘submissions post’ every Thursday on Mindcrack. Any contributions/help is greatly appreciated & see ya all next week on the Recap!
Loot Chasers Pixelmon Server Address - MC.LootChasers.com Website Address - http://lootchasers.com Minecraft Version - 1.7.10 Pixelmon Version - 3.3 Loot Chasers Pixelmon is a brand new pixelmon server with a fully custom world.
Towns and Gyms are being built everyday, new features such as a fully function casino with slot machines, roulette, and multiple server wide lotteries are constantly being added.
Each player receives 3000 claim blocks to build to their hearts desire with zero worry of griefing.
Tutorials to explain the basic functions fo the game
Custom starter area primed for early game leveling
Friendly staff that are excited to start hosting player events
Voting for rewards
Tournaments to show how great you are at battling
Pixelmon Breeding is now enabled!
The server was recently opened to the public and while a few bugs are still being worked out, the game is fully playable and we should have no problem staying ahead of people who want to race through the content. We are open to suggestions and getting in on the ground floor of this new server means you get to help shape it into a world you are happy with. We have a few rules, namely: No asking to be promoted or for staff/op/builder privileges. Keep chat family-friendly No building within 30 blocks of another claim No begging or trolling
Minecraft Dynasties Open Beta [SMP] {1.10.2}{Economy}{Slimefun}{mcmmo}{Beta}
IP: play.mcdynasties.net Dynmap http://play.mcdynasties.net:8123/ Requirements Vanilla Minecraft 1.10.2 (Server runs Spigot) Description: Welcome to Minecraft Dynasties! We are a unique Minecraft survival server that allows you to choose your own destiny! Become a champion in the arena, hunt and destroy powerful foes for treasures, control vast markets, and rule your Dynasty! Creator Note We are in Open Beta at the moment. No requirements or signup to get on, simply connect! Server has been in development for 5 weeks with about 10-15 people. I've also been live-streaming the development of it regularly. Since this is beta, we will be doing some world resets every now and then as we prep for release, but those dates will be made well aware in advance. Bugs can be reported in-game! The "beta" book describes how to report bugs Gameplay The gameplay is "Enhanced Survival". At it's core, it's vanilla survival, but spiked with mods like Slimefun, MCMMO, and a very robust economy. The end-game, which is still being developed, will allow a player to earn enough money to buy a license to build their own city and manage their own player plots. There are lots of plans for the server in the future too, from mini-games, to new game mechanics! Features
Slimefun
GriefPrevention
MCMMo
Economy (player shops, server market, player trading, bank w/ interest gaining)
Designated PVP Zone in the Colosseum
Rentable City Plots
Server Interactive Tutorial
Casino
MythicMobs
Large, complex city (roughly 800x800 blocks)
Mining Dimension
Mob/Mining/Player money drops
World Bosses
Server Specs
32gb ram
Intel Xeon 1241v3 (4c/8t) 3.5ghz
4x120gb SSD Raid 10
We're hoping to be able to handle over 100 concurrent players.
IP: play.mcdynasties.net Dynmap http://play.mcdynasties.net:8123/ Requirements Vanilla Minecraft 1.10.2 (Server runs Spigot) Website http://mcdynasties.net/ Description: Welcome to Minecraft Dynasties! We are a unique Minecraft survival server that allows you to choose your own destiny! Become a champion in the arena, hunt and destroy powerful foes for treasures, control vast markets, and rule your Dynasty! Creator Note No requirements or signup to get on, simply connect! Server has been in development for 8 weeks with about 15 people. I've also been live-streaming the development of it regularly. Bugs can be reported in-game! The Welcome book describes how to report bugs! Gameplay The gameplay is "Enhanced Survival". At it's core, it's vanilla survival, but spiked with mods like Slimefun, MCMMO, and a very robust economy. The end-game, which is still being developed, will allow a player to earn enough money to buy a license to build their own city and manage their own player plots. There are lots of plans for the server in the future too, from mini-games, to new game mechanics! Features
Slimefun
GriefPrevention
MCMMo
Economy (player shops, server market, player trading, bank w/ interest gaining)
IP: play.mcdynasties.net Dynmap http://play.mcdynasties.net:8123/ Requirements Vanilla Minecraft 1.10.2 (Server runs Spigot) Website http://mcdynasties.net/ Description: Welcome to Minecraft Dynasties! We are a unique Minecraft survival server that allows you to choose your own destiny! Become a champion in the arena, hunt and destroy powerful foes for treasures, control vast markets, and rule your Dynasty! Creator Note No requirements or signup to get on, simply connect! Server has been in development for 8 weeks with about 15 people. I've also been live-streaming the development of it regularly. Bugs can be reported in-game! The Welcome book describes how to report bugs! Gameplay The gameplay is "Enhanced Survival". At it's core, it's vanilla survival, but spiked with mods like Slimefun, MCMMO, and a very robust economy. The end-game, which is still being developed, will allow a player to earn enough money to buy a license to build their own city and manage their own player plots. There are lots of plans for the server in the future too, from mini-games, to new game mechanics! Features
Slimefun
GriefPrevention
MCMMo
Economy (player shops, server market, player trading, bank w/ interest gaining)
Designated PVP Zone in the Colosseum
Rentable City Plots
Server Interactive Tutorial
Casino
MythicMobs
Large, complex city (roughly 800x800 blocks)
Mining Dimension
Mob/Mining/Player money drops
World Bosses
Pets
Server Specs
32gb ram
Intel Xeon 1241v3 (4c/8t) 3.5ghz
4x120gb SSD Raid 10
We're hoping to be able to handle over 100 concurrent players. Server is set to 60 to be safe while we monitor performance.
Mysterybox Rewards (58 different rewards) for voting!
Added Holiday Pet
Made the city snowy for December!
Dynmap http://play.mcdynasties.net:8123/ Requirements Vanilla Minecraft 1.10.2 (Server runs Spigot) Website http://mcdynasties.net/ Description: Welcome to Minecraft Dynasties! We are a unique Minecraft survival server that allows you to choose your own destiny! Become a champion in the arena, hunt and destroy powerful foes for treasures, control vast markets, and rule your Dynasty! Creator Note No requirements or signup to get on, simply connect! Server has been in development for 8 weeks with about 15 people. I've also been live-streaming the development of it regularly. Bugs can be reported in-game! The Welcome book describes how to report bugs! Gameplay The gameplay is "Enhanced Survival". At it's core, it's vanilla survival, but spiked with mods like Slimefun, MCMMO, and a very robust economy. The end-game, which is still being developed, will allow a player to earn enough money to buy a license to build their own city and manage their own player plots. There are lots of plans for the server in the future too, from mini-games, to new game mechanics! Features
Slimefun
GriefPrevention
MCMMo
Economy (player shops, server market, player trading, bank w/ interest gaining)
Designated PVP Zone in the Colosseum
Rentable City Plots
Server Interactive Tutorial
Casino
MythicMobs
Large, complex city (roughly 800x800 blocks)
Mining Dimension
Mob/Mining/Player money drops
World Bosses
Pets
Server Specs
32gb ram
Intel Xeon 1241v3 (4c/8t) 3.5ghz
4x120gb SSD Raid 10
We're hoping to be able to handle over 100 concurrent players. Server is set to 60 to be safe while we monitor performance.
IP: play.mcdynasties.net Dynmap http://play.mcdynasties.net:8123/ Requirements Vanilla Minecraft 1.10.2 (Server runs Spigot) Website http://mcdynasties.net/ Description: Welcome to Minecraft Dynasties! We are a unique Minecraft survival server that allows you to choose your own destiny! Become a champion in the arena, hunt and destroy powerful foes for treasures, control vast markets, and rule your Dynasty! Creator Note No requirements or signup to get on, simply connect! Server has been in development for 8 weeks with about 15 people. I've also been live-streaming the development of it regularly. Bugs can be reported in-game! The Welcome book describes how to report bugs! Gameplay The gameplay is "Enhanced Survival". At it's core, it's vanilla survival, but spiked with mods like Slimefun, MCMMO, and a very robust economy. The end-game, which is still being developed, will allow a player to earn enough money to buy a license to build their own city and manage their own player plots. There are lots of plans for the server in the future too, from mini-games, to new game mechanics! Features
Slimefun
GriefPrevention
MCMMo
Economy (player shops, server market, player trading, bank w/ interest gaining)
Designated PVP Zone in the Colosseum
Rentable City Plots
Server Interactive Tutorial
Casino
MythicMobs
Large, complex city (roughly 800x800 blocks)
Mining Dimension
Mob/Mining/Player money drops
World Bosses
Pets
Server Specs
32gb ram
Intel Xeon 1241v3 (4c/8t) 3.5ghz
4x120gb SSD Raid 10
We're hoping to be able to handle over 100 concurrent players. Server is set to 60 to be safe while we monitor performance.
Welcome to Vitalcraft, 1.12! Join now! mc.vitalcraft.co.uk Vitalcraft is a unique, small and friendly 24/7 community Minecraft server network featuring Towny Survival, Creative Plots, Modded server and games. We just started back up again from a long break of inactivity. Now we're back and better than ever. We're looking for dedicated players to join us, maybe even some mature, sensible and well-mannered players to become part of our staff team. If you are interested in becoming staff, contact Luke on or Discord server: http://www.discord.me/gearhex Our server is powered by top of the range plugins and features to make your experience the best it could possibly be! KEY FEATURES: Custom made plugins, Survival, Economy, Teleportation, Player Homes, Player Warps, Shops, Player Market, Creative MCMMO, Towny, Crates, Optional PVP, Adventure Modes, Casinos, Jobs, Disguises, Pets, Locking and protection, Random TP, Player Vaults, Buyable Spawners, Games, Parkour, a modded server (Resonant Rise Modpack) and many more! HOW TO GET STARTED: When you first log in, use the NAVIGATOR compass on your hotbar or /nav to choose which game mode you want to play. Information on how to play will be provided to you around the server or by visiting our walkthrough tutorial at the hub. Be sure to make yourself aware of the /rules too! OUR TEAM: The Admins work hard and do their very best to ensure all players have the greatest user experience ever! We hope that you can find a home here at Vitalcraft. We are always looking for mature, well mannered and active players to join our staff team. TECHNICAL DETAILS: Based in the United Kindom, our Minecraft server network consists of 300 slots in total across over 6 different servers. Powered by a dedicated machine featuring over 16GB RAM, SSD storage and a powerful multi-core processor! We hope we have something you are looking for! Thank you for being part of our ever-growing community!
Here's a pic from the Taj Mahal casino in Atlantic City, NJ. Since we have dyes now I guess make the carpet red for the feeling. I guess you will need a plugin that disallows regular access in the dispenser machines, and you will probably need multiple dispenser machines for one ''slot machine'' Browse and download Minecraft Casino Maps by the Planet Minecraft community. The games do not offer "real money gambling" or an opportunity to win real money or prizes. The games are intended Minecraft Slot Machine Tutorial for an adult audience. Practice or success at social casino gaming does not imply future success at "real money gambling" Bring a little bit of the excitement of Las Vegas to your Minecraft world. Watch this video to learn how to build a working slot machine, based on a random number generator, in your Minecraft map. Luck be a mob tonight. Part 1 of 2 - How to Build a working slot machine in Minecraft. Salut, voici mon nouveau projet Casino Oasis. Cette map comprend un megabuild moderne ainsi qu’un terraforming qui est lui plutôt fantastique, bref pas vraiment moderne ! Je voulais justement faire quelque chose qui n’est pas habituel, quelque chose que vous n’avez pas l’habitude de voir dans le style moderne de Minecraft. I'm currently building a casino on my survival server now, and while the design doesn't use pistons, per se, each individual machine uses no less than 4 droppers, numerous hoppers, comparators, and extensive redstone. Tl;dr: Find a new server, don't build a casino, or learn to live with less than stellar casino games. Deposit bonuses are cash rewards you receive when you put money into a a USA online casino. Normally this is a percentage of the amount you deposit and could Slot Machine Tutorial Minecraft be 100% or more. Thus if you deposit €/£/$500 and are given a 100% deposit bonus, you will actually receive €/£/$1,000 in your account. A Minecraft plugin which adds elements of a real casino. Author's Response I think you mean the rolling inventory. When you quit this inventory, it will be simulated as if you are still in the inventory and you will get the same result as if you were still in the inventory. As soon as I step outside, I see several police cars, practically begging to be taken for a spin. I run up to the closest one and hop behind the wheel. And the best part about this is, since I'm only taking this police car to help catch a criminal, this isn't technically stealing!. Well, technically it totally is – but no time to worry about that now - I've got a criminal to catch! Minecraft makes it possible for every single block to be dismantled and recombined to create new realities. You can break down skyscrapers, castles, fortresses, trees, vehicles, dragons and alien fighters to create anything you want. For those with a propensity for high-flier action, nothing sounds more enticing than building a casino in Minecraft.
MINECRAFT - CASINO with Slot Machine and Roulette! - YouTube
In diesem Live-Stream Minecraft Tutorial hat TAB_Markus erklärt wie ihr euch eine Umtausch Casino Maschine in Minecraft selber bauen könnt. Wir erklären das ... Click here for a more detailed tutorial:https://youtu.be/jqwunrB5HokGet the schematic here: http://www.minecraft-schematics.com/schematic/3010/In this video ... A quick video of, yes, once again another casino. This looks nearly the same as one of my other redstone casinos. However, I have improved this version alot.... Minecraft Casino featuring a Gambling Hall, a Roulette Wheel Thingy and a machine that dispenes free prizes.Lastly, I briefly describe the redstone basics be... THIS DESIGN HAS 1 BUG, WATCH THIS FOR THE FIX https://www.youtube.com/watch?v=2Q5lltLM0HU&feature=youtu.beBy far my favorite redstone contraption, the slot m... Ich zeige euch wie ihr ein einfachen Casino Automat in Minecraft baut, mit einstellbarer Gewinnwahrscheinlichkeit. -----... Flip a coin and test your "luck" in this Minecraft casino! Thanks for liking!More videos: http://bit.ly/1DBYJnk Twitter: http://bit.ly/16NLm6eMy website:... ★★ Its 33 Redstone, not 30. I stuffed up the editing. ★★Remember to *SNAP* that like button if you enjoyed this video! Become a part of the Crustacean Natio... Quick tutorial about how you can build a casino in minecraft. Works great on multiplayer servers with claiming.Check out my server: 100awesome.net=====...